1 //===- llvm/ADT/FoldingSet.h - Uniquing Hash Set ----------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 ///
9 /// \file
10 /// This file defines a hash set that can be used to remove duplication of nodes
11 /// in a graph.  This code was originally created by Chris Lattner for use with
12 /// SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13 /// set.
14 //===----------------------------------------------------------------------===//
15 
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18 
19 #include "llvm/ADT/APInt.h"
20 #include "llvm/ADT/Hashing.h"
21 #include "llvm/ADT/STLForwardCompat.h"
22 #include "llvm/ADT/SmallVector.h"
23 #include "llvm/ADT/iterator.h"
24 #include "llvm/Support/Allocator.h"
25 #include <cassert>
26 #include <cstddef>
27 #include <cstdint>
28 #include <type_traits>
29 #include <utility>
30 
31 namespace llvm {
32 
33 /// This folding set used for two purposes:
34 ///   1. Given information about a node we want to create, look up the unique
35 ///      instance of the node in the set.  If the node already exists, return
36 ///      it, otherwise return the bucket it should be inserted into.
37 ///   2. Given a node that has already been created, remove it from the set.
38 ///
39 /// This class is implemented as a single-link chained hash table, where the
40 /// "buckets" are actually the nodes themselves (the next pointer is in the
41 /// node).  The last node points back to the bucket to simplify node removal.
42 ///
43 /// Any node that is to be included in the folding set must be a subclass of
44 /// FoldingSetNode.  The node class must also define a Profile method used to
45 /// establish the unique bits of data for the node.  The Profile method is
46 /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
47 /// call one of the Add* functions defined in the FoldingSetBase::NodeID class.
48 /// NOTE: That the folding set does not own the nodes and it is the
49 /// responsibility of the user to dispose of the nodes.
50 ///
51 /// Eg.
52 ///    class MyNode : public FoldingSetNode {
53 ///    private:
54 ///      std::string Name;
55 ///      unsigned Value;
56 ///    public:
57 ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
58 ///       ...
59 ///      void Profile(FoldingSetNodeID &ID) const {
60 ///        ID.AddString(Name);
61 ///        ID.AddInteger(Value);
62 ///      }
63 ///      ...
64 ///    };
65 ///
66 /// To define the folding set itself use the FoldingSet template;
67 ///
68 /// Eg.
69 ///    FoldingSet<MyNode> MyFoldingSet;
70 ///
71 /// Four public methods are available to manipulate the folding set;
72 ///
73 /// 1) If you have an existing node that you want add to the set but unsure
74 /// that the node might already exist then call;
75 ///
76 ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
77 ///
78 /// If The result is equal to the input then the node has been inserted.
79 /// Otherwise, the result is the node existing in the folding set, and the
80 /// input can be discarded (use the result instead.)
81 ///
82 /// 2) If you are ready to construct a node but want to check if it already
83 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
84 /// check;
85 ///
86 ///   FoldingSetNodeID ID;
87 ///   ID.AddString(Name);
88 ///   ID.AddInteger(Value);
89 ///   void *InsertPoint;
90 ///
91 ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
92 ///
93 /// If found then M will be non-NULL, else InsertPoint will point to where it
94 /// should be inserted using InsertNode.
95 ///
96 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can insert a
97 /// new node with InsertNode;
98 ///
99 ///    MyFoldingSet.InsertNode(M, InsertPoint);
100 ///
101 /// 4) Finally, if you want to remove a node from the folding set call;
102 ///
103 ///    bool WasRemoved = MyFoldingSet.RemoveNode(M);
104 ///
105 /// The result indicates whether the node existed in the folding set.
106 
107 class FoldingSetNodeID;
108 class StringRef;
109 
110 //===----------------------------------------------------------------------===//
111 /// FoldingSetBase - Implements the folding set functionality.  The main
112 /// structure is an array of buckets.  Each bucket is indexed by the hash of
113 /// the nodes it contains.  The bucket itself points to the nodes contained
114 /// in the bucket via a singly linked list.  The last node in the list points
115 /// back to the bucket to facilitate node removal.
