1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <GLcommon/GLEScontext.h>
18
19 #include "aemu/base/synchronization/Lock.h"
20 #include "aemu/base/containers/Lookup.h"
21 #include "aemu/base/files/StreamSerializing.h"
22 #include "host-common/logging.h"
23
24 #include <GLcommon/GLconversion_macros.h>
25 #include <GLcommon/GLSnapshotSerializers.h>
26 #include <GLcommon/GLESmacros.h>
27 #include <GLcommon/TextureData.h>
28 #include <GLES/gl.h>
29 #include <GLES/glext.h>
30 #include <GLES2/gl2.h>
31 #include <GLES2/gl2ext.h>
32 #include <GLES3/gl3.h>
33 #include <GLES3/gl31.h>
34 #include <GLcommon/GLESvalidate.h>
35 #include <GLcommon/TextureUtils.h>
36 #include <GLcommon/FramebufferData.h>
37 #include <GLcommon/ScopedGLState.h>
38 #ifndef _MSC_VER
39 #include <strings.h>
40 #endif
41 #include <string.h>
42
43 #include <numeric>
44 #include <map>
45
46 //decleration
47 static void convertFixedDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize);
48 static void convertFixedIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize);
49 static void convertByteDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize);
50 static void convertByteIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize);
51
onLoad(android::base::Stream * stream)52 void BufferBinding::onLoad(android::base::Stream* stream) {
53 buffer = stream->getBe32();
54 offset = stream->getBe32();
55 size = stream->getBe32();
56 stride = stream->getBe32();
57 divisor = stream->getBe32();
58 isBindBase = stream->getByte();
59 }
60
onSave(android::base::Stream * stream) const61 void BufferBinding::onSave(android::base::Stream* stream) const {
62 stream->putBe32(buffer);
63 stream->putBe32(offset);
64 stream->putBe32(size);
65 stream->putBe32(stride);
66 stream->putBe32(divisor);
67 stream->putByte(isBindBase);
68 }
69
VAOState(android::base::Stream * stream)70 VAOState::VAOState(android::base::Stream* stream) {
71 element_array_buffer_binding = stream->getBe32();
72
73 vertexAttribInfo.clear();
74 for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
75 vertexAttribInfo.emplace_back(stream);
76 }
77
78 uint64_t arraysMapPtr = stream->getBe64();
79
80 if (arraysMapPtr) {
81 arraysMap.reset(new ArraysMap());
82 size_t mapSize = stream->getBe32();
83 for (size_t i = 0; i < mapSize; i++) {
84 GLuint id = stream->getBe32();
85 arraysMap->emplace(id, new GLESpointer(stream));
86 }
87 legacy = true;
88 } else {
89 arraysMap.reset();
90 }
91
92 loadContainer(stream, bindingState);
93 bufferBacked = stream->getByte();
94 everBound = stream->getByte();
95 }
96
onSave(android::base::Stream * stream) const97 void VAOState::onSave(android::base::Stream* stream) const {
98 stream->putBe32(element_array_buffer_binding);
99 for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
100 vertexAttribInfo[i].onSave(stream);
101 }
102
103 if (arraysMap) {
104 stream->putBe64((uint64_t)(uintptr_t)arraysMap.get());
105 } else {
106 stream->putBe64(0);
107 }
108
109 if (arraysMap) {
110 stream->putBe32(arraysMap->size());
111 for (const auto& ite : *arraysMap) {
112 stream->putBe32(ite.first);
113 assert(ite.second);
114 ite.second->onSave(stream);
115 }
116 }
117
118 saveContainer(stream, bindingState);
119 stream->putByte(bufferBacked);
120 stream->putByte(everBound);
121 }
122
~GLESConversionArrays()123 GLESConversionArrays::~GLESConversionArrays() {
124 for(auto it = m_arrays.begin(); it != m_arrays.end(); ++it) {
125 if((*it).second.allocated){
126 if((*it).second.type == GL_FLOAT){
127 GLfloat* p = (GLfloat *)((*it).second.data);
128 if(p) delete[] p;
129 } else if((*it).second.type == GL_SHORT){
130 GLshort* p = (GLshort *)((*it).second.data);
131 if(p) delete[] p;
132 }
133 }
134 }
135 }
136
allocArr(unsigned int size,GLenum type)137 void GLESConversionArrays::allocArr(unsigned int size,GLenum type){
138 if(type == GL_FIXED){
139 m_arrays[m_current].data = new GLfloat[size];
140 m_arrays[m_current].type = GL_FLOAT;
141 } else if(type == GL_BYTE){
142 m_arrays[m_current].data = new GLshort[size];
143 m_arrays[m_current].type = GL_SHORT;
144 }
145 m_arrays[m_current].stride = 0;
146 m_arrays[m_current].allocated = true;
147 }
148
setArr(void * data,unsigned int stride,GLenum type)149 void GLESConversionArrays::setArr(void* data,unsigned int stride,GLenum type){
150 m_arrays[m_current].type = type;
151 m_arrays[m_current].data = data;
152 m_arrays[m_current].stride = stride;
153 m_arrays[m_current].allocated = false;
154 }
155
getCurrentData()156 void* GLESConversionArrays::getCurrentData(){
157 return m_arrays[m_current].data;
158 }
159
getCurrentArray()160 ArrayData& GLESConversionArrays::getCurrentArray(){
161 return m_arrays[m_current];
162 }
163
getCurrentIndex()164 unsigned int GLESConversionArrays::getCurrentIndex(){
165 return m_current;
166 }
167
operator [](int i)168 ArrayData& GLESConversionArrays::operator[](int i){
169 return m_arrays[i];
170 }
171
operator ++()172 void GLESConversionArrays::operator++(){
173 m_current++;
174 }
175
176 GLDispatch GLEScontext::s_glDispatch;
177 android::base::Lock GLEScontext::s_lock;
178 std::string* GLEScontext::s_glExtensionsGles1 = NULL;
179 bool GLEScontext::s_glExtensionsGles1Initialized = false;
180 std::string* GLEScontext::s_glExtensionsGles31 = NULL;
181 bool GLEScontext::s_glExtensionsGles31Initialized = false;
182 std::string* GLEScontext::s_glExtensions = NULL;
183 bool GLEScontext::s_glExtensionsInitialized = false;
184 std::string GLEScontext::s_glVendorGles1;
185 std::string GLEScontext::s_glRendererGles1;
186 std::string GLEScontext::s_glVersionGles1;
187 std::string GLEScontext::s_glVendorGles31;
188 std::string GLEScontext::s_glRendererGles31;
189 std::string GLEScontext::s_glVersionGles31;
190 std::string GLEScontext::s_glVendor;
191 std::string GLEScontext::s_glRenderer;
192 std::string GLEScontext::s_glVersion;
193 GLSupport GLEScontext::s_glSupport;
194 GLSupport GLEScontext::s_glSupportGles1;
195 GLSupport GLEScontext::s_glSupportGles31;
196
Version(int major,int minor,int release)197 Version::Version(int major,int minor,int release):m_major(major),
198 m_minor(minor),
199 m_release(release){};
200
Version(const Version & ver)201 Version::Version(const Version& ver):m_major(ver.m_major),
202 m_minor(ver.m_minor),
203 m_release(ver.m_release){}
204
Version(const char * versionString)205 Version::Version(const char* versionString){
206 m_release = 0;
207 if((!versionString) ||
208 ((!(sscanf(versionString,"%d.%d" ,&m_major,&m_minor) == 2)) &&
209 (!(sscanf(versionString,"%d.%d.%d",&m_major,&m_minor,&m_release) == 3)))){
210 m_major = m_minor = 0; // the version is not in the right format
211 }
212 }
213
operator =(const Version & ver)214 Version& Version::operator=(const Version& ver){
215 m_major = ver.m_major;
216 m_minor = ver.m_minor;
217 m_release = ver.m_release;
218 return *this;
219 }
220
operator <(const Version & ver) const221 bool Version::operator<(const Version& ver) const{
222 if(m_major < ver.m_major) return true;
223 if(m_major == ver.m_major){
224 if(m_minor < ver.m_minor) return true;
225 if(m_minor == ver.m_minor){
226 return m_release < ver.m_release;
227 }
228 }
229 return false;
230 }
231
getHostExtensionsString(GLDispatch * dispatch)232 std::string getHostExtensionsString(GLDispatch* dispatch) {
233 // glGetString(GL_EXTENSIONS) is deprecated in GL 3.0, one has to use
234 // glGetStringi(GL_EXTENSIONS, index) instead to get individual extension
235 // names. Recent desktop drivers implement glGetStringi() but have a
236 // version of glGetString() that returns NULL, so deal with this by
237 // doing the following:
238 //
239 // - If glGetStringi() is available, and glGetIntegerv(GL_NUM_EXTENSIONS &num_exts)
240 // gives a nonzero value, use it to build the extensions
241 // string, using simple spaces to separate the names.
242 //
243 // - Otherwise, fallback to getGetString(). If it returns NULL, return
244 // an empty string.
245 //
246
247 std::string result;
248 int num_exts = 0;
249
250 if (dispatch->glGetStringi) {
251 dispatch->glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
252 GLenum err = dispatch->glGetError();
253 if (err == GL_NO_ERROR) {
254 for (int n = 0; n < num_exts; n++) {
255 const char* ext = reinterpret_cast<const char*>(
256 dispatch->glGetStringi(GL_EXTENSIONS, n));
257 if (ext != NULL) {
258 if (!result.empty()) {
259 result += " ";
260 }
261 result += ext;
262 }
263 }
264 }
265 }
266
267 // If glGetIntegerv does not affect the value,
268 // our system does not actually support
269 // GL 3.0 style extension getting.
270 if (!dispatch->glGetStringi || num_exts == 0) {
271 const char* extensions = reinterpret_cast<const char*>(
272 dispatch->glGetString(GL_EXTENSIONS));
273 if (extensions) {
274 result = extensions;
275 }
276 }
277
278 // For the sake of initCapsLocked() add a starting and trailing space.
