1 // Copyright (C) 2018 The Android Open Source Project 2 // Copyright (C) 2018 Google Inc. 3 // 4 // Licensed under the Apache License, Version 2.0 (the "License"); 5 // you may not use this file except in compliance with the License. 6 // You may obtain a copy of the License at 7 // 8 // http://www.apache.org/licenses/LICENSE-2.0 9 // 10 // Unless required by applicable law or agreed to in writing, software 11 // distributed under the License is distributed on an "AS IS" BASIS, 12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 // See the License for the specific language governing permissions and 14 // limitations under the License. 15 #pragma once 16 17 #include <vulkan/vulkan.h> 18 19 #define GOLDFISH_VK_LIST_DISPATCHABLE_HANDLE_TYPES(f) \ 20 f(VkInstance) \ 21 f(VkPhysicalDevice) \ 22 f(VkDevice) \ 23 f(VkQueue) \ 24 f(VkCommandBuffer) 25 26 // Unboxing can be overridden for some handles, this would mean the actual 27 // unboxed handle to be used for the GPU can be different than the 'unboxed' 28 // handle used for tracking its properties (e.g. via mQueueInfo). 29 // Queues can be virtualized by using made up 'unboxed' handles for tracking, 30 // whichwill then needs translation when used for the driver operations. 31 #define GOLDFISH_VK_LIST_DISPATCHABLE_REGULAR_UNBOX_HANDLE_TYPES(f) \ 32 f(VkInstance) \ 33 f(VkPhysicalDevice) \ 34 f(VkDevice) \ 35 f(VkCommandBuffer) 36 37 // VkQueues can be virtualized to provide multiple queues when only a single 38 // queue is supported. Custom unbox will ensure that the unboxed handle can 39 // be used by the GPU correctly. 40 #define GOLDFISH_VK_LIST_DISPATCHABLE_CUSTOM_UNBOX_HANDLE_TYPES(f) f(VkQueue) 41 42 #define GOLDFISH_VK_LIST_TRIVIAL_NON_DISPATCHABLE_HANDLE_TYPES(f) \ 43 f(VkBuffer) \ 44 f(VkBufferView) \ 45 f(VkImage) \ 46 f(VkImageView) \ 47 f(VkShaderModule) \ 48 f(VkDescriptorPool) \ 49 f(VkDescriptorSetLayout) \ 50 f(VkDescriptorSet) \ 51 f(VkSampler) \ 52 f(VkPipeline) \ 53 f(VkPipelineCache) \ 54 f(VkPipelineLayout) \ 55 f(VkRenderPass) \ 56 f(VkFramebuffer) \ 57 f(VkCommandPool) \ 58 f(VkFence) \ 59 f(VkSemaphore) \ 60 f(VkEvent) \ 61 f(VkQueryPool) \ 62 f(VkSamplerYcbcrConversion) \ 63 f(VkDescriptorUpdateTemplate) \ 64 f(VkSurfaceKHR) \ 65 f(VkSwapchainKHR) \ 66 f(VkDisplayKHR) \ 67 f(VkDisplayModeKHR) \ 68 f(VkValidationCacheEXT) \ 69 f(VkDebugReportCallbackEXT) \ 70 f(VkDebugUtilsMessengerEXT) \ 71 f(VkAccelerationStructureNV) \ 72 f(VkIndirectCommandsLayoutNV) \ 73 f(VkAccelerationStructureKHR) \ 74 f(VkCuModuleNVX) \ 75 f(VkCuFunctionNVX) \ 76 f(VkPrivateDataSlot) \ 77 f(VkMicromapEXT) 78 79 #define GOLDFISH_VK_LIST_NON_DISPATCHABLE_HANDLE_TYPES(f) \ 80 f(VkDeviceMemory) \ 81 GOLDFISH_VK_LIST_TRIVIAL_NON_DISPATCHABLE_HANDLE_TYPES(f) 82 83 #define GOLDFISH_VK_LIST_HANDLE_TYPES(f) \ 84 GOLDFISH_VK_LIST_DISPATCHABLE_HANDLE_TYPES(f) \ 85 GOLDFISH_VK_LIST_NON_DISPATCHABLE_HANDLE_TYPES(f) 86 87 // Need to sort by snapshot load dependency order 88 #define GOLDFISH_VK_LIST_HANDLE_TYPES_BY_STAGE(f) \ 89 f(VkInstance) \ 90 f(VkPhysicalDevice) \ 91 f(VkDevice) \ 92 f(VkQueue) \ 93 f(VkDeviceMemory) \ 94 f(VkBuffer) \ 95 f(VkImage) \ 96 f(VkBufferView) \ 97 f(VkImageView) \ 98 f(VkShaderModule) \ 99 f(VkDescriptorSetLayout) \ 100 f(VkDescriptorPool) \ 101 f(VkDescriptorSet) \ 102 f(VkSampler) \ 103 f(VkSamplerYcbcrConversion) \ 104 f(VkDescriptorUpdateTemplate) \ 105 f(VkRenderPass) \ 106 f(VkFramebuffer) \ 107 f(VkPipelineLayout) \ 108 f(VkPipelineCache) \ 109 f(VkPipeline) \ 110 f(VkFence) \ 111 f(VkSemaphore) \ 112 f(VkEvent) \ 113 f(VkQueryPool) \ 114 f(VkSurfaceKHR) \ 115 f(VkSwapchainKHR) \ 116 f(VkDisplayKHR) \ 117 f(VkDisplayModeKHR) \ 118 f(VkValidationCacheEXT) \ 119 f(VkDebugReportCallbackEXT) \ 120 f(VkDebugUtilsMessengerEXT) \ 121 f(VkCommandPool) \ 122 f(VkCommandBuffer) \ 123 f(VkAccelerationStructureNV) \ 124 f(VkIndirectCommandsLayoutNV) \ 125 f(VkAccelerationStructureKHR) \ 126 f(VkCuModuleNVX) \ 127 f(VkCuFunctionNVX) \ 128 f(VkPrivateDataSlot) \ 129 f(VkMicromapEXT) 130