116 ///
117 class FoldingSetBase {
118 protected:
119   /// Buckets - Array of bucket chains.
120   void **Buckets;
121 
122   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
123   unsigned NumBuckets;
124 
125   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
126   /// is greater than twice the number of buckets.
127   unsigned NumNodes;
128 
129   explicit FoldingSetBase(unsigned Log2InitSize = 6);
130   FoldingSetBase(FoldingSetBase &&Arg);
131   FoldingSetBase &operator=(FoldingSetBase &&RHS);
132   ~FoldingSetBase();
133 
134 public:
135   //===--------------------------------------------------------------------===//
136   /// Node - This class is used to maintain the singly linked bucket list in
137   /// a folding set.
138   class Node {
139   private:
140     // NextInFoldingSetBucket - next link in the bucket list.
141     void *NextInFoldingSetBucket = nullptr;
142 
143   public:
144     Node() = default;
145 
146     // Accessors
getNextInBucket()147     void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)148     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
149   };
150 
151   /// clear - Remove all nodes from the folding set.
152   void clear();
153 
154   /// size - Returns the number of nodes in the folding set.
size()155   unsigned size() const { return NumNodes; }
156 
157   /// empty - Returns true if there are no nodes in the folding set.
empty()158   bool empty() const { return NumNodes == 0; }
159 
160   /// capacity - Returns the number of nodes permitted in the folding set
161   /// before a rebucket operation is performed.
capacity()162   unsigned capacity() {
163     // We allow a load factor of up to 2.0,
164     // so that means our capacity is NumBuckets * 2
165     return NumBuckets * 2;
166   }
167 
168 protected:
169   /// Functions provided by the derived class to compute folding properties.
170   /// This is effectively a vtable for FoldingSetBase, except that we don't
171   /// actually store a pointer to it in the object.
172   struct FoldingSetInfo {
173     /// GetNodeProfile - Instantiations of the FoldingSet template implement
174     /// this function to gather data bits for the given node.
175     void (*GetNodeProfile)(const FoldingSetBase *Self, Node *N,
176                            FoldingSetNodeID &ID);
177 
178     /// NodeEquals - Instantiations of the FoldingSet template implement
179     /// this function to compare the given node with the given ID.
180     bool (*NodeEquals)(const FoldingSetBase *Self, Node *N,
181                        const FoldingSetNodeID &ID, unsigned IDHash,
182                        FoldingSetNodeID &TempID);
183 
184     /// ComputeNodeHash - Instantiations of the FoldingSet template implement
185     /// this function to compute a hash value for the given node.
186     unsigned (*ComputeNodeHash)(const FoldingSetBase *Self, Node *N,
187                                 FoldingSetNodeID &TempID);
188   };
189 
190 private:
191   /// GrowHashTable - Double the size of the hash table and rehash everything.
192   void GrowHashTable(const FoldingSetInfo &Info);
193 
194   /// GrowBucketCount - resize the hash table and rehash everything.
195   /// NewBucketCount must be a power of two, and must be greater than the old
196   /// bucket count.
197   void GrowBucketCount(unsigned NewBucketCount, const FoldingSetInfo &Info);
198 
199 protected:
200   // The below methods are protected to encourage subclasses to provide a more
201   // type-safe API.
202 
203   /// reserve - Increase the number of buckets such that adding the
204   /// EltCount-th node won't cause a rebucket operation. reserve is permitted
205   /// to allocate more space than requested by EltCount.
206   void reserve(unsigned EltCount, const FoldingSetInfo &Info);
207 
208   /// RemoveNode - Remove a node from the folding set, returning true if one
209   /// was removed or false if the node was not in the folding set.
210   bool RemoveNode(Node *N);
211 
212   /// GetOrInsertNode - If there is an existing simple Node exactly
213   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
214   /// it instead.
215   Node *GetOrInsertNode(Node *N, const FoldingSetInfo &Info);
216 
217   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
218   /// return it.  If not, return the insertion token that will make insertion
219   /// faster.