279 if (!result.empty()) {
280 if (result[0] != ' ') {
281 result.insert(0, 1, ' ');
282 }
283 if (result[result.size() - 1U] != ' ') {
284 result += ' ';
285 }
286 }
287 return result;
288 }
289
getIndex(GLenum indices_type,const GLvoid * indices,unsigned int i)290 static GLuint getIndex(GLenum indices_type, const GLvoid* indices, unsigned int i) {
291 switch (indices_type) {
292 case GL_UNSIGNED_BYTE:
293 return static_cast<const GLubyte*>(indices)[i];
294 case GL_UNSIGNED_SHORT:
295 return static_cast<const GLushort*>(indices)[i];
296 case GL_UNSIGNED_INT:
297 return static_cast<const GLuint*>(indices)[i];
298 default:
299 ERR("**** ERROR unknown type 0x%x", indices_type);
300 return 0;
301 }
302 }
303
addVertexArrayObjects(GLsizei n,GLuint * arrays)304 void GLEScontext::addVertexArrayObjects(GLsizei n, GLuint* arrays) {
305 for (int i = 0; i < n; i++) {
306 addVertexArrayObject(arrays[i]);
307 }
308 }
309
removeVertexArrayObjects(GLsizei n,const GLuint * arrays)310 void GLEScontext::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) {
311 for (int i = 0; i < n; i++) {
312 removeVertexArrayObject(arrays[i]);
313 }
314 }
315
addVertexArrayObject(GLuint array)316 void GLEScontext::addVertexArrayObject(GLuint array) {
317 ArraysMap* map = new ArraysMap();
318 for (int i = 0; i < s_glSupport.maxVertexAttribs; i++) {
319 map->insert(
320 ArraysMap::value_type(
321 i,
322 new GLESpointer()));
323 }
324 assert(m_vaoStateMap.count(array) == 0); // Overwriting existing entry, leaking memory
325 m_vaoStateMap[array] = VAOState(0, map, std::max(s_glSupport.maxVertexAttribs, s_glSupport.maxVertexAttribBindings));
326 }
327
removeVertexArrayObject(GLuint array)328 void GLEScontext::removeVertexArrayObject(GLuint array) {
329 if (array == 0) return;
330 if (m_vaoStateMap.find(array) == m_vaoStateMap.end())
331 return;
332 if (array == m_currVaoState.vaoId()) {
333 setVertexArrayObject(0);
334 }
335
336 auto& state = m_vaoStateMap[array];
337
338 if (state.arraysMap) {
339 for (auto elem : *(state.arraysMap)) {
340 delete elem.second;
341 }
342 }
343
344 m_vaoStateMap.erase(array);
345 }
346
setVertexArrayObject(GLuint array)347 bool GLEScontext::setVertexArrayObject(GLuint array) {
348 VAOStateMap::iterator it = m_vaoStateMap.find(array);
349 if (it != m_vaoStateMap.end()) {
350 m_currVaoState = VAOStateRef(it);
351 return true;
352 }
353 return false;
354 }
355
setVAOEverBound()356 void GLEScontext::setVAOEverBound() {
357 m_currVaoState.setEverBound();
358 }
359
getVertexArrayObject() const360 GLuint GLEScontext::getVertexArrayObject() const {
361 return m_currVaoState.vaoId();
362 }
363
vertexAttributesBufferBacked()364 bool GLEScontext::vertexAttributesBufferBacked() {
365 const auto& info = m_currVaoState.attribInfo_const();
366 for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
367 const auto& pointerInfo = info[i];
368 if (pointerInfo.isEnable() &&
369 !m_currVaoState.bufferBindings()[pointerInfo.getBindingIndex()].buffer) {
370 return false;
371 }
372 }
373
374 return true;
375 }
376
377 static EGLiface* s_eglIface = nullptr;
378
379 // static
eglIface()380 EGLiface* GLEScontext::eglIface() {
381 return s_eglIface;
382 }
383
384 // static
initEglIface(EGLiface * iface)385 void GLEScontext::initEglIface(EGLiface* iface) {
386 if (!s_eglIface) s_eglIface = iface;
387 }
388
initGlobal(EGLiface * iface)389 void GLEScontext::initGlobal(EGLiface* iface) {
390 initEglIface(iface);
391 s_lock.lock();
392 if (!s_glExtensions) {
393 s_glExtensions = new std::string();
394 }
395 if (!s_glExtensionsGles1) {
396 s_glExtensionsGles1 = new std::string();
397 }
398 if (!s_glExtensionsGles31) {
399 s_glExtensionsGles31 = new std::string();
400 }
401 s_lock.unlock();
402 }
403
init(bool nativeTextureDecompressionEnabled,bool programBinaryLinkStatusEnabled)404 void GLEScontext::init(bool nativeTextureDecompressionEnabled, bool programBinaryLinkStatusEnabled) {
405 if (!m_initialized) {
406 m_nativeTextureDecompressionEnabled = nativeTextureDecompressionEnabled;
407 m_programBinaryLinkStatusEnabled = programBinaryLinkStatusEnabled;
408 initExtensionString();
409
410 m_maxTexUnits = getMaxCombinedTexUnits();
411 m_texState = new textureUnitState[m_maxTexUnits];
412 for (int i=0;i<m_maxTexUnits;++i) {
413 for (int j=0;j<NUM_TEXTURE_TARGETS;++j)
414 {
415 m_texState[i][j].texture = 0;
416 m_texState[i][j].enabled = GL_FALSE;
417 }
418 }
419
420 m_indexedTransformFeedbackBuffers.resize(getCaps()->maxTransformFeedbackSeparateAttribs);
421 m_indexedUniformBuffers.resize(getCaps()->maxUniformBufferBindings);
422 m_indexedAtomicCounterBuffers.resize(getCaps()->maxAtomicCounterBufferBindings);
423 m_indexedShaderStorageBuffers.resize(getCaps()->maxShaderStorageBufferBindings);
424 m_blendStates.resize(getCaps()->ext_GL_EXT_draw_buffers_indexed ? getCaps()->maxDrawBuffers
425 : 1);
426 }
427 }
428
restore()429 void GLEScontext::restore() {
430 postLoadRestoreShareGroup();
431 if (m_needRestoreFromSnapshot) {
432 postLoadRestoreCtx();
433 m_needRestoreFromSnapshot = false;
434 }
435 }
436
needRestore()437 bool GLEScontext::needRestore() {
438 bool ret = m_needRestoreFromSnapshot;
439 if (m_shareGroup) {
440 ret |= m_shareGroup->needRestore();
441 }
442 return ret;
443 }
444
getGLerror()445 GLenum GLEScontext::getGLerror() {
446 return m_glError;
447 }
448
setGLerror(GLenum err)449 void GLEScontext::setGLerror(GLenum err) {
450 m_glError = err;
451 }
452
setActiveTexture(GLenum tex)453 void GLEScontext::setActiveTexture(GLenum tex) {
454 m_activeTexture = tex - GL_TEXTURE0;
455 m_maxUsedTexUnit = std::max(m_activeTexture, m_maxUsedTexUnit);
456 }
457
GLEScontext()458 GLEScontext::GLEScontext() {}
459
GLEScontext(GlobalNameSpace * globalNameSpace,android::base::Stream * stream,GlLibrary * glLib)460 GLEScontext::GLEScontext(GlobalNameSpace* globalNameSpace,
461 android::base::Stream* stream, GlLibrary* glLib) {
462 if (stream) {
463 m_initialized = stream->getByte();
464 m_glesMajorVersion = stream->getBe32();
465 m_glesMinorVersion = stream->getBe32();
466 if (m_initialized) {
467 m_activeTexture = (GLuint)stream->getBe32();
468
469 loadNameMap<VAOStateMap>(stream, m_vaoStateMap);
470 uint32_t vaoId = stream->getBe32();
471 setVertexArrayObject(vaoId);
472
473 m_copyReadBuffer = static_cast<GLuint>(stream->getBe32());
474 m_copyWriteBuffer = static_cast<GLuint>(stream->getBe32());
475 m_pixelPackBuffer = static_cast<GLuint>(stream->getBe32());
476 m_pixelUnpackBuffer = static_cast<GLuint>(stream->getBe32());
477 m_transformFeedbackBuffer = static_cast<GLuint>(stream->getBe32());
478 m_uniformBuffer = static_cast<GLuint>(stream->getBe32());
479 m_atomicCounterBuffer = static_cast<GLuint>(stream->getBe32());
480 m_dispatchIndirectBuffer = static_cast<GLuint>(stream->getBe32());
481 m_drawIndirectBuffer = static_cast<GLuint>(stream->getBe32());
482 m_shaderStorageBuffer = static_cast<GLuint>(stream->getBe32());
483 m_textureBuffer = static_cast<GLuint>(stream->getBe32());
484
485 loadContainer(stream, m_indexedTransformFeedbackBuffers);
486 loadContainer(stream, m_indexedUniformBuffers);
487 loadContainer(stream, m_indexedAtomicCounterBuffers);
488 loadContainer(stream, m_indexedShaderStorageBuffers);
489
490 // TODO: handle the case where the loaded size and the supported
491 // side does not match
492
493 m_isViewport = stream->getByte();
494 m_viewportX = static_cast<GLint>(stream->getBe32());
495 m_viewportY = static_cast<GLint>(stream->getBe32());
496 m_viewportWidth = static_cast<GLsizei>(stream->getBe32());
497 m_viewportHeight = static_cast<GLsizei>(stream->getBe32());
498
499 m_polygonOffsetFactor = static_cast<GLfloat>(stream->getFloat());
500 m_polygonOffsetUnits = static_cast<GLfloat>(stream->getFloat());
501
502 m_isScissor = stream->getByte();
503 m_scissorX = static_cast<GLint>(stream->getBe32());
504 m_scissorY = static_cast<GLint>(stream->getBe32());
505 m_scissorWidth = static_cast<GLsizei>(stream->getBe32());
506 m_scissorHeight = static_cast<GLsizei>(stream->getBe32());
507
508 loadCollection(stream, &m_glEnableList,
509 [](android::base::Stream* stream) {
510 GLenum item = stream->getBe32();
511 bool enabled = stream->getByte();
512 return std::make_pair(item, enabled);
513 });
514 int blendStateCount = stream->getBe32();
515 m_blendStates.resize(blendStateCount);
516
517 stream->read(m_blendStates.data(), sizeof(BlendState) * blendStateCount);
518
519 loadCollection(stream, &m_glPixelStoreiList,
520 [](android::base::Stream* stream) {
521 GLenum item = stream->getBe32();
522 GLint val = stream->getBe32();
523 return std::make_pair(item, val);
524 });
525
526 m_cullFace = static_cast<GLenum>(stream->getBe32());
527 m_frontFace = static_cast<GLenum>(stream->getBe32());
528 m_depthFunc = static_cast<GLenum>(stream->getBe32());
529 m_depthMask = static_cast<GLboolean>(stream->getByte());
530 m_zNear = static_cast<GLclampf>(stream->getFloat());
531 m_zFar = static_cast<GLclampf>(stream->getFloat());
532
533 m_lineWidth = static_cast<GLclampf>(stream->getFloat());
534
535 m_sampleCoverageVal = static_cast<GLclampf>(stream->getFloat());
536 m_sampleCoverageInvert = static_cast<GLboolean>(stream->getByte());
537
538 stream->read(m_stencilStates, sizeof(m_stencilStates));
539
540 m_clearColorR = static_cast<GLclampf>(stream->getFloat());
541 m_clearColorG = static_cast<GLclampf>(stream->getFloat());
542 m_clearColorB = static_cast<GLclampf>(stream->getFloat());
543 m_clearColorA = static_cast<GLclampf>(stream->getFloat());
544
545 m_clearDepth = static_cast<GLclampf>(stream->getFloat());
546 m_clearStencil = static_cast<GLint>(stream->getBe32());
547
548 // share group is supposed to be loaded by EglContext and reset
549 // when loading EglContext
550 //int sharegroupId = stream->getBe32();
551 m_glError = static_cast<GLenum>(stream->getBe32());
552 m_maxTexUnits = static_cast<int>(stream->getBe32());
553 m_maxUsedTexUnit = static_cast<int>(stream->getBe32());
554 m_texState = new textureUnitState[m_maxTexUnits];
555 stream->read(m_texState, sizeof(textureUnitState) * m_maxTexUnits);
556 m_arrayBuffer = static_cast<unsigned int>(stream->getBe32());
557 m_elementBuffer = static_cast<unsigned int>(stream->getBe32());
558 m_renderbuffer = static_cast<GLuint>(stream->getBe32());
559 m_drawFramebuffer = static_cast<GLuint>(stream->getBe32());
560 m_readFramebuffer = static_cast<GLuint>(stream->getBe32());
561 m_defaultFBODrawBuffer = static_cast<GLenum>(stream->getBe32());
562 m_defaultFBOReadBuffer = static_cast<GLenum>(stream->getBe32());
563
564 m_needRestoreFromSnapshot = true;
565 }
566 }
567 ObjectData::loadObject_t loader = [this](NamedObjectType type,
568 long long unsigned int localName,
569 android::base::Stream* stream) {
570 return loadObject(type, localName, stream);
571 };
572 m_fboNameSpace = new NameSpace(NamedObjectType::FRAMEBUFFER,
573 globalNameSpace, stream, loader);
574 // do not load m_vaoNameSpace
575 m_vaoNameSpace = new NameSpace(NamedObjectType::VERTEX_ARRAY_OBJECT,
576 globalNameSpace, nullptr, loader);
577 }
578
~GLEScontext()579 GLEScontext::~GLEScontext() {
580 auto& gl = dispatcher();
581
582 if (m_blitState.program) {
583 gl.glDeleteProgram(m_blitState.program);
584 gl.glDeleteTextures(1, &m_blitState.tex);
