1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file defines the MachineLoopInfo class that is used to identify natural 10 // loops and determine the loop depth of various nodes of the CFG. Note that 11 // natural loops may actually be several loops that share the same header node. 12 // 13 // This analysis calculates the nesting structure of loops in a function. For 14 // each natural loop identified, this analysis identifies natural loops 15 // contained entirely within the loop and the basic blocks the make up the loop. 16 // 17 // It can calculate on the fly various bits of information, for example: 18 // 19 // * whether there is a preheader for the loop 20 // * the number of back edges to the header 21 // * whether or not a particular block branches out of the loop 22 // * the successor blocks of the loop 23 // * the loop depth 24 // * the trip count 25 // * etc... 26 // 27 //===----------------------------------------------------------------------===// 28 29 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H 30 #define LLVM_CODEGEN_MACHINELOOPINFO_H 31 32 #include "llvm/CodeGen/MachineBasicBlock.h" 33 #include "llvm/CodeGen/MachineFunctionPass.h" 34 #include "llvm/IR/CFG.h" 35 #include "llvm/IR/DebugLoc.h" 36 #include "llvm/Support/GenericLoopInfo.h" 37 38 namespace llvm { 39 40 class MachineDominatorTree; 41 // Implementation in LoopInfoImpl.h 42 class MachineLoop; 43 extern template class LoopBase<MachineBasicBlock, MachineLoop>; 44 45 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { 46 public: 47 /// Return the "top" block in the loop, which is the first block in the linear 48 /// layout, ignoring any parts of the loop not contiguous with the part that 49 /// contains the header. 50 MachineBasicBlock *getTopBlock(); 51 52 /// Return the "bottom" block in the loop, which is the last block in the 53 /// linear layout, ignoring any parts of the loop not contiguous with the part 54 /// that contains the header. 55 MachineBasicBlock *getBottomBlock(); 56 57 /// Find the block that contains the loop control variable and the 58 /// loop test. This will return the latch block if it's one of the exiting 59 /// blocks. Otherwise, return the exiting block. Return 'null' when 60 /// multiple exiting blocks are present. 61 MachineBasicBlock *findLoopControlBlock() const; 62 63 /// Return the debug location of the start of this loop. 64 /// This looks for a BB terminating instruction with a known debug 65 /// location by looking at the preheader and header blocks. If it 66 /// cannot find a terminating instruction with location information, 67 /// it returns an unknown location. 68 DebugLoc getStartLoc() const; 69 70 /// Find the llvm.loop metadata for this loop. 71 /// If each branch to the header of this loop contains the same llvm.loop 72 /// metadata, then this metadata node is returned. Otherwise, if any 73 /// latch instruction does not contain the llvm.loop metadata or 74 /// multiple latch instructions contain different llvm.loop metadata nodes, 75 /// then null is returned. 76 MDNode *getLoopID() const; 77 78 /// Returns true if the instruction is loop invariant. 79 /// I.e., all virtual register operands are defined outside of the loop, 80 /// physical registers aren't accessed explicitly, and there are no side 81 /// effects that aren't captured by the operands or other flags. 82 bool isLoopInvariant(MachineInstr &I) const; 83 84 void dump() const; 85 86 private: 87 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; 88 MachineLoop(MachineBasicBlock * MBB)89 explicit MachineLoop(MachineBasicBlock *MBB) 90 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} 91 92 MachineLoop() = default; 93 }; 94 95 // Implementation in LoopInfoImpl.h 96 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; 97 98 class MachineLoopInfo : public MachineFunctionPass { 99 friend class LoopBase<MachineBasicBlock, MachineLoop>; 100 101 LoopInfoBase<MachineBasicBlock, MachineLoop> LI; 102 103 public: 104 static char ID; // Pass identification, replacement for typeid 105 106 MachineLoopInfo(); MachineLoopInfo(MachineDominatorTree & MDT)107 explicit MachineLoopInfo(MachineDominatorTree &MDT) 108 : MachineFunctionPass(ID) { 109 calculate(MDT); 110 } 111 MachineLoopInfo(const MachineLoopInfo &) = delete; 112 MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; 113 getBase()114 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } 115 116 /// Find the block that either is the loop preheader, or could 117 /// speculatively be used as the preheader. This is e.g. useful to place 118 /// loop setup code. Code that cannot be speculated should not be placed 119 /// here. SpeculativePreheader is controlling whether it also tries to 120 /// find the speculative preheader if the regular preheader is not present. 