220   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos,
221                             const FoldingSetInfo &Info);
222 
223   /// InsertNode - Insert the specified node into the folding set, knowing that
224   /// it is not already in the folding set.  InsertPos must be obtained from
225   /// FindNodeOrInsertPos.
226   void InsertNode(Node *N, void *InsertPos, const FoldingSetInfo &Info);
227 };
228 
229 //===----------------------------------------------------------------------===//
230 
231 /// DefaultFoldingSetTrait - This class provides default implementations
232 /// for FoldingSetTrait implementations.
233 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait234   static void Profile(const T &X, FoldingSetNodeID &ID) {
235     X.Profile(ID);
236   }
ProfileDefaultFoldingSetTrait237   static void Profile(T &X, FoldingSetNodeID &ID) {
238     X.Profile(ID);
239   }
240 
241   // Equals - Test if the profile for X would match ID, using TempID
242   // to compute a temporary ID if necessary. The default implementation
243   // just calls Profile and does a regular comparison. Implementations
244   // can override this to provide more efficient implementations.
245   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
246                             FoldingSetNodeID &TempID);
247 
248   // ComputeHash - Compute a hash value for X, using TempID to
249   // compute a temporary ID if necessary. The default implementation
250   // just calls Profile and does a regular hash computation.
251   // Implementations can override this to provide more efficient
252   // implementations.
253   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
254 };
255 
256 /// FoldingSetTrait - This trait class is used to define behavior of how
257 /// to "profile" (in the FoldingSet parlance) an object of a given type.
258 /// The default behavior is to invoke a 'Profile' method on an object, but
259 /// through template specialization the behavior can be tailored for specific
260 /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
261 /// to FoldingSets that were not originally designed to have that behavior.
262 template <typename T, typename Enable = void>
263 struct FoldingSetTrait : public DefaultFoldingSetTrait<T> {};
264 
265 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
266 /// for ContextualFoldingSets.
267 template<typename T, typename Ctx>
268 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait269   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
270     X.Profile(ID, Context);
271   }
272 
273   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
274                             FoldingSetNodeID &TempID, Ctx Context);
275   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
276                                      Ctx Context);
277 };
278 
279 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
280 /// ContextualFoldingSets.
281 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
282   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
283 
284 //===--------------------------------------------------------------------===//
285 /// FoldingSetNodeIDRef - This class describes a reference to an interned
286 /// FoldingSetNodeID, which can be a useful to store node id data rather
287 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
288 /// is often much larger than necessary, and the possibility of heap
289 /// allocation means it requires a non-trivial destructor call.
290 class FoldingSetNodeIDRef {
291   const unsigned *Data = nullptr;
292   size_t Size = 0;
293 
294 public:
295   FoldingSetNodeIDRef() = default;
FoldingSetNodeIDRef(const unsigned * D,size_t S)296   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
297 
298   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
299   /// used to lookup the node in the FoldingSetBase.
ComputeHash()300   unsigned ComputeHash() const {
301     return static_cast<unsigned>(hash_combine_range(Data, Data + Size));
302   }
303 
304   bool operator==(FoldingSetNodeIDRef) const;
305 
306   bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
307 
308   /// Used to compare the "ordering" of two nodes as defined by the
309   /// profiled bits and their ordering defined by memcmp().
310   bool operator<(FoldingSetNodeIDRef) const;
311 
getData()312   const unsigned *getData() const { return Data; }
getSize()313   size_t getSize() const { return Size; }
314 };
315 
316 //===--------------------------------------------------------------------===//
317 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
318 /// a node.  When all the bits are gathered this class is used to produce a
319 /// hash value for the node.
320 class FoldingSetNodeID {
321   /// Bits - Vector of all the data bits that make the node unique.
322   /// Use a SmallVector to avoid a heap allocation in the common case.
323   SmallVector<unsigned, 32> Bits;
324 
325 public:
326   FoldingSetNodeID() = default;
327 
FoldingSetNodeID(FoldingSetNodeIDRef Ref)328   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
329     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
330 
331   /// Add* - Add various data types to Bit data.