585 gl.glDeleteVertexArrays(1, &m_blitState.vao);
586 gl.glDeleteBuffers(1, &m_blitState.vbo);
587 gl.glDeleteFramebuffers(1, &m_blitState.fbo);
588 }
589
590 if (m_textureEmulationProg) {
591 gl.glDeleteProgram(m_textureEmulationProg);
592 gl.glDeleteTextures(2, m_textureEmulationTextures);
593 gl.glDeleteFramebuffers(1, &m_textureEmulationFBO);
594 gl.glDeleteVertexArrays(1, &m_textureEmulationVAO);
595 }
596
597 if (m_defaultFBO) {
598 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO);
599 gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
600 gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
601 gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
602 gl.glBindFramebuffer(GL_FRAMEBUFFER, 0);
603 gl.glDeleteFramebuffers(1, &m_defaultFBO);
604 }
605
606 if (m_defaultReadFBO && (m_defaultReadFBO != m_defaultFBO)) {
607 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO);
608 gl.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
609 gl.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
610 gl.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
611 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
612 gl.glDeleteFramebuffers(1, &m_defaultReadFBO);
613 }
614
615 m_defaultFBO = 0;
616 m_defaultReadFBO = 0;
617
618 for (auto&& vao : m_vaoStateMap) {
619 if (vao.second.arraysMap) {
620 for (auto elem : *(vao.second.arraysMap)) {
621 delete elem.second;
622 }
623 vao.second.arraysMap.reset();
624 }
625 }
626
627 delete[] m_texState;
628 m_texState = nullptr;
629 delete m_fboNameSpace;
630 m_fboNameSpace = nullptr;
631 delete m_vaoNameSpace;
632 m_vaoNameSpace = nullptr;
633 }
634
postLoad()635 void GLEScontext::postLoad() {
636 m_fboNameSpace->postLoad(
637 [this](NamedObjectType p_type, ObjectLocalName p_localName) {
638 if (p_type == NamedObjectType::FRAMEBUFFER) {
639 return this->getFBODataPtr(p_localName);
640 } else {
641 return m_shareGroup->getObjectDataPtr(p_type, p_localName);
642 }
643 });
644 }
645
onSave(android::base::Stream * stream) const646 void GLEScontext::onSave(android::base::Stream* stream) const {
647 stream->putByte(m_initialized);
648 stream->putBe32(m_glesMajorVersion);
649 stream->putBe32(m_glesMinorVersion);
650 if (m_initialized) {
651 stream->putBe32(m_activeTexture);
652
653 saveNameMap(stream, m_vaoStateMap);
654 stream->putBe32(getVertexArrayObject());
655
656 stream->putBe32(m_copyReadBuffer);
657 stream->putBe32(m_copyWriteBuffer);
658 stream->putBe32(m_pixelPackBuffer);
659 stream->putBe32(m_pixelUnpackBuffer);
660 stream->putBe32(m_transformFeedbackBuffer);
661 stream->putBe32(m_uniformBuffer);
662 stream->putBe32(m_atomicCounterBuffer);
663 stream->putBe32(m_dispatchIndirectBuffer);
664 stream->putBe32(m_drawIndirectBuffer);
665 stream->putBe32(m_shaderStorageBuffer);
666 stream->putBe32(m_textureBuffer);
667
668 saveContainer(stream, m_indexedTransformFeedbackBuffers);
669 saveContainer(stream, m_indexedUniformBuffers);
670 saveContainer(stream, m_indexedAtomicCounterBuffers);
671 saveContainer(stream, m_indexedShaderStorageBuffers);
672
673 stream->putByte(m_isViewport);
674 stream->putBe32(m_viewportX);
675 stream->putBe32(m_viewportY);
676 stream->putBe32(m_viewportWidth);
677 stream->putBe32(m_viewportHeight);
678
679 stream->putFloat(m_polygonOffsetFactor);
680 stream->putFloat(m_polygonOffsetUnits);
681
682 stream->putByte(m_isScissor);
683 stream->putBe32(m_scissorX);
684 stream->putBe32(m_scissorY);
685 stream->putBe32(m_scissorWidth);
686 stream->putBe32(m_scissorHeight);
687
688 saveCollection(stream, m_glEnableList, [](android::base::Stream* stream,
689 const std::pair<const GLenum, bool>& enableItem) {
690 stream->putBe32(enableItem.first);
691 stream->putByte(enableItem.second);
692 });
693 stream->putBe32((int)m_blendStates.size());
694 stream->write(m_blendStates.data(), sizeof(BlendState) * m_blendStates.size());
695
696 saveCollection(stream, m_glPixelStoreiList, [](android::base::Stream* stream,
697 const std::pair<const GLenum, GLint>& pixelStore) {
698 stream->putBe32(pixelStore.first);
699 stream->putBe32(pixelStore.second);
700 });
701
702 stream->putBe32(m_cullFace);
703 stream->putBe32(m_frontFace);
704 stream->putBe32(m_depthFunc);
705 stream->putByte(m_depthMask);
706 stream->putFloat(m_zNear);
707 stream->putFloat(m_zFar);
708
709 stream->putFloat(m_lineWidth);
710
711 stream->putFloat(m_sampleCoverageVal);
712 stream->putByte(m_sampleCoverageInvert);
713
714 stream->write(m_stencilStates, sizeof(m_stencilStates));
715
716 stream->putFloat(m_clearColorR);
717 stream->putFloat(m_clearColorG);
718 stream->putFloat(m_clearColorB);
719 stream->putFloat(m_clearColorA);
720
721 stream->putFloat(m_clearDepth);
722 stream->putBe32(m_clearStencil);
723
724 // share group is supposed to be saved / loaded by EglContext
725 stream->putBe32(m_glError);
726 stream->putBe32(m_maxTexUnits);
727 stream->putBe32(m_maxUsedTexUnit);
728 stream->write(m_texState, sizeof(textureUnitState) * m_maxTexUnits);
729 stream->putBe32(m_arrayBuffer);
730 stream->putBe32(m_elementBuffer);
731 stream->putBe32(m_renderbuffer);
732 stream->putBe32(m_drawFramebuffer);
733 stream->putBe32(m_readFramebuffer);
734 stream->putBe32(m_defaultFBODrawBuffer);
735 stream->putBe32(m_defaultFBOReadBuffer);
736 }
737 m_fboNameSpace->onSave(stream);
738 // do not save m_vaoNameSpace
739 }
740
postSave(android::base::Stream * stream) const741 void GLEScontext::postSave(android::base::Stream* stream) const {
742 (void)stream;
743 // We need to mark the textures dirty, for those that has been bound to
744 // a potential render target.
745 for (ObjectDataMap::const_iterator it = m_fboNameSpace->objDataMapBegin();
746 it != m_fboNameSpace->objDataMapEnd();
747 it ++) {
748 FramebufferData* fbData = (FramebufferData*)it->second.get();
749 fbData->makeTextureDirty([this](NamedObjectType p_type,
750 ObjectLocalName p_localName) {
751 if (p_type == NamedObjectType::FRAMEBUFFER) {
752 return this->getFBODataPtr(p_localName);
753 } else {
754 return m_shareGroup->getObjectDataPtr(p_type, p_localName);
755 }
756 });
757 }
758 }
759
postLoadRestoreShareGroup()760 void GLEScontext::postLoadRestoreShareGroup() {
761 m_shareGroup->postLoadRestore();
762 }
763
postLoadRestoreCtx()764 void GLEScontext::postLoadRestoreCtx() {
765 GLDispatch& dispatcher = GLEScontext::dispatcher();
766
767 assert(!m_shareGroup->needRestore());
768 m_fboNameSpace->postLoadRestore(
769 [this](NamedObjectType p_type, ObjectLocalName p_localName) {
770 if (p_type == NamedObjectType::FRAMEBUFFER) {
771 return getFBOGlobalName(p_localName);
772 } else {
773 return m_shareGroup->getGlobalName(p_type, p_localName);
774 }
775 }
776 );
777
778 // buffer bindings
779 auto bindBuffer = [this](GLenum target, GLuint buffer) {
780 this->dispatcher().glBindBuffer(target,
781 m_shareGroup->getGlobalName(NamedObjectType::VERTEXBUFFER, buffer));
782 };
783 bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer);
784 bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_currVaoState.iboId());
785
786 // framebuffer binding
787 auto bindFrameBuffer = [this](GLenum target, GLuint buffer) {
788 this->dispatcher().glBindFramebuffer(target,
789 getFBOGlobalName(buffer));
790 };
791 bindFrameBuffer(GL_READ_FRAMEBUFFER, m_readFramebuffer);
792 bindFrameBuffer(GL_DRAW_FRAMEBUFFER, m_drawFramebuffer);
793
794 for (unsigned int i = 0; i <= m_maxUsedTexUnit; i++) {
795 for (unsigned int j = 0; j < NUM_TEXTURE_TARGETS; j++) {
796 textureTargetState& texState = m_texState[i][j];
797 if (texState.texture || texState.enabled) {
798 this->dispatcher().glActiveTexture(i + GL_TEXTURE0);
799 GLenum texTarget = GL_TEXTURE_2D;
800 switch (j) {
801 case TEXTURE_2D:
802 texTarget = GL_TEXTURE_2D;
803 break;
804 case TEXTURE_CUBE_MAP:
805 texTarget = GL_TEXTURE_CUBE_MAP;
806 break;
807 case TEXTURE_2D_ARRAY:
808 texTarget = GL_TEXTURE_2D_ARRAY;
809 break;
810 case TEXTURE_3D:
811 texTarget = GL_TEXTURE_3D;
812 break;
813 case TEXTURE_2D_MULTISAMPLE:
814 texTarget = GL_TEXTURE_2D_MULTISAMPLE;
815 break;
816 case TEXTURE_BUFFER:
817 texTarget = GL_TEXTURE_BUFFER;
818 break;
819 default:
820 fprintf(stderr,
821 "Warning: unsupported texture target 0x%x.\n",
822 j);
823 break;
824 }
825 // TODO: refactor the following line since it is duplicated in
826 // GLESv2Imp and GLEScmImp as well
827 ObjectLocalName texName = texState.texture != 0 ?
828 texState.texture : getDefaultTextureName(texTarget);
829 this->dispatcher().glBindTexture(
830 texTarget,
831 m_shareGroup->getGlobalName(
832 NamedObjectType::TEXTURE, texName));
833 if (!isCoreProfile() && texState.enabled) {
834 dispatcher.glEnable(texTarget);
835 }
836 }
837 }
838 }
839 dispatcher.glActiveTexture(m_activeTexture + GL_TEXTURE0);
840
841 // viewport & scissor
842 if (m_isViewport) {
843 dispatcher.glViewport(m_viewportX, m_viewportY,
844 m_viewportWidth, m_viewportHeight);
845 }
846 if (m_isScissor) {
847 dispatcher.glScissor(m_scissorX, m_scissorY,
848 m_scissorWidth, m_scissorHeight);
849 }
850 dispatcher.glPolygonOffset(m_polygonOffsetFactor,
851 m_polygonOffsetUnits);
852
853 for (auto item : m_glEnableList) {
854 if (item.first == GL_TEXTURE_2D
855 || item.first == GL_TEXTURE_CUBE_MAP_OES) {
856 continue;
857 }
858 std::function<void(GLenum)> enableFunc = item.second ? dispatcher.glEnable :
859 dispatcher.glDisable;
860 if (item.first==GL_TEXTURE_GEN_STR_OES) {
861 enableFunc(GL_TEXTURE_GEN_S);
862 enableFunc(GL_TEXTURE_GEN_T);
863 enableFunc(GL_TEXTURE_GEN_R);
864 } else {
865 enableFunc(item.first);
866 }
867 }
868
869 if (getCaps()->ext_GL_EXT_draw_buffers_indexed) {
870 for (GLuint i = 0; i < m_blendStates.size(); ++i) {
871 if (m_blendStates[i].bEnable)
872 dispatcher.glEnableiEXT(GL_BLEND, i);
873 else
874 dispatcher.glDisableiEXT(GL_BLEND, i);
875 auto& blend = m_blendStates[i];
876 dispatcher.glBlendEquationSeparateiEXT(i, blend.blendEquationRgb, blend.blendEquationAlpha);
877 dispatcher.glBlendFuncSeparateiEXT(i, blend.blendSrcRgb, blend.blendDstRgb,
878 blend.blendSrcAlpha, blend.blendDstAlpha);
879 dispatcher.glColorMaskiEXT(i, blend.colorMaskR, blend.colorMaskG, blend.colorMaskB, blend.colorMaskA);
880 }
881 } else {
882 if (m_blendStates[0].bEnable)
883 dispatcher.glEnable(GL_BLEND);
884 else
885 dispatcher.glDisable(GL_BLEND);
886 auto& blend = m_blendStates[0];
887 dispatcher.glBlendEquationSeparate(blend.blendEquationRgb, blend.blendEquationAlpha);
888 dispatcher.glBlendFuncSeparate(blend.blendSrcRgb, blend.blendDstRgb,
889 blend.blendSrcAlpha, blend.blendDstAlpha);
890 dispatcher.glColorMask(blend.colorMaskR, blend.colorMaskG, blend.colorMaskB, blend.colorMaskA);
891 }
892
893 for (const auto& pixelStore : m_glPixelStoreiList) {
894 dispatcher.glPixelStorei(pixelStore.first, pixelStore.second);
895 }
896
897 dispatcher.glCullFace(m_cullFace);
898 dispatcher.glFrontFace(m_frontFace);
899 dispatcher.glDepthFunc(m_depthFunc);
900 dispatcher.glDepthMask(m_depthMask);
901
902 dispatcher.glLineWidth(m_lineWidth);
903
904 dispatcher.glSampleCoverage(m_sampleCoverageVal, m_sampleCoverageInvert);
905
906 for (int i = 0; i < 2; i++) {
907 GLenum face = i == StencilFront ? GL_FRONT
908 : GL_BACK;
909 dispatcher.glStencilFuncSeparate(face, m_stencilStates[i].m_func,