121 /// With FindMultiLoopPreheader = false, nullptr will be returned if the found 122 /// preheader is the preheader of multiple loops. 123 MachineBasicBlock * 124 findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false, 125 bool FindMultiLoopPreheader = false) const; 126 127 /// The iterator interface to the top-level loops in the current function. 128 using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; begin()129 inline iterator begin() const { return LI.begin(); } end()130 inline iterator end() const { return LI.end(); } empty()131 bool empty() const { return LI.empty(); } 132 133 /// Return the innermost loop that BB lives in. If a basic block is in no loop 134 /// (for example the entry node), null is returned. getLoopFor(const MachineBasicBlock * BB)135 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { 136 return LI.getLoopFor(BB); 137 } 138 139 /// Same as getLoopFor. 140 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { 141 return LI.getLoopFor(BB); 142 } 143 144 /// Return the loop nesting level of the specified block. getLoopDepth(const MachineBasicBlock * BB)145 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { 146 return LI.getLoopDepth(BB); 147 } 148 149 /// True if the block is a loop header node. isLoopHeader(const MachineBasicBlock * BB)150 inline bool isLoopHeader(const MachineBasicBlock *BB) const { 151 return LI.isLoopHeader(BB); 152 } 153 154 /// Calculate the natural loop information. 155 bool runOnMachineFunction(MachineFunction &F) override; 156 void calculate(MachineDominatorTree &MDT); 157 releaseMemory()158 void releaseMemory() override { LI.releaseMemory(); } 159 160 void getAnalysisUsage(AnalysisUsage &AU) const override; 161 162 /// This removes the specified top-level loop from this loop info object. The 163 /// loop is not deleted, as it will presumably be inserted into another loop. removeLoop(iterator I)164 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } 165 166 /// Change the top-level loop that contains BB to the specified loop. This 167 /// should be used by transformations that restructure the loop hierarchy 168 /// tree. changeLoopFor(MachineBasicBlock * BB,MachineLoop * L)169 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { 170 LI.changeLoopFor(BB, L); 171 } 172 173 /// Replace the specified loop in the top-level loops list with the indicated 174 /// loop. changeTopLevelLoop(MachineLoop * OldLoop,MachineLoop * NewLoop)175 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { 176 LI.changeTopLevelLoop(OldLoop, NewLoop); 177 } 178 179 /// This adds the specified loop to the collection of top-level loops. addTopLevelLoop(MachineLoop * New)180 inline void addTopLevelLoop(MachineLoop *New) { 181 LI.addTopLevelLoop(New); 182 } 183 184 /// This method completely removes BB from all data structures, including all 185 /// of the Loop objects it is nested in and our mapping from 186 /// MachineBasicBlocks to loops. removeBlock(MachineBasicBlock * BB)187 void removeBlock(MachineBasicBlock *BB) { 188 LI.removeBlock(BB); 189 } 190 }; 191 192 // Allow clients to walk the list of nested loops... 193 template <> struct GraphTraits<const MachineLoop*> { 194 using NodeRef = const MachineLoop *; 195 using ChildIteratorType = MachineLoopInfo::iterator; 196 197 static NodeRef getEntryNode(const MachineLoop *L) { return L; } 198 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 199 static ChildIteratorType child_end(NodeRef N) { return N->end(); } 200 }; 201 202 template <> struct GraphTraits<MachineLoop*> { 203 using NodeRef = MachineLoop *; 204 using ChildIteratorType = MachineLoopInfo::iterator; 205 206 static NodeRef getEntryNode(MachineLoop *L) { return L; } 207 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 208 static ChildIteratorType child_end(NodeRef N) { return N->end(); } 209 }; 210 211 } // end namespace llvm 212 213 #endif // LLVM_CODEGEN_MACHINELOOPINFO_H 214