AddPointer(const void * Ptr)332   void AddPointer(const void *Ptr) {
333     // Note: this adds pointers to the hash using sizes and endianness that
334     // depend on the host. It doesn't matter, however, because hashing on
335     // pointer values is inherently unstable. Nothing should depend on the
336     // ordering of nodes in the folding set.
337     static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
338                   "unexpected pointer size");
339     AddInteger(reinterpret_cast<uintptr_t>(Ptr));
340   }
AddInteger(signed I)341   void AddInteger(signed I) { Bits.push_back(I); }
AddInteger(unsigned I)342   void AddInteger(unsigned I) { Bits.push_back(I); }
AddInteger(long I)343   void AddInteger(long I) { AddInteger((unsigned long)I); }
AddInteger(unsigned long I)344   void AddInteger(unsigned long I) {
345     if (sizeof(long) == sizeof(int))
346       AddInteger(unsigned(I));
347     else if (sizeof(long) == sizeof(long long)) {
348       AddInteger((unsigned long long)I);
349     } else {
350       llvm_unreachable("unexpected sizeof(long)");
351     }
352   }
AddInteger(long long I)353   void AddInteger(long long I) { AddInteger((unsigned long long)I); }
AddInteger(unsigned long long I)354   void AddInteger(unsigned long long I) {
355     AddInteger(unsigned(I));
356     AddInteger(unsigned(I >> 32));
357   }
AddInteger(const APInt & Int)358   void AddInteger(const APInt &Int) {
359     const auto *Parts = Int.getRawData();
360     for (int i = 0, N = Int.getNumWords(); i < N; ++i) {
361       AddInteger(Parts[i]);
362     }
363   }
364 
AddBoolean(bool B)365   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
366   void AddString(StringRef String);
367   void AddNodeID(const FoldingSetNodeID &ID);
368 
369   template <typename T>
Add(const T & x)370   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
371 
372   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
373   /// object to be used to compute a new profile.
clear()374   inline void clear() { Bits.clear(); }
375 
376   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
377   /// to lookup the node in the FoldingSetBase.
ComputeHash()378   unsigned ComputeHash() const {
379     return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
380   }
381 
382   /// operator== - Used to compare two nodes to each other.
383   bool operator==(const FoldingSetNodeID &RHS) const;
384   bool operator==(const FoldingSetNodeIDRef RHS) const;
385 
386   bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
387   bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
388 
389   /// Used to compare the "ordering" of two nodes as defined by the
390   /// profiled bits and their ordering defined by memcmp().
391   bool operator<(const FoldingSetNodeID &RHS) const;
392   bool operator<(const FoldingSetNodeIDRef RHS) const;
393 
394   /// Intern - Copy this node's data to a memory region allocated from the
395   /// given allocator and return a FoldingSetNodeIDRef describing the
396   /// interned data.
397   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
398 };
399 
400 // Convenience type to hide the implementation of the folding set.
401 using FoldingSetNode = FoldingSetBase::Node;
402 template<class T> class FoldingSetIterator;
403 template<class T> class FoldingSetBucketIterator;
404 
405 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
406 // require the definition of FoldingSetNodeID.
407 template<typename T>
408 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)409 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
410                                   unsigned /*IDHash*/,
411                                   FoldingSetNodeID &TempID) {
412   FoldingSetTrait<T>::Profile(X, TempID);
413   return TempID == ID;
414 }
415 template<typename T>
416 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)417 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
418   FoldingSetTrait<T>::Profile(X, TempID);
419   return TempID.ComputeHash();
420 }
421 template<typename T, typename Ctx>
422 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)423 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
424                                                  const FoldingSetNodeID &ID,
425                                                  unsigned /*IDHash*/,
426                                                  FoldingSetNodeID &TempID,
427                                                  Ctx Context) {
428   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
429   return TempID == ID;
430 }
431 template<typename T, typename Ctx>
432 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)433 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
434                                                       FoldingSetNodeID &TempID,
435                                                       Ctx Context) {
436   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
437   return TempID.ComputeHash();
438 }
439 
440 //===----------------------------------------------------------------------===//
441 /// FoldingSetImpl - An implementation detail that lets us share code between
442 /// FoldingSet and ContextualFoldingSet.