910 m_stencilStates[i].m_ref, m_stencilStates[i].m_funcMask);
911 dispatcher.glStencilMaskSeparate(face, m_stencilStates[i].m_writeMask);
912 dispatcher.glStencilOpSeparate(face, m_stencilStates[i].m_sfail,
913 m_stencilStates[i].m_dpfail, m_stencilStates[i].m_dppass);
914 }
915
916 dispatcher.glClearColor(m_clearColorR, m_clearColorG, m_clearColorB,
917 m_clearColorA);
918 if (isGles2Gles()) {
919 dispatcher.glClearDepthf(m_clearDepth);
920 dispatcher.glDepthRangef(m_zNear, m_zFar);
921 } else {
922 dispatcher.glClearDepth(m_clearDepth);
923 dispatcher.glDepthRange(m_zNear, m_zFar);
924 }
925 dispatcher.glClearStencil(m_clearStencil);
926
927
928 // report any GL errors when loading from a snapshot
929 GLenum err = 0;
930 do {
931 err = dispatcher.glGetError();
932 #ifdef _DEBUG
933 if (err) {
934 ERR("warning: get GL error %d while restoring a snapshot", err);
935 }
936 #endif
937 } while (err != 0);
938 }
939
loadObject(NamedObjectType type,ObjectLocalName localName,android::base::Stream * stream) const940 ObjectDataPtr GLEScontext::loadObject(NamedObjectType type,
941 ObjectLocalName localName, android::base::Stream* stream) const {
942 switch (type) {
943 case NamedObjectType::VERTEXBUFFER:
944 return ObjectDataPtr(new GLESbuffer(stream));
945 case NamedObjectType::TEXTURE:
946 return ObjectDataPtr(new TextureData(stream));
947 case NamedObjectType::FRAMEBUFFER:
948 return ObjectDataPtr(new FramebufferData(stream));
949 case NamedObjectType::RENDERBUFFER:
950 return ObjectDataPtr(new RenderbufferData(stream));
951 default:
952 return {};
953 }
954 }
955
setPointer(GLenum arrType,GLint size,GLenum type,GLsizei stride,const GLvoid * data,GLsizei dataSize,bool normalize,bool isInt)956 const GLvoid* GLEScontext::setPointer(GLenum arrType,GLint size,GLenum type,GLsizei stride,const GLvoid* data, GLsizei dataSize, bool normalize, bool isInt) {
957 GLuint bufferName = m_arrayBuffer;
958 GLESpointer* glesPointer = nullptr;
959
960 if (m_currVaoState.it->second.legacy) {
961 auto vertexAttrib = m_currVaoState.find(arrType);
962 if (vertexAttrib == m_currVaoState.end()) {
963 return nullptr;
964 }
965 glesPointer = m_currVaoState[arrType];
966 } else {
967 uint32_t attribIndex = (uint32_t)arrType;
968 if (attribIndex > kMaxVertexAttributes) return nullptr;
969 glesPointer = m_currVaoState.attribInfo().data() + (uint32_t)arrType;
970 }
971
972 if(bufferName) {
973 unsigned int offset = SafeUIntFromPointer(data);
974 GLESbuffer* vbo = static_cast<GLESbuffer*>(
975 m_shareGroup
976 ->getObjectData(NamedObjectType::VERTEXBUFFER,
977 bufferName));
978 if(offset >= vbo->getSize() || vbo->getSize() - offset < size) {
979 #ifdef _DEBUG
980 ERR("Warning: Invalid pointer offset %u, arrType %d, type %d", offset, arrType, type);
981 #endif
982 return nullptr;
983 }
984
985 glesPointer->setBuffer(size,type,stride,vbo,bufferName,offset,normalize, isInt);
986
987 return static_cast<const unsigned char*>(vbo->getData()) + offset;
988 }
989 glesPointer->setArray(size,type,stride,data,dataSize,normalize,isInt);
990 return data;
991 }
992
enableArr(GLenum arr,bool enable)993 void GLEScontext::enableArr(GLenum arr,bool enable) {
994 auto vertexAttrib = m_currVaoState.find(arr);
995 if (vertexAttrib != m_currVaoState.end()) {
996 vertexAttrib->second->enable(enable);
997 }
998 }
999
isArrEnabled(GLenum arr)1000 bool GLEScontext::isArrEnabled(GLenum arr) {
1001 if (m_currVaoState.it->second.legacy) {
1002 return m_currVaoState[arr]->isEnable();
1003 } else {
1004 if ((uint32_t)arr > kMaxVertexAttributes) return false;
1005 return m_currVaoState.attribInfo()[(uint32_t)arr].isEnable();
1006 }
1007 }
1008
getPointer(GLenum arrType)1009 const GLESpointer* GLEScontext::getPointer(GLenum arrType) {
1010 const auto it = m_currVaoState.find(arrType);
1011 return it != m_currVaoState.end() ? it->second : nullptr;
1012 }
1013
convertFixedDirectLoop(const char * dataIn,unsigned int strideIn,void * dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize)1014 static void convertFixedDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize) {
1015
1016 for(unsigned int i = 0; i < nBytes;i+=strideOut) {
1017 const GLfixed* fixed_data = (const GLfixed *)dataIn;
1018 //filling attrib
1019 for(int j=0;j<attribSize;j++) {
1020 reinterpret_cast<GLfloat*>(&static_cast<unsigned char*>(dataOut)[i])[j] = X2F(fixed_data[j]);
1021 }
1022 dataIn += strideIn;
1023 }
1024 }
1025
convertFixedIndirectLoop(const char * dataIn,unsigned int strideIn,void * dataOut,GLsizei count,GLenum indices_type,const GLvoid * indices,unsigned int strideOut,int attribSize)1026 static void convertFixedIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize) {
1027 for(int i = 0 ;i < count ;i++) {
1028 GLuint index = getIndex(indices_type, indices, i);
1029
1030 const GLfixed* fixed_data = (GLfixed *)(dataIn + index*strideIn);
1031 GLfloat* float_data = reinterpret_cast<GLfloat*>(static_cast<unsigned char*>(dataOut) + index*strideOut);
1032
1033 for(int j=0;j<attribSize;j++) {
1034 float_data[j] = X2F(fixed_data[j]);
1035 }
1036 }
1037 }
1038
convertByteDirectLoop(const char * dataIn,unsigned int strideIn,void * dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize)1039 static void convertByteDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize) {
1040
1041 for(unsigned int i = 0; i < nBytes;i+=strideOut) {
1042 const GLbyte* byte_data = (const GLbyte *)dataIn;
1043 //filling attrib
1044 for(int j=0;j<attribSize;j++) {
1045 reinterpret_cast<GLshort*>(&static_cast<unsigned char*>(dataOut)[i])[j] = B2S(byte_data[j]);
1046 }
1047 dataIn += strideIn;
1048 }
1049 }
1050
convertByteIndirectLoop(const char * dataIn,unsigned int strideIn,void * dataOut,GLsizei count,GLenum indices_type,const GLvoid * indices,unsigned int strideOut,int attribSize)1051 static void convertByteIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize) {
1052 for(int i = 0 ;i < count ;i++) {
1053 GLuint index = getIndex(indices_type, indices, i);
1054 const GLbyte* bytes_data = (GLbyte *)(dataIn + index*strideIn);
1055 GLshort* short_data = reinterpret_cast<GLshort*>(static_cast<unsigned char*>(dataOut) + index*strideOut);
1056
1057 for(int j=0;j<attribSize;j++) {
1058 short_data[j] = B2S(bytes_data[j]);
1059 }
1060 }
1061 }
directToBytesRanges(GLint first,GLsizei count,GLESpointer * p,RangeList & list)1062 static void directToBytesRanges(GLint first,GLsizei count,GLESpointer* p,RangeList& list) {
1063
1064 int attribSize = p->getSize()*4; //4 is the sizeof GLfixed or GLfloat in bytes
1065 int stride = p->getStride()?p->getStride():attribSize;
1066 int start = p->getBufferOffset()+first*stride;
1067 if(!p->getStride()) {
1068 list.addRange(Range(start,count*attribSize));
1069 } else {
1070 for(int i = 0 ;i < count; i++,start+=stride) {
1071 list.addRange(Range(start,attribSize));
1072 }
1073 }
1074 }
1075
indirectToBytesRanges(const GLvoid * indices,GLenum indices_type,GLsizei count,GLESpointer * p,RangeList & list)1076 static void indirectToBytesRanges(const GLvoid* indices,GLenum indices_type,GLsizei count,GLESpointer* p,RangeList& list) {
1077
1078 int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes
1079 int stride = p->getStride()?p->getStride():attribSize;
1080 int start = p->getBufferOffset();
1081 for(int i=0 ; i < count; i++) {
1082 GLuint index = getIndex(indices_type, indices, i);
1083 list.addRange(Range(start+index*stride,attribSize));
1084
1085 }
1086 }
1087
bytesRangesToIndices(RangeList & ranges,GLESpointer * p,GLuint * indices)1088 int bytesRangesToIndices(RangeList& ranges,GLESpointer* p,GLuint* indices) {
1089
1090 int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes
1091 int stride = p->getStride()?p->getStride():attribSize;
1092 int offset = p->getBufferOffset();
1093
1094 int n = 0;
1095 for(int i=0;i<ranges.size();i++) {
1096 int startIndex = (ranges[i].getStart() - offset) / stride;
1097 int nElements = ranges[i].getSize()/attribSize;
1098 for(int j=0;j<nElements;j++) {
1099 indices[n++] = startIndex+j;
1100 }
1101 }
1102 return n;
1103 }
1104
convertDirect(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer * p)1105 void GLEScontext::convertDirect(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p) {
1106
1107 GLenum type = p->getType();
1108 int attribSize = p->getSize();
1109 unsigned int size = attribSize*count + first;
1110 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte);
1111 cArrs.allocArr(size,type);
1112 int stride = p->getStride()?p->getStride():bytes*attribSize;
1113 const char* data = (const char*)p->getArrayData() + (first*stride);
1114
1115 if(type == GL_FIXED) {
1116 convertFixedDirectLoop(data,stride,cArrs.getCurrentData(),size*sizeof(GLfloat),attribSize*sizeof(GLfloat),attribSize);
1117 } else if(type == GL_BYTE) {
1118 convertByteDirectLoop(data,stride,cArrs.getCurrentData(),size*sizeof(GLshort),attribSize*sizeof(GLshort),attribSize);
1119 }
1120 }
1121
convertDirectVBO(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer * p)1122 void GLEScontext::convertDirectVBO(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p) {
1123
1124 RangeList ranges;
1125 RangeList conversions;
1126 GLuint* indices = NULL;
1127 int attribSize = p->getSize();
1128 int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
1129 char* data = (char*)p->getBufferData();
1130
1131 if(p->bufferNeedConversion()) {
1132 directToBytesRanges(first,count,p,ranges); //converting indices range to buffer bytes ranges by offset
1133 p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted
1134
1135 if(conversions.size()) { // there are some elements to convert
1136 indices = new GLuint[count];
1137 int nIndices = bytesRangesToIndices(conversions,p,indices); //converting bytes ranges by offset to indices in this array
1138 convertFixedIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_INT,indices,stride,attribSize);
1139 }
1140 }
1141 if(indices) delete[] indices;
1142 cArrs.setArr(data,p->getStride(),GL_FLOAT);
1143 }
1144
findMaxIndex(GLsizei count,GLenum type,const GLvoid * indices)1145 unsigned int GLEScontext::findMaxIndex(GLsizei count,GLenum type,const GLvoid* indices) {
1146 //finding max index
1147 unsigned int max = 0;
1148 if(type == GL_UNSIGNED_BYTE) {
1149 GLubyte* b_indices =(GLubyte *)indices;
1150 for(int i=0;i<count;i++) {
1151 if(b_indices[i] > max) max = b_indices[i];
1152 }
1153 } else if (type == GL_UNSIGNED_SHORT) {
1154 GLushort* us_indices =(GLushort *)indices;
1155 for(int i=0;i<count;i++) {
1156 if(us_indices[i] > max) max = us_indices[i];
1157 }
1158 } else { // type == GL_UNSIGNED_INT
1159 GLuint* ui_indices =(GLuint *)indices;
1160 for(int i=0;i<count;i++) {
1161 if(ui_indices[i] > max) max = ui_indices[i];
1162 }
1163 }
1164 return max;
1165 }
1166
convertIndirect(GLESConversionArrays & cArrs,GLsizei count,GLenum indices_type,const GLvoid * indices,GLenum array_id,GLESpointer * p)1167 void GLEScontext::convertIndirect(GLESConversionArrays& cArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) {
1168 GLenum type = p->getType();
1169 int maxElements = findMaxIndex(count,indices_type,indices) + 1;
1170
1171 int attribSize = p->getSize();
1172 int size = attribSize * maxElements;
1173 unsigned int bytes = type == GL_FIXED ? sizeof(GLfixed):sizeof(GLbyte);
1174 cArrs.allocArr(size,type);
1175 int stride = p->getStride()?p->getStride():bytes*attribSize;
1176
1177 const char* data = (const char*)p->getArrayData();
1178 if(type == GL_FIXED) {
1179 convertFixedIndirectLoop(data,stride,cArrs.getCurrentData(),count,indices_type,indices,attribSize*sizeof(GLfloat),attribSize);
1180 } else if(type == GL_BYTE){
1181 convertByteIndirectLoop(data,stride,cArrs.getCurrentData(),count,indices_type,indices,attribSize*sizeof(GLshort),attribSize);
1182 }
1183 }
1184
convertIndirectVBO(GLESConversionArrays & cArrs,GLsizei count,GLenum indices_type,const GLvoid * indices,GLenum array_id,GLESpointer * p)1185 void GLEScontext::convertIndirectVBO(GLESConversionArrays& cArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) {
1186 RangeList ranges;
1187 RangeList conversions;
1188 GLuint* conversionIndices = NULL;
1189 int attribSize = p->getSize();
1190 int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
1191 char* data = static_cast<char*>(p->getBufferData());
1192 if(p->bufferNeedConversion()) {
1193 indirectToBytesRanges(indices,indices_type,count,p,ranges); //converting indices range to buffer bytes ranges by offset
1194 p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted
1195 if(conversions.size()) { // there are some elements to convert
1196 conversionIndices = new GLuint[count];
1197 int nIndices = bytesRangesToIndices(conversions,p,conversionIndices); //converting bytes ranges by offset to indices in this array
1198 convertFixedIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_INT,conversionIndices,stride,attribSize);
1199 }
1200 }
1201 if(conversionIndices) delete[] conversionIndices;
1202 cArrs.setArr(data,p->getStride(),GL_FLOAT);
1203 }
1204
bindBuffer(GLenum target,GLuint buffer)1205 GLuint GLEScontext::bindBuffer(GLenum target,GLuint buffer) {
1206 switch(target) {
1207 case GL_ARRAY_BUFFER:
1208 m_arrayBuffer = buffer;
1209 break;
1210 case GL_ELEMENT_ARRAY_BUFFER:
1211 m_currVaoState.iboId() = buffer;
1212 break;
1213 case GL_COPY_READ_BUFFER:
1214 m_copyReadBuffer = buffer;
1215 break;
1216 case GL_COPY_WRITE_BUFFER:
1217 m_copyWriteBuffer = buffer;
1218 break;
1219 case GL_PIXEL_PACK_BUFFER:
1220 m_pixelPackBuffer = buffer;
1221 break;
1222 case GL_PIXEL_UNPACK_BUFFER:
1223 m_pixelUnpackBuffer = buffer;
1224 break;
1225 case GL_TRANSFORM_FEEDBACK_BUFFER:
1226 m_transformFeedbackBuffer = buffer;
1227 break;
1228 case GL_UNIFORM_BUFFER:
1229 m_uniformBuffer = buffer;
1230 break;
1231 case GL_ATOMIC_COUNTER_BUFFER:
1232 m_atomicCounterBuffer = buffer;
1233 break;
1234 case GL_DISPATCH_INDIRECT_BUFFER:
1235 m_dispatchIndirectBuffer = buffer;
1236 break;
1237 case GL_DRAW_INDIRECT_BUFFER:
1238 m_drawIndirectBuffer = buffer;
1239 break;
1240 case GL_SHADER_STORAGE_BUFFER:
1241 m_shaderStorageBuffer = buffer;
1242 break;
1243 case GL_TEXTURE_BUFFER:
1244 m_textureBuffer = buffer;
1245 break;
1246 default:
1247 m_arrayBuffer = buffer;
1248 break;
1249 }
1250
1251 if (!buffer) return 0;
1252
1253 auto sg = m_shareGroup.get();
1254
1255 if (!sg) return 0;
1256
1257 return sg->ensureObjectOnBind(NamedObjectType::VERTEXBUFFER, buffer);
1258 }
1259
bindIndexedBuffer(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size,GLintptr stride,bool isBindBase)1260 void GLEScontext::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer,
1261 GLintptr offset, GLsizeiptr size, GLintptr stride, bool isBindBase) {
1262 VertexAttribBindingVector* bindings = nullptr;
1263 switch (target) {
1264 case GL_UNIFORM_BUFFER:
1265 bindings = &m_indexedUniformBuffers;
1266 break;
1267 case GL_ATOMIC_COUNTER_BUFFER:
1268 bindings = &m_indexedAtomicCounterBuffers;
1269 break;
1270 case GL_SHADER_STORAGE_BUFFER:
1271 bindings = &m_indexedShaderStorageBuffers;
1272 break;
1273 default:
1274 bindings = &m_currVaoState.bufferBindings();
1275 break;
1276 }
1277 if (index >= bindings->size()) {
1278 return;
1279 }
1280 auto& bufferBinding = (*bindings)[index];
1281 bufferBinding.buffer = buffer;
1282 bufferBinding.offset = offset;
1283 bufferBinding.size = size;
1284 bufferBinding.stride = stride;
1285 bufferBinding.isBindBase = isBindBase;
1286 }
1287
bindIndexedBuffer(GLenum target,GLuint index,GLuint buffer)1288 void GLEScontext::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer) {
1289 GLint sz;
1290 getBufferSizeById(buffer, &sz);
1291 bindIndexedBuffer(target, index, buffer, 0, sz, 0, true);
1292 }
1293
sClearIndexedBufferBinding(GLuint id,std::vector<BufferBinding> & bindings)1294 static void sClearIndexedBufferBinding(GLuint id, std::vector<BufferBinding>& bindings) {
1295 for (size_t i = 0; i < bindings.size(); i++) {
1296 if (bindings[i].buffer == id) {
1297 bindings[i].offset = 0;
1298 bindings[i].size = 0;
1299 bindings[i].stride = 0;
1300 bindings[i].buffer = 0;
1301 bindings[i].isBindBase = false;
1302 }
1303 }
1304 }
1305
unbindBuffer(GLuint buffer)1306 void GLEScontext::unbindBuffer(GLuint buffer) {
1307 if (m_arrayBuffer == buffer)
1308 m_arrayBuffer = 0;
1309 if (m_currVaoState.iboId() == buffer)
1310 m_currVaoState.iboId() = 0;
1311 if (m_copyReadBuffer == buffer)
1312 m_copyReadBuffer = 0;
1313 if (m_copyWriteBuffer == buffer)
1314 m_copyWriteBuffer = 0;
1315 if (m_pixelPackBuffer == buffer)
1316 m_pixelPackBuffer = 0;
1317 if (m_pixelUnpackBuffer == buffer)
1318 m_pixelUnpackBuffer = 0;
1319 if (m_transformFeedbackBuffer == buffer)
1320 m_transformFeedbackBuffer = 0;
1321 if (m_uniformBuffer == buffer)
1322 m_uniformBuffer = 0;
1323 if (m_atomicCounterBuffer == buffer)
1324 m_atomicCounterBuffer = 0;
1325 if (m_dispatchIndirectBuffer == buffer)
1326 m_dispatchIndirectBuffer = 0;
1327 if (m_drawIndirectBuffer == buffer)
1328 m_drawIndirectBuffer = 0;
1329 if (m_shaderStorageBuffer == buffer)
1330 m_shaderStorageBuffer = 0;
1331 if (m_textureBuffer == buffer)
1332 m_textureBuffer = 0;
1333
1334 // One might think that indexed buffer bindings for transform feedbacks
1335 // must be cleared as well, but transform feedbacks are
1336 // considered GL objects with attachments, so even if the buffer is
1337 // deleted (unbindBuffer is called), the state query with
1338 // glGetIntegeri_v must still return the deleted name [1].
1339 // sClearIndexedBufferBinding(buffer, m_indexedTransformFeedbackBuffers);
1340 // [1] OpenGL ES 3.0.5 spec Appendix D.1.3
1341 sClearIndexedBufferBinding(buffer, m_indexedUniformBuffers);
1342 sClearIndexedBufferBinding(buffer, m_indexedAtomicCounterBuffers);
1343 sClearIndexedBufferBinding(buffer, m_indexedShaderStorageBuffers);
1344 sClearIndexedBufferBinding(buffer, m_currVaoState.bufferBindings());
1345 }
1346
1347 //checks if any buffer is binded to target
isBindedBuffer(GLenum target)1348 bool GLEScontext::isBindedBuffer(GLenum target) {
1349 switch(target) {
1350 case GL_ARRAY_BUFFER:
1351 return m_arrayBuffer != 0;
1352 case GL_ELEMENT_ARRAY_BUFFER:
1353 return m_currVaoState.iboId() != 0;
1354 case GL_COPY_READ_BUFFER:
1355 return m_copyReadBuffer != 0;
1356 case GL_COPY_WRITE_BUFFER:
1357 return m_copyWriteBuffer != 0;
1358 case GL_PIXEL_PACK_BUFFER:
1359 return m_pixelPackBuffer != 0;
1360 case GL_PIXEL_UNPACK_BUFFER:
1361 return m_pixelUnpackBuffer != 0;
1362 case GL_TRANSFORM_FEEDBACK_BUFFER:
1363 return m_transformFeedbackBuffer != 0;
1364 case GL_UNIFORM_BUFFER:
1365 return m_uniformBuffer != 0;
1366 case GL_ATOMIC_COUNTER_BUFFER:
1367 return m_atomicCounterBuffer != 0;
1368 case GL_DISPATCH_INDIRECT_BUFFER:
1369 return m_dispatchIndirectBuffer != 0;
1370 case GL_DRAW_INDIRECT_BUFFER:
1371 return m_drawIndirectBuffer != 0;
1372 case GL_SHADER_STORAGE_BUFFER:
1373 return m_shaderStorageBuffer != 0;
1374 case GL_TEXTURE_BUFFER:
1375 return m_textureBuffer != 0;
1376 default:
1377 return m_arrayBuffer != 0;
1378 }
1379 }
1380
getBuffer(GLenum target)1381 GLuint GLEScontext::getBuffer(GLenum target) {
1382 switch(target) {
1383 case GL_ARRAY_BUFFER:
1384 return m_arrayBuffer;
1385 case GL_ELEMENT_ARRAY_BUFFER:
1386 return m_currVaoState.iboId();
1387 case GL_COPY_READ_BUFFER:
1388 return m_copyReadBuffer;
1389 case GL_COPY_WRITE_BUFFER:
1390 return m_copyWriteBuffer;
1391 case GL_PIXEL_PACK_BUFFER:
1392 return m_pixelPackBuffer;
1393 case GL_PIXEL_UNPACK_BUFFER:
1394 return m_pixelUnpackBuffer;
1395 case GL_TRANSFORM_FEEDBACK_BUFFER:
1396 return m_transformFeedbackBuffer;
1397 case GL_UNIFORM_BUFFER:
1398 return m_uniformBuffer;
1399 case GL_ATOMIC_COUNTER_BUFFER:
1400 return m_atomicCounterBuffer;
1401 case GL_DISPATCH_INDIRECT_BUFFER:
1402 return m_dispatchIndirectBuffer;
1403 case GL_DRAW_INDIRECT_BUFFER:
1404 return m_drawIndirectBuffer;
1405 case GL_SHADER_STORAGE_BUFFER:
1406 return m_shaderStorageBuffer;
1407 case GL_TEXTURE_BUFFER:
1408 return m_textureBuffer;
1409 default:
1410 return m_arrayBuffer;
1411 }
1412 }
1413
getIndexedBuffer(GLenum target,GLuint index)1414 GLuint GLEScontext::getIndexedBuffer(GLenum target, GLuint index) {
1415 switch (target) {
1416 case GL_UNIFORM_BUFFER:
1417 return m_indexedUniformBuffers[index].buffer;
1418 case GL_ATOMIC_COUNTER_BUFFER:
1419 return m_indexedAtomicCounterBuffers[index].buffer;
1420 case GL_SHADER_STORAGE_BUFFER:
1421 return m_indexedShaderStorageBuffers[index].buffer;
1422 default:
1423 return m_currVaoState.bufferBindings()[index].buffer;
1424 }
1425 }
1426
1427
getBindedBuffer(GLenum target)1428 GLvoid* GLEScontext::getBindedBuffer(GLenum target) {
1429 GLuint bufferName = getBuffer(target);
1430 if(!bufferName) return NULL;
1431
1432 GLESbuffer* vbo = static_cast<GLESbuffer*>(
1433 m_shareGroup
1434 ->getObjectData(NamedObjectType::VERTEXBUFFER, bufferName));
1435 return vbo->getData();
1436 }
1437
getBufferSize(GLenum target,GLint * param)1438 void GLEScontext::getBufferSize(GLenum target,GLint* param) {
1439 GLuint bufferName = getBuffer(target);
1440 getBufferSizeById(bufferName, param);
1441 }
1442
getBufferSizeById(GLuint bufferName,GLint * param)1443 void GLEScontext::getBufferSizeById(GLuint bufferName, GLint* param) {
1444 if (!bufferName) { *param = 0; return; }
1445 GLESbuffer* vbo = static_cast<GLESbuffer*>(
1446 m_shareGroup
1447 ->getObjectData(NamedObjectType::VERTEXBUFFER, bufferName));
1448 *param = vbo->getSize();
1449 }
1450
getBufferUsage(GLenum target,GLint * param)1451 void GLEScontext::getBufferUsage(GLenum target,GLint* param) {
1452 GLuint bufferName = getBuffer(target);
1453 GLESbuffer* vbo = static_cast<GLESbuffer*>(
1454 m_shareGroup
1455 ->getObjectData(NamedObjectType::VERTEXBUFFER, bufferName));
1456 *param = vbo->getUsage();
1457 }
1458
setBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1459 bool GLEScontext::setBufferData(GLenum target,GLsizeiptr size,const GLvoid* data,GLenum usage) {
1460 GLuint bufferName = getBuffer(target);
1461 if(!bufferName) return false;
1462 GLESbuffer* vbo = static_cast<GLESbuffer*>(
1463 m_shareGroup
1464 ->getObjectData(NamedObjectType::VERTEXBUFFER, bufferName));
1465 return vbo->setBuffer(size,usage,data);
1466 }
1467
setBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1468 bool GLEScontext::setBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid* data) {
1469
1470 GLuint bufferName = getBuffer(target);
1471 if(!bufferName) return false;
1472 GLESbuffer* vbo = static_cast<GLESbuffer*>(