443 template <class Derived, class T> class FoldingSetImpl : public FoldingSetBase {
444 protected:
FoldingSetImpl(unsigned Log2InitSize)445   explicit FoldingSetImpl(unsigned Log2InitSize)
446       : FoldingSetBase(Log2InitSize) {}
447 
448   FoldingSetImpl(FoldingSetImpl &&Arg) = default;
449   FoldingSetImpl &operator=(FoldingSetImpl &&RHS) = default;
450   ~FoldingSetImpl() = default;
451 
452 public:
453   using iterator = FoldingSetIterator<T>;
454 
begin()455   iterator begin() { return iterator(Buckets); }
end()456   iterator end() { return iterator(Buckets+NumBuckets); }
457 
458   using const_iterator = FoldingSetIterator<const T>;
459 
begin()460   const_iterator begin() const { return const_iterator(Buckets); }
end()461   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
462 
463   using bucket_iterator = FoldingSetBucketIterator<T>;
464 
bucket_begin(unsigned hash)465   bucket_iterator bucket_begin(unsigned hash) {
466     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
467   }
468 
bucket_end(unsigned hash)469   bucket_iterator bucket_end(unsigned hash) {
470     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
471   }
472 
473   /// reserve - Increase the number of buckets such that adding the
474   /// EltCount-th node won't cause a rebucket operation. reserve is permitted
475   /// to allocate more space than requested by EltCount.
reserve(unsigned EltCount)476   void reserve(unsigned EltCount) {
477     return FoldingSetBase::reserve(EltCount, Derived::getFoldingSetInfo());
478   }
479 
480   /// RemoveNode - Remove a node from the folding set, returning true if one
481   /// was removed or false if the node was not in the folding set.
RemoveNode(T * N)482   bool RemoveNode(T *N) {
483     return FoldingSetBase::RemoveNode(N);
484   }
485 
486   /// GetOrInsertNode - If there is an existing simple Node exactly
487   /// equal to the specified node, return it.  Otherwise, insert 'N' and
488   /// return it instead.
GetOrInsertNode(T * N)489   T *GetOrInsertNode(T *N) {
490     return static_cast<T *>(
491         FoldingSetBase::GetOrInsertNode(N, Derived::getFoldingSetInfo()));
492   }
493 
494   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
495   /// return it.  If not, return the insertion token that will make insertion
496   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)497   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
498     return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(
499         ID, InsertPos, Derived::getFoldingSetInfo()));
500   }
501 
502   /// InsertNode - Insert the specified node into the folding set, knowing that
503   /// it is not already in the folding set.  InsertPos must be obtained from
504   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)505   void InsertNode(T *N, void *InsertPos) {
506     FoldingSetBase::InsertNode(N, InsertPos, Derived::getFoldingSetInfo());
507   }
508 
509   /// InsertNode - Insert the specified node into the folding set, knowing that
510   /// it is not already in the folding set.
InsertNode(T * N)511   void InsertNode(T *N) {
512     T *Inserted = GetOrInsertNode(N);
513     (void)Inserted;
514     assert(Inserted == N && "Node already inserted!");
515   }
516 };
517 
518 //===----------------------------------------------------------------------===//
519 /// FoldingSet - This template class is used to instantiate a specialized
520 /// implementation of the folding set to the node class T.  T must be a
521 /// subclass of FoldingSetNode and implement a Profile function.
522 ///
523 /// Note that this set type is movable and move-assignable. However, its
524 /// moved-from state is not a valid state for anything other than
525 /// move-assigning and destroying. This is primarily to enable movable APIs
526 /// that incorporate these objects.