1473 m_shareGroup
1474 ->getObjectData(NamedObjectType::VERTEXBUFFER, bufferName));
1475 return vbo->setSubBuffer(offset,size,data);
1476 }
1477
setViewport(GLint x,GLint y,GLsizei width,GLsizei height)1478 void GLEScontext::setViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
1479 m_isViewport = true;
1480 m_viewportX = x;
1481 m_viewportY = y;
1482 m_viewportWidth = width;
1483 m_viewportHeight = height;
1484 }
1485
getViewport(GLint * params)1486 void GLEScontext::getViewport(GLint* params) {
1487 if (!m_isViewport) {
1488 dispatcher().glGetIntegerv(GL_VIEWPORT, params);
1489 } else {
1490 params[0] = m_viewportX;
1491 params[1] = m_viewportY;
1492 params[2] = m_viewportWidth;
1493 params[3] = m_viewportHeight;
1494 }
1495 }
1496
setScissor(GLint x,GLint y,GLsizei width,GLsizei height)1497 void GLEScontext::setScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
1498 m_isScissor = true;
1499 m_scissorX = x;
1500 m_scissorY = y;
1501 m_scissorWidth = width;
1502 m_scissorHeight = height;
1503 }
1504
setPolygonOffset(GLfloat factor,GLfloat units)1505 void GLEScontext::setPolygonOffset(GLfloat factor, GLfloat units) {
1506 m_polygonOffsetFactor = factor;
1507 m_polygonOffsetUnits = units;
1508 }
1509
setEnable(GLenum item,bool isEnable)1510 void GLEScontext::setEnable(GLenum item, bool isEnable) {
1511 switch (item) {
1512 case GL_TEXTURE_2D:
1513 case GL_TEXTURE_CUBE_MAP_OES:
1514 case GL_TEXTURE_3D:
1515 case GL_TEXTURE_2D_ARRAY:
1516 case GL_TEXTURE_2D_MULTISAMPLE:
1517 case GL_TEXTURE_BUFFER:
1518 setTextureEnabled(item,true);
1519 break;
1520 case GL_BLEND:
1521 for (auto& blend : m_blendStates) {
1522 blend.bEnable = isEnable ? GL_TRUE : GL_FALSE;
1523 }
1524 break;
1525 default:
1526 m_glEnableList[item] = isEnable;
1527 break;
1528 }
1529 }
1530
1531
setEnablei(GLenum item,GLuint index,bool isEnable)1532 void GLEScontext::setEnablei(GLenum item, GLuint index, bool isEnable) {
1533 switch (item) {
1534 case GL_BLEND:
1535 if (index < m_blendStates.size()) {
1536 m_blendStates[index].bEnable = isEnable ? GL_TRUE : GL_FALSE;
1537 }
1538 break;
1539 }
1540 }
1541
isEnabled(GLenum item) const1542 bool GLEScontext::isEnabled(GLenum item) const {
1543 switch (item) {
1544 case GL_TEXTURE_2D:
1545 case GL_TEXTURE_CUBE_MAP_OES:
1546 case GL_TEXTURE_3D:
1547 case GL_TEXTURE_2D_ARRAY:
1548 case GL_TEXTURE_2D_MULTISAMPLE:
1549 case GL_TEXTURE_BUFFER:
1550 return m_texState[m_activeTexture][GLTextureTargetToLocal(item)].enabled;
1551 case GL_BLEND:
1552 return m_blendStates[0].bEnable!=GL_FALSE;
1553 default:
1554 return android::base::findOrDefault(m_glEnableList, item, false);
1555 }
1556 }
1557
setBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1558 void GLEScontext::setBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
1559 for (auto & blendState : m_blendStates) {
1560 blendState.blendEquationRgb = modeRGB;
1561 blendState.blendEquationAlpha = modeAlpha;
1562 }
1563 }
1564
setBlendEquationSeparatei(GLenum buf,GLenum modeRGB,GLenum modeAlpha)1565 void GLEScontext::setBlendEquationSeparatei(GLenum buf, GLenum modeRGB, GLenum modeAlpha) {
1566 if (buf < m_blendStates.size()) {
1567 m_blendStates[buf].blendEquationRgb = modeRGB;
1568 m_blendStates[buf].blendEquationAlpha = modeAlpha;
1569 }
1570 }
1571
setBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)1572 void GLEScontext::setBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
1573 GLenum srcAlpha, GLenum dstAlpha) {
1574 for (auto& blendState : m_blendStates) {
1575 blendState.blendSrcRgb = srcRGB;
1576 blendState.blendDstRgb = dstRGB;
1577 blendState.blendSrcAlpha = srcAlpha;
1578 blendState.blendDstAlpha = dstAlpha;
1579 }
1580 }
1581
setBlendFuncSeparatei(GLenum buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)1582 void GLEScontext::setBlendFuncSeparatei(GLenum buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
1583 GLenum dstAlpha) {
1584 if (buf < m_blendStates.size()) {
1585 m_blendStates[buf].blendSrcRgb = srcRGB;
1586 m_blendStates[buf].blendDstRgb = dstRGB;
1587 m_blendStates[buf].blendSrcAlpha = srcAlpha;
1588 m_blendStates[buf].blendDstAlpha = dstAlpha;
1589 }
1590 }
1591
setPixelStorei(GLenum pname,GLint param)1592 void GLEScontext::setPixelStorei(GLenum pname, GLint param) {
1593 m_glPixelStoreiList[pname] = param;
1594 }
1595
setCullFace(GLenum mode)1596 void GLEScontext::setCullFace(GLenum mode) {
1597 m_cullFace = mode;
1598 }
1599
setFrontFace(GLenum mode)1600 void GLEScontext::setFrontFace(GLenum mode) {
1601 m_frontFace = mode;
1602 }
1603
setDepthFunc(GLenum func)1604 void GLEScontext::setDepthFunc(GLenum func) {
1605 m_depthFunc = func;
1606 }
1607
setDepthMask(GLboolean flag)1608 void GLEScontext::setDepthMask(GLboolean flag) {
1609 m_depthMask = flag;
1610 }
1611
setDepthRangef(GLclampf zNear,GLclampf zFar)1612 void GLEScontext::setDepthRangef(GLclampf zNear, GLclampf zFar) {
1613 m_zNear = zNear;
1614 m_zFar = zFar;
1615 }
1616
setLineWidth(GLfloat lineWidth)1617 void GLEScontext::setLineWidth(GLfloat lineWidth) {
1618 m_lineWidth = lineWidth;
1619 }
1620
setSampleCoverage(GLclampf value,GLboolean invert)1621 void GLEScontext::setSampleCoverage(GLclampf value, GLboolean invert) {
1622 m_sampleCoverageVal = value;
1623 m_sampleCoverageInvert = invert;
1624 }
setStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1625 void GLEScontext::setStencilFuncSeparate(GLenum face, GLenum func, GLint ref,
1626 GLuint mask) {
1627 if (face == GL_FRONT_AND_BACK) {
1628 setStencilFuncSeparate(GL_FRONT, func, ref, mask);
1629 setStencilFuncSeparate(GL_BACK, func, ref, mask);
1630 return;
1631 }
1632 int idx = 0;
1633 switch (face) {
1634 case GL_FRONT:
1635 idx = StencilFront;
1636 break;
1637 case GL_BACK:
1638 idx = StencilBack;
1639 break;
1640 default:
1641 return;
1642 }
1643 m_stencilStates[idx].m_func = func;
1644 m_stencilStates[idx].m_ref = ref;
1645 m_stencilStates[idx].m_funcMask = mask;
1646 }
1647
setStencilMaskSeparate(GLenum face,GLuint mask)1648 void GLEScontext::setStencilMaskSeparate(GLenum face, GLuint mask) {
1649 if (face == GL_FRONT_AND_BACK) {
1650 setStencilMaskSeparate(GL_FRONT, mask);
1651 setStencilMaskSeparate(GL_BACK, mask);
1652 return;
1653 }
1654 int idx = 0;
1655 switch (face) {
1656 case GL_FRONT:
1657 idx = StencilFront;
1658 break;
1659 case GL_BACK:
1660 idx = StencilBack;
1661 break;
1662 default:
1663 return;
1664 }
1665 m_stencilStates[idx].m_writeMask = mask;
1666 }
1667
setStencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)1668 void GLEScontext::setStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail,
1669 GLenum zpass) {
1670 if (face == GL_FRONT_AND_BACK) {
1671 setStencilOpSeparate(GL_FRONT, fail, zfail, zpass);
1672 setStencilOpSeparate(GL_BACK, fail, zfail, zpass);
1673 return;
1674 }
1675 int idx = 0;
1676 switch (face) {
1677 case GL_FRONT:
1678 idx = StencilFront;
1679 break;
1680 case GL_BACK:
1681 idx = StencilBack;
1682 break;
1683 default:
1684 return;
1685 }
1686 m_stencilStates[idx].m_sfail = fail;
1687 m_stencilStates[idx].m_dpfail = zfail;
1688 m_stencilStates[idx].m_dppass = zpass;
1689 }
1690
setColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)1691 void GLEScontext::setColorMask(GLboolean red, GLboolean green, GLboolean blue,
1692 GLboolean alpha) {
1693 for (auto& blend : m_blendStates) {
1694 blend.colorMaskR = red;
1695 blend.colorMaskG = green;
1696 blend.colorMaskB = blue;
1697 blend.colorMaskA = alpha;
1698 }
1699 }
1700
setColorMaski(GLuint buf,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)1701 void GLEScontext::setColorMaski(GLuint buf, GLboolean red, GLboolean green, GLboolean blue,
1702 GLboolean alpha) {
1703 if (buf < m_blendStates.size()) {
1704 m_blendStates[buf].colorMaskR = red;
1705 m_blendStates[buf].colorMaskG = green;
1706 m_blendStates[buf].colorMaskB = blue;
1707 m_blendStates[buf].colorMaskA = alpha;
1708 }
1709 }
1710
setClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)1711 void GLEScontext::setClearColor(GLclampf red, GLclampf green, GLclampf blue,
1712 GLclampf alpha) {
1713 m_clearColorR = red;
1714 m_clearColorG = green;
1715 m_clearColorB = blue;
1716 m_clearColorA = alpha;
1717 }
1718
setClearDepth(GLclampf depth)1719 void GLEScontext::setClearDepth(GLclampf depth) {
1720 m_clearDepth = depth;
1721 }
1722
setClearStencil(GLint s)1723 void GLEScontext::setClearStencil(GLint s) {
1724 m_clearStencil = s;
1725 }
1726
getExtensionString(bool isGles1)1727 const char* GLEScontext::getExtensionString(bool isGles1) {
1728 const char * ret;
1729 s_lock.lock();
1730 if (isGles1) {
1731 if (s_glExtensionsGles1)
1732 ret = s_glExtensionsGles1->c_str();
1733 else
1734 ret="";
1735 } else {
1736 if (m_glesMajorVersion == 3 && m_glesMinorVersion == 1) {
1737 if (s_glExtensionsGles31)
1738 ret = s_glExtensionsGles31->c_str();
1739 else
1740 ret = "";
1741 } else {
1742 if (s_glExtensions)
1743 ret = s_glExtensions->c_str();
1744 else
1745 ret = "";
1746 }
1747 }
1748 s_lock.unlock();
1749 return ret;
1750 }
1751
getVendorString(bool isGles1) const1752 const char* GLEScontext::getVendorString(bool isGles1) const {
1753 if (isGles1) {
1754 return s_glVendorGles1.c_str();
1755 } else {
1756 if (m_glesMajorVersion == 3 && m_glesMinorVersion == 1) {
1757 return s_glVendorGles31.c_str();
1758 } else {
1759 return s_glVendor.c_str();
1760 }
1761 }
1762 }
1763
getRendererString(bool isGles1) const1764 const char* GLEScontext::getRendererString(bool isGles1) const {
1765 if (isGles1) {
1766 return s_glRendererGles1.c_str();
1767 } else {
1768 if (m_glesMajorVersion == 3 && m_glesMinorVersion == 1) {
1769 return s_glRendererGles31.c_str();
1770 } else {
1771 return s_glRenderer.c_str();
1772 }
1773 }
1774 }
1775
getVersionString(bool isGles1) const1776 const char* GLEScontext::getVersionString(bool isGles1) const {
1777 if (isGles1) {
1778 return s_glVersionGles1.c_str();
1779 } else {
1780 if (m_glesMajorVersion == 3 && m_glesMinorVersion == 1) {
1781 return s_glVersionGles31.c_str();
1782 } else {
1783 return s_glVersion.c_str();
1784 }
1785 }
1786 }
1787
getGlobalLock()1788 void GLEScontext::getGlobalLock() {
1789 s_lock.lock();
1790 }
1791
releaseGlobalLock()1792 void GLEScontext::releaseGlobalLock() {
1793 s_lock.unlock();
1794 }
1795
initCapsLocked(const GLubyte * extensionString,bool nativeTextureDecompressionEnabled,GLSupport & glSupport)1796 void GLEScontext::initCapsLocked(const GLubyte * extensionString, bool nativeTextureDecompressionEnabled, GLSupport& glSupport)
1797 {
1798 const char* cstring = (const char*)extensionString;
1799
1800 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &glSupport.maxVertexAttribs);
1801
1802 if (glSupport.maxVertexAttribs > kMaxVertexAttributes) {
1803 glSupport.maxVertexAttribs = kMaxVertexAttributes;
1804 }
1805
1806 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES, &glSupport.maxClipPlane);
1807 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS, &glSupport.maxLights);
1808 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glSupport.maxTexSize);
1809 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glSupport.maxTexUnits);
1810 // Core profile lacks a fixed-function pipeline with texture units,
1811 // but we still want glDrawTexOES to work in core profile.
1812 // So, set it to 8.
1813 if ((::isCoreProfile() || isGles2Gles()) && !glSupport.maxTexUnits) {
1814 glSupport.maxTexUnits = 8;
1815 }
1816 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &glSupport.maxTexImageUnits);
1817 s_glDispatch.glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
1818 &glSupport.maxCombinedTexImageUnits);
1819 s_glDispatch.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1820 &glSupport.maxTransformFeedbackSeparateAttribs);
1821 s_glDispatch.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &glSupport.maxUniformBufferBindings);
1822 s_glDispatch.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,
1823 &glSupport.maxAtomicCounterBufferBindings);
1824 s_glDispatch.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
1825 &glSupport.maxShaderStorageBufferBindings);
1826 s_glDispatch.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &glSupport.maxDrawBuffers);
1827 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &glSupport.maxVertexAttribBindings);
1828
1829 // Compressed texture format query
1830 if (nativeTextureDecompressionEnabled) {
1831 bool hasEtc2Support = false;
1832 bool hasAstcSupport = false;
1833 int numCompressedFormats = 0;
1834 s_glDispatch.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedFormats);
1835 if (numCompressedFormats > 0) {
1836 int numEtc2Formats = 0;
1837 int numAstcFormats = 0;
1838 int numEtc2FormatsSupported = 0;
1839 int numAstcFormatsSupported = 0;
1840
1841 std::map<GLint, bool> found;
1842 forEachEtc2Format([&numEtc2Formats, &found](GLint format) { ++numEtc2Formats; found[format] = false;});
1843 forEachAstcFormat([&numAstcFormats, &found](GLint format) { ++numAstcFormats; found[format] = false;});
1844
1845 std::vector<GLint> formats(numCompressedFormats);
1846 s_glDispatch.glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats.data());
1847
1848 for (int i = 0; i < numCompressedFormats; ++i) {
1849 GLint format = formats[i];
1850 if (isEtc2Format(format)) {
1851 ++numEtc2FormatsSupported;
1852 found[format] = true;
1853 } else if (isAstcFormat(format)) {
1854 ++numAstcFormatsSupported;
1855 found[format] = true;
1856 }
1857 }
1858
1859 if (numEtc2Formats == numEtc2FormatsSupported) {
1860 hasEtc2Support = true; // Supports ETC2 underneath
1861 } else {
1862 // It is unusual to support only some. Record what happened.
1863 ERR("Not supporting etc2: %d vs %d",
1864 numEtc2FormatsSupported, numEtc2Formats);
1865 for (auto it : found) {
1866 if (!it.second) {
1867 ERR("Not found: 0x%x", it.first);
1868 }
1869 }
1870 }
1871
1872 if (numAstcFormats == numAstcFormatsSupported) {
1873 hasAstcSupport = true; // Supports ASTC underneath
1874 } else {
1875 // It is unusual to support only some. Record what happened.
1876 ERR("Not supporting astc: %d vs %d",
1877 numAstcFormatsSupported, numAstcFormats);
1878 for (auto it : found) {
1879 if (!it.second) {
1880 ERR("Not found: 0x%x", it.first);
1881 }
1882 }
1883 }
1884 }
1885 glSupport.hasEtc2Support = hasEtc2Support;
1886 glSupport.hasAstcSupport = hasAstcSupport;
1887 }
1888
1889 // Clear GL error in case these enums not supported.
1890 s_glDispatch.glGetError();
1891
1892 const GLubyte* glslVersion = s_glDispatch.glGetString(GL_SHADING_LANGUAGE_VERSION);
1893 glSupport.glslVersion = Version((const char*)(glslVersion));
1894 const GLubyte* glVersion = s_glDispatch.glGetString(GL_VERSION);
1895
1896 // fprintf(stderr, "%s: vendor renderer version [%s] [%s] [%s]\n", __func__,
1897 // s_glDispatch.glGetString(GL_VENDOR),
1898 // s_glDispatch.glGetString(GL_RENDERER),
1899 // s_glDispatch.glGetString(GL_VERSION));
1900
1901 if (strstr(cstring,"GL_EXT_bgra ")!=NULL ||
1902 (isGles2Gles() && strstr(cstring, "GL_EXT_texture_format_BGRA8888")) ||
1903 (!isGles2Gles() && !(Version((const char*)glVersion) < Version("1.2"))))
1904 glSupport.GL_EXT_TEXTURE_FORMAT_BGRA8888 = true;
1905
1906 if (::isCoreProfile() ||
1907 strstr(cstring,"GL_EXT_framebuffer_object ")!=NULL)
1908 glSupport.GL_EXT_FRAMEBUFFER_OBJECT = true;
1909
1910 if (strstr(cstring,"GL_ARB_vertex_blend ")!=NULL) glSupport.GL_ARB_VERTEX_BLEND = true;
1911
1912 if (strstr(cstring,"GL_ARB_matrix_palette ")!=NULL) glSupport.GL_ARB_MATRIX_PALETTE = true;
1913
1914 if (strstr(cstring,"GL_EXT_packed_depth_stencil ")!=NULL ||
1915 strstr(cstring,"GL_OES_packed_depth_stencil ")!=NULL)
1916 glSupport.GL_EXT_PACKED_DEPTH_STENCIL = true;
1917
1918 if (strstr(cstring,"GL_OES_read_format ")!=NULL) glSupport.GL_OES_READ_FORMAT = true;
1919
1920 if (strstr(cstring,"GL_ARB_half_float_pixel ")!=NULL ||
1921 strstr(cstring,"GL_OES_texture_half_float ")!=NULL)
1922 glSupport.GL_ARB_HALF_FLOAT_PIXEL = true;
1923
1924 if (strstr(cstring,"GL_NV_half_float ")!=NULL) glSupport.GL_NV_HALF_FLOAT = true;
1925
1926 if (strstr(cstring,"GL_ARB_half_float_vertex ")!=NULL ||
1927 strstr(cstring,"GL_OES_vertex_half_float ")!=NULL)
1928 glSupport.GL_ARB_HALF_FLOAT_VERTEX = true;
1929
1930 if (strstr(cstring,"GL_SGIS_generate_mipmap ")!=NULL)
1931 glSupport.GL_SGIS_GENERATE_MIPMAP = true;
1932
1933 if (strstr(cstring,"GL_ARB_ES2_compatibility ")!=NULL
1934 || isGles2Gles())
1935 glSupport.GL_ARB_ES2_COMPATIBILITY = true;
1936
1937 if (strstr(cstring,"GL_OES_standard_derivatives ")!=NULL)
1938 glSupport.GL_OES_STANDARD_DERIVATIVES = true;
1939
1940 if (::isCoreProfile() ||
1941 strstr(cstring,"GL_ARB_texture_non_power_of_two")!=NULL ||
1942 strstr(cstring,"GL_OES_texture_npot")!=NULL)
1943 glSupport.GL_OES_TEXTURE_NPOT = true;
1944
1945 if (::isCoreProfile() ||
1946 strstr(cstring,"GL_ARB_color_buffer_float")!=NULL ||
1947 strstr(cstring,"GL_EXT_color_buffer_float")!=NULL)
1948 glSupport.ext_GL_EXT_color_buffer_float = true;
1949
1950 if (::isCoreProfile() ||
1951 strstr(cstring,"GL_EXT_color_buffer_half_float")!=NULL)
1952 glSupport.ext_GL_EXT_color_buffer_half_float = true;
1953
1954 if (strstr(cstring,"GL_OVR_multiview2")!=NULL) {
1955 glSupport.ext_GL_OVR_multiview2 = true;
1956 }
1957
1958 if (strstr(cstring,"GL_EXT_multiview_texture_multisample")!=NULL) {
1959 glSupport.ext_GL_EXT_multiview_texture_multisample = true;
1960 }
1961
1962 // b/203446380
1963 // Does not really work on hardware GPUs
1964 if (strstr(cstring,"GL_EXT_shader_framebuffer_fetch")!=NULL
1965 && isGles2Gles()) {
1966 glSupport.ext_GL_EXT_shader_framebuffer_fetch = true;
1967 }
1968
1969 if (!(Version((const char*)glVersion) < Version("3.0")) || strstr(cstring,"GL_OES_rgb8_rgba8")!=NULL)
1970 glSupport.GL_OES_RGB8_RGBA8 = true;
1971
1972 if (strstr(cstring, "GL_EXT_memory_object") != NULL) {
1973 glSupport.ext_GL_EXT_memory_object = true;
1974 }
1975
1976 if (strstr(cstring, "GL_EXT_semaphore") != NULL) {
1977 glSupport.ext_GL_EXT_semaphore = true;
1978 }
1979
1980 if (strstr(cstring, "GL_EXT_texture_buffer") != NULL) {
1981 glSupport.ext_GL_EXT_texture_buffer = true;
1982 }
1983
1984 if (strstr(cstring, "GL_OES_texture_buffer") != NULL) {
1985 glSupport.ext_GL_OES_texture_buffer = true;
1986 }
1987
1988 if (strstr(cstring, "GL_EXT_draw_buffers_indexed") != NULL) {
1989 glSupport.ext_GL_EXT_draw_buffers_indexed = true;
1990 }
1991
1992 if (strstr(cstring, "GL_EXT_clip_cull_distance") != NULL) {
1993 glSupport.ext_GL_EXT_clip_cull_distance = true;
1994 }
1995
1996 // ASTC
1997 if (strstr(cstring, "GL_KHR_texture_compression_astc_ldr") != NULL) {
1998 glSupport.ext_GL_KHR_texture_compression_astc_ldr = true;
1999 }
2000
2001 // BPTC extension detection
2002 if (strstr(cstring, "GL_EXT_texture_compression_bptc") != NULL) {
2003 glSupport.hasBptcSupport = true;
2004 }
2005
2006 // S3TC extension detection
2007 if (strstr(cstring, "GL_EXT_texture_compression_s3tc") != NULL) {
2008 glSupport.hasS3tcSupport = true;
2009 }
2010
2011 if (strstr(cstring, "GL_EXT_texture_compression_rgtc") != NULL) {
2012 glSupport.hasRgtcSupport = true;
2013 }
2014 }
2015
buildStrings(int major,int minor,const char * baseVendor,const char * baseRenderer,const char * baseVersion,const char * version)2016 void GLEScontext::buildStrings(int major, int minor, const char* baseVendor,
2017 const char* baseRenderer, const char* baseVersion, const char* version)
2018 {
2019 static const char VENDOR[] = {"Google ("};
2020 static const char RENDERER[] = {"Android Emulator OpenGL ES Translator ("};
2021 const size_t VENDOR_LEN = sizeof(VENDOR) - 1;
2022 const size_t RENDERER_LEN = sizeof(RENDERER) - 1;
2023
2024 // Sanitize the strings as some OpenGL implementations return NULL
2025 // when asked the basic questions (this happened at least once on a client
2026 // machine)
2027 if (!baseVendor) {
2028 baseVendor = "N/A";
2029 }
2030 if (!baseRenderer) {
2031 baseRenderer = "N/A";
2032 }
2033 if (!baseVersion) {
2034 baseVersion = "N/A";
2035 }
2036 if (!version) {
2037 version = "N/A";
2038 }
2039
2040 bool isES31 = major == 3 && minor == 1;
2041 bool isES11 = major == 1;
2042 std::string& vendorString = isES11 ? s_glVendorGles1 : (isES31? s_glVendorGles31 : s_glVendor);