527 template <class T>
528 class FoldingSet : public FoldingSetImpl<FoldingSet<T>, T> {
529   using Super = FoldingSetImpl<FoldingSet, T>;
530   using Node = typename Super::Node;
531 
532   /// GetNodeProfile - Each instantiation of the FoldingSet needs to provide a
533   /// way to convert nodes into a unique specifier.
GetNodeProfile(const FoldingSetBase *,Node * N,FoldingSetNodeID & ID)534   static void GetNodeProfile(const FoldingSetBase *, Node *N,
535                              FoldingSetNodeID &ID) {
536     T *TN = static_cast<T *>(N);
537     FoldingSetTrait<T>::Profile(*TN, ID);
538   }
539 
540   /// NodeEquals - Instantiations may optionally provide a way to compare a
541   /// node with a specified ID.
NodeEquals(const FoldingSetBase *,Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)542   static bool NodeEquals(const FoldingSetBase *, Node *N,
543                          const FoldingSetNodeID &ID, unsigned IDHash,
544                          FoldingSetNodeID &TempID) {
545     T *TN = static_cast<T *>(N);
546     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
547   }
548 
549   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
550   /// hash value directly from a node.
ComputeNodeHash(const FoldingSetBase *,Node * N,FoldingSetNodeID & TempID)551   static unsigned ComputeNodeHash(const FoldingSetBase *, Node *N,
552                                   FoldingSetNodeID &TempID) {
553     T *TN = static_cast<T *>(N);
554     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
555   }
556 
getFoldingSetInfo()557   static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
558     static constexpr FoldingSetBase::FoldingSetInfo Info = {
559         GetNodeProfile, NodeEquals, ComputeNodeHash};
560     return Info;
561   }
562   friend Super;
563 
564 public:
Super(Log2InitSize)565   explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
566   FoldingSet(FoldingSet &&Arg) = default;
567   FoldingSet &operator=(FoldingSet &&RHS) = default;
568 };
569 
570 //===----------------------------------------------------------------------===//
571 /// ContextualFoldingSet - This template class is a further refinement
572 /// of FoldingSet which provides a context argument when calling
573 /// Profile on its nodes.  Currently, that argument is fixed at
574 /// initialization time.
575 ///
576 /// T must be a subclass of FoldingSetNode and implement a Profile
577 /// function with signature
578 ///   void Profile(FoldingSetNodeID &, Ctx);
579 template <class T, class Ctx>
580 class ContextualFoldingSet
581     : public FoldingSetImpl<ContextualFoldingSet<T, Ctx>, T> {
582   // Unfortunately, this can't derive from FoldingSet<T> because the
583   // construction of the vtable for FoldingSet<T> requires
584   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
585   // requires a single-argument T::Profile().
586 
587   using Super = FoldingSetImpl<ContextualFoldingSet, T>;
588   using Node = typename Super::Node;
589 
590   Ctx Context;
591 
getContext(const FoldingSetBase * Base)592   static const Ctx &getContext(const FoldingSetBase *Base) {
593     return static_cast<const ContextualFoldingSet*>(Base)->Context;
594   }
595 
596   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
597   /// way to convert nodes into a unique specifier.
GetNodeProfile(const FoldingSetBase * Base,Node * N,FoldingSetNodeID & ID)598   static void GetNodeProfile(const FoldingSetBase *Base, Node *N,
599                              FoldingSetNodeID &ID) {
600     T *TN = static_cast<T *>(N);
601     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, getContext(Base));
602   }
603 
NodeEquals(const FoldingSetBase * Base,Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)604   static bool NodeEquals(const FoldingSetBase *Base, Node *N,
605                          const FoldingSetNodeID &ID, unsigned IDHash,
606                          FoldingSetNodeID &TempID) {
607     T *TN = static_cast<T *>(N);
608     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
609                                                      getContext(Base));
610   }
611 
ComputeNodeHash(const FoldingSetBase * Base,Node * N,FoldingSetNodeID & TempID)612   static unsigned ComputeNodeHash(const FoldingSetBase *Base, Node *N,
613                                   FoldingSetNodeID &TempID) {
614     T *TN = static_cast<T *>(N);
615     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID,
616                                                           getContext(Base));
617   }
618 
getFoldingSetInfo()619   static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
620     static constexpr FoldingSetBase::FoldingSetInfo Info = {
621         GetNodeProfile, NodeEquals, ComputeNodeHash};
622     return Info;
623   }
624   friend Super;
625 
626 public:
627   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
Super(Log2InitSize)628       : Super(Log2InitSize), Context(Context) {}
629 
getContext()630   Ctx getContext() const { return Context; }
631 };
632 
633 //===----------------------------------------------------------------------===//
634 /// FoldingSetVector - This template class combines a FoldingSet and a vector
635 /// to provide the interface of FoldingSet but with deterministic iteration
636 /// order based on the insertion order. T must be a subclass of FoldingSetNode
637 /// and implement a Profile function.
638 template <class T, class VectorT = SmallVector<T*, 8>>
639 class FoldingSetVector {
640   FoldingSet<T> Set;
641   VectorT Vector;
642 
643 public:
Set(Log2InitSize)644   explicit FoldingSetVector(unsigned Log2InitSize = 6) : Set(Log2InitSize) {}
645 
646   using iterator = pointee_iterator<typename VectorT::iterator>;
647 
begin()648   iterator begin() { return Vector.begin(); }
end()649   iterator end()   { return Vector.end(); }
650 
651   using const_iterator = pointee_iterator<typename VectorT::const_iterator>;
652 
begin()653   const_iterator begin() const { return Vector.begin(); }
end()654   const_iterator end()   const { return Vector.end(); }
655 
656   /// clear - Remove all nodes from the folding set.
clear()657   void clear() { Set.clear(); Vector.clear(); }
658 
659   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
660   /// return it.  If not, return the insertion token that will make insertion
661   /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)662   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
663     return Set.FindNodeOrInsertPos(ID, InsertPos);
664   }
665 
666   /// GetOrInsertNode - If there is an existing simple Node exactly
667   /// equal to the specified node, return it.  Otherwise, insert 'N' and
668   /// return it instead.
GetOrInsertNode(T * N)669   T *GetOrInsertNode(T *N) {
670     T *Result = Set.GetOrInsertNode(N);
671     if (Result == N) Vector.push_back(N);
672     return Result;
673   }
674 
675   /// InsertNode - Insert the specified node into the folding set, knowing that
676   /// it is not already in the folding set.  InsertPos must be obtained from
677   /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)678   void InsertNode(T *N, void *InsertPos) {
679     Set.InsertNode(N, InsertPos);
680     Vector.push_back(N);
681   }
682 
683   /// InsertNode - Insert the specified node into the folding set, knowing that
684   /// it is not already in the folding set.
InsertNode(T * N)685   void InsertNode(T *N) {
686     Set.InsertNode(N);
687     Vector.push_back(N);
688   }
689 
690   /// size - Returns the number of nodes in the folding set.
size()691   unsigned size() const { return Set.size(); }
692 
693   /// empty - Returns true if there are no nodes in the folding set.
empty()694   bool empty() const { return Set.empty(); }
695 };
696 
697 //===----------------------------------------------------------------------===//
698 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
699 /// folding sets, which knows how to walk the folding set hash table.
700 class FoldingSetIteratorImpl {
701 protected:
702   FoldingSetNode *NodePtr;
703 
704   FoldingSetIteratorImpl(void **Bucket);
705 
706   void advance();
707 
708 public:
709   bool operator==(const FoldingSetIteratorImpl &RHS) const {
710     return NodePtr == RHS.NodePtr;
711   }
712   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
713     return NodePtr != RHS.NodePtr;
714   }
715 };
716 
717 template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
718 public:
FoldingSetIterator(void ** Bucket)719   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
720 
721   T &operator*() const {
722     return *static_cast<T*>(NodePtr);
723   }
724 
725   T *operator->() const {
726     return static_cast<T*>(NodePtr);
727   }
728 
729   inline FoldingSetIterator &operator++() {          // Preincrement
730     advance();
731     return *this;
732   }
733   FoldingSetIterator operator++(int) {        // Postincrement
734     FoldingSetIterator tmp = *this; ++*this; return tmp;
735   }
736 };
737 
738 //===----------------------------------------------------------------------===//
739 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
740 /// shared by all folding sets, which knows how to walk a particular bucket
741 /// of a folding set hash table.
742 class FoldingSetBucketIteratorImpl {
743 protected:
744   void *Ptr;
745 
746   explicit FoldingSetBucketIteratorImpl(void **Bucket);
747 
FoldingSetBucketIteratorImpl(void ** Bucket,bool)748   FoldingSetBucketIteratorImpl(void **Bucket, bool) : Ptr(Bucket) {}
749 
advance()750   void advance() {
751     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
752     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
753     Ptr = reinterpret_cast<void*>(x);
754   }
755 
756 public:
757   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
758     return Ptr == RHS.Ptr;
759   }
760   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
761     return Ptr != RHS.Ptr;
762   }
763 };
764 
765 template <class T>
766 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
767 public:
FoldingSetBucketIterator(void ** Bucket)768   explicit FoldingSetBucketIterator(void **Bucket) :
769     FoldingSetBucketIteratorImpl(Bucket) {}
770 
FoldingSetBucketIterator(void ** Bucket,bool)771   FoldingSetBucketIterator(void **Bucket, bool) :
772     FoldingSetBucketIteratorImpl(Bucket, true) {}
773 
774   T &operator*() const { return *static_cast<T*>(Ptr); }
775   T *operator->() const { return static_cast<T*>(Ptr); }
776 
777   inline FoldingSetBucketIterator &operator++() { // Preincrement
778     advance();
779     return *this;
780   }
781   FoldingSetBucketIterator operator++(int) {      // Postincrement
782     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
783   }
784 };
785 
786 //===----------------------------------------------------------------------===//
787 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
788 /// types in an enclosing object so that they can be inserted into FoldingSets.
789 template <typename T>
790 class FoldingSetNodeWrapper : public FoldingSetNode {
791   T data;
792 
793 public:
794   template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)795   explicit FoldingSetNodeWrapper(Ts &&... Args)
796       : data(std::forward<Ts>(Args)...) {}
797 
Profile(FoldingSetNodeID & ID)798   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
799 
getValue()800   T &getValue() { return data; }
getValue()801   const T &getValue() const { return data; }
802 
803   operator T&() { return data; }
804   operator const T&() const { return data; }
805 };
806 
807 //===----------------------------------------------------------------------===//
808 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
809 /// a FoldingSetNodeID value rather than requiring the node to recompute it
810 /// each time it is needed. This trades space for speed (which can be
811 /// significant if the ID is long), and it also permits nodes to drop
812 /// information that would otherwise only be required for recomputing an ID.
813 class FastFoldingSetNode : public FoldingSetNode {
814   FoldingSetNodeID FastID;
815 
816 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)817   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
818 
819 public:
Profile(FoldingSetNodeID & ID)820   void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
821 };
822 
823 //===----------------------------------------------------------------------===//
824 // Partial specializations of FoldingSetTrait.
825 
826 template<typename T> struct FoldingSetTrait<T*> {
827   static inline void Profile(T *X, FoldingSetNodeID &ID) {
828     ID.AddPointer(X);
829   }
830 };
831 template <typename T1, typename T2>
832 struct FoldingSetTrait<std::pair<T1, T2>> {
833   static inline void Profile(const std::pair<T1, T2> &P,
834                              FoldingSetNodeID &ID) {
835     ID.Add(P.first);
836     ID.Add(P.second);
837   }
838 };
839 
840 template <typename T>
841 struct FoldingSetTrait<T, std::enable_if_t<std::is_enum<T>::value>> {
842   static void Profile(const T &X, FoldingSetNodeID &ID) {
843     ID.AddInteger(llvm::to_underlying(X));
844   }
845 };
846 
847 } // end namespace llvm
848 
849 #endif // LLVM_ADT_FOLDINGSET_H
850