2043 std::string& rendererString = isES11 ? s_glRendererGles1 : (isES31? s_glRendererGles31 : s_glRenderer);
2044 std::string& versionString =
2045 isES11 ? s_glVersionGles1 : (isES31 ? s_glVersionGles31 : s_glVersion);
2046
2047 size_t baseVendorLen = strlen(baseVendor);
2048 vendorString.clear();
2049 vendorString.reserve(baseVendorLen + VENDOR_LEN + 1);
2050 vendorString.append(VENDOR, VENDOR_LEN);
2051 vendorString.append(baseVendor, baseVendorLen);
2052 vendorString.append(")", 1);
2053
2054 size_t baseRendererLen = strlen(baseRenderer);
2055 rendererString.clear();
2056 rendererString.reserve(baseRendererLen + RENDERER_LEN + 1);
2057 rendererString.append(RENDERER, RENDERER_LEN);
2058 rendererString.append(baseRenderer, baseRendererLen);
2059 rendererString.append(")", 1);
2060
2061 size_t baseVersionLen = strlen(baseVersion);
2062 size_t versionLen = strlen(version);
2063 versionString.clear();
2064 versionString.reserve(baseVersionLen + versionLen + 3);
2065 versionString.append(version, versionLen);
2066 versionString.append(" (", 2);
2067 versionString.append(baseVersion, baseVersionLen);
2068 versionString.append(")", 1);
2069 }
2070
isTextureUnitEnabled(GLenum unit)2071 bool GLEScontext::isTextureUnitEnabled(GLenum unit) {
2072 for (int i=0;i<NUM_TEXTURE_TARGETS;++i) {
2073 if (m_texState[unit-GL_TEXTURE0][i].enabled)
2074 return true;
2075 }
2076 return false;
2077 }
2078
glGetBooleanv(GLenum pname,GLboolean * params)2079 bool GLEScontext::glGetBooleanv(GLenum pname, GLboolean *params)
2080 {
2081 GLint iParam;
2082
2083 if(glGetIntegerv(pname, &iParam))
2084 {
2085 *params = (iParam != 0);
2086 return true;
2087 }
2088
2089 return false;
2090 }
2091
glGetFixedv(GLenum pname,GLfixed * params)2092 bool GLEScontext::glGetFixedv(GLenum pname, GLfixed *params)
2093 {
2094 bool result = false;
2095 GLint numParams = 1;
2096
2097 GLint* iParams = new GLint[numParams];
2098 if (numParams>0 && glGetIntegerv(pname,iParams)) {
2099 while(numParams >= 0)
2100 {
2101 params[numParams] = I2X(iParams[numParams]);
2102 numParams--;
2103 }
2104 result = true;
2105 }
2106 delete [] iParams;
2107
2108 return result;
2109 }
2110
glGetFloatv(GLenum pname,GLfloat * params)2111 bool GLEScontext::glGetFloatv(GLenum pname, GLfloat *params)
2112 {
2113 bool result = false;
2114 GLint numParams = 1;
2115
2116 GLint* iParams = new GLint[numParams];
2117 if (numParams>0 && glGetIntegerv(pname,iParams)) {
2118 while(numParams >= 0)
2119 {
2120 params[numParams] = (GLfloat)iParams[numParams];
2121 numParams--;
2122 }
2123 result = true;
2124 }
2125 delete [] iParams;
2126
2127 return result;
2128 }
2129
glGetIntegerv(GLenum pname,GLint * params)2130 bool GLEScontext::glGetIntegerv(GLenum pname, GLint *params)
2131 {
2132 switch(pname)
2133 {
2134 case GL_ARRAY_BUFFER_BINDING:
2135 *params = m_arrayBuffer;
2136 break;
2137
2138 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2139 *params = m_currVaoState.iboId();
2140 break;
2141
2142 case GL_TEXTURE_BINDING_CUBE_MAP:
2143 *params = m_texState[m_activeTexture][TEXTURE_CUBE_MAP].texture;
2144 break;
2145
2146 case GL_TEXTURE_BINDING_2D:
2147 *params = m_texState[m_activeTexture][TEXTURE_2D].texture;
2148 break;
2149
2150 case GL_ACTIVE_TEXTURE:
2151 *params = m_activeTexture+GL_TEXTURE0;
2152 break;
2153
2154 case GL_MAX_TEXTURE_SIZE:
2155 *params = getMaxTexSize();
2156 break;
2157 default:
2158 return false;
2159 }
2160
2161 return true;
2162 }
2163
GLTextureTargetToLocal(GLenum target)2164 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) {
2165 TextureTarget value=TEXTURE_2D;
2166 switch (target) {
2167 case GL_TEXTURE_CUBE_MAP:
2168 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2169 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2170 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2171 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2172 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2173 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2174 value = TEXTURE_CUBE_MAP;
2175 break;
2176 case GL_TEXTURE_2D:
2177 value = TEXTURE_2D;
2178 break;
2179 case GL_TEXTURE_2D_ARRAY:
2180 value = TEXTURE_2D_ARRAY;
2181 break;
2182 case GL_TEXTURE_3D:
2183 value = TEXTURE_3D;
2184 break;
2185 case GL_TEXTURE_2D_MULTISAMPLE:
2186 value = TEXTURE_2D_MULTISAMPLE;
2187 break;
2188 case GL_TEXTURE_BUFFER:
2189 value = TEXTURE_BUFFER;
2190 break;
2191 }
2192 return value;
2193 }
2194
getBindedTexture(GLenum target)2195 unsigned int GLEScontext::getBindedTexture(GLenum target) {
2196 TextureTarget pos = GLTextureTargetToLocal(target);
2197 return m_texState[m_activeTexture][pos].texture;
2198 }
2199
getBindedTexture(GLenum unit,GLenum target)2200 unsigned int GLEScontext::getBindedTexture(GLenum unit, GLenum target) {
2201 TextureTarget pos = GLTextureTargetToLocal(target);
2202 return m_texState[unit-GL_TEXTURE0][pos].texture;
2203 }
2204
setBindedTexture(GLenum target,unsigned int tex)2205 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) {
2206 TextureTarget pos = GLTextureTargetToLocal(target);
2207 m_texState[m_activeTexture][pos].texture = tex;
2208 }
2209
setTextureEnabled(GLenum target,GLenum enable)2210 void GLEScontext::setTextureEnabled(GLenum target, GLenum enable) {
2211 TextureTarget pos = GLTextureTargetToLocal(target);
2212 m_texState[m_activeTexture][pos].enabled = enable;
2213 }
2214
2215 #define INTERNAL_NAME(x) (x +0x100000000ll);
2216
getDefaultTextureName(GLenum target)2217 ObjectLocalName GLEScontext::getDefaultTextureName(GLenum target) {
2218 ObjectLocalName name = 0;
2219 switch (GLTextureTargetToLocal(target)) {
2220 case TEXTURE_2D:
2221 name = INTERNAL_NAME(0);
2222 break;
2223 case TEXTURE_CUBE_MAP:
2224 name = INTERNAL_NAME(1);
2225 break;
2226 case TEXTURE_2D_ARRAY:
2227 name = INTERNAL_NAME(2);
2228 break;
2229 case TEXTURE_3D:
2230 name = INTERNAL_NAME(3);
2231 break;
2232 case TEXTURE_2D_MULTISAMPLE:
2233 name = INTERNAL_NAME(4);
2234 break;
2235 case TEXTURE_BUFFER:
2236 name = INTERNAL_NAME(5);
2237 break;
2238 default:
2239 name = 0;
2240 break;
2241 }
2242 return name;
2243 }
2244
getTextureLocalName(GLenum target,unsigned int tex)2245 ObjectLocalName GLEScontext::getTextureLocalName(GLenum target,
2246 unsigned int tex) {
2247 return (tex!=0? tex : getDefaultTextureName(target));
2248 }
2249
drawValidate(void)2250 void GLEScontext::drawValidate(void)
2251 {
2252 if(m_drawFramebuffer == 0)
2253 return;
2254
2255 auto fbObj = getFBOData(m_drawFramebuffer);
2256 if (!fbObj)
2257 return;
2258
2259 fbObj->validate(this);
2260 }
2261
initEmulatedEGLSurface(GLint width,GLint height,GLint colorFormat,GLint depthstencilFormat,GLint multisamples,GLuint rboColor,GLuint rboDepth)2262 void GLEScontext::initEmulatedEGLSurface(GLint width, GLint height,
2263 GLint colorFormat, GLint depthstencilFormat, GLint multisamples,
2264 GLuint rboColor, GLuint rboDepth) {
2265 dispatcher().glBindRenderbuffer(GL_RENDERBUFFER, rboColor);
2266 if (multisamples) {
2267 dispatcher().glRenderbufferStorageMultisample(GL_RENDERBUFFER, multisamples, colorFormat, width, height);
2268 GLint err = dispatcher().glGetError();
2269 if (err != GL_NO_ERROR) {
2270 ERR("error setting up multisampled RBO! 0x%x", err);
2271 }
2272 } else {
2273 dispatcher().glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
2274 }
2275
2276 dispatcher().glBindRenderbuffer(GL_RENDERBUFFER, rboDepth);
2277 if (multisamples) {
2278 dispatcher().glRenderbufferStorageMultisample(GL_RENDERBUFFER, multisamples, depthstencilFormat, width, height);
2279 GLint err = dispatcher().glGetError();
2280 if (err != GL_NO_ERROR) {
2281 ERR("error setting up multisampled RBO! 0x%x", err);
2282 }
2283 } else {
2284 dispatcher().glRenderbufferStorage(GL_RENDERBUFFER, depthstencilFormat, width, height);
2285 }
2286 }
2287
initDefaultFBO(GLint width,GLint height,GLint colorFormat,GLint depthstencilFormat,GLint multisamples,GLuint * eglSurfaceRBColorId,GLuint * eglSurfaceRBDepthId,GLuint readWidth,GLint readHeight,GLint readColorFormat,GLint readDepthStencilFormat,GLint readMultisamples,GLuint * eglReadSurfaceRBColorId,GLuint * eglReadSurfaceRBDepthId)2288 void GLEScontext::initDefaultFBO(
2289 GLint width, GLint height, GLint colorFormat, GLint depthstencilFormat, GLint multisamples,
2290 GLuint* eglSurfaceRBColorId, GLuint* eglSurfaceRBDepthId,
2291 GLuint readWidth, GLint readHeight, GLint readColorFormat, GLint readDepthStencilFormat, GLint readMultisamples,
2292 GLuint* eglReadSurfaceRBColorId, GLuint* eglReadSurfaceRBDepthId) {
2293 bool needUpdateDefaultFbo = false;
2294 if (!m_defaultFBO) {
2295 dispatcher().glGenFramebuffers(1, &m_defaultFBO);
2296 m_defaultReadFBO = m_defaultFBO;
2297 needUpdateDefaultFbo = true;
2298 }
2299
2300 bool needReallocateRbo = false;
2301 bool separateReadRbo = false;
2302 bool needReallocateReadRbo = false;
2303
2304 separateReadRbo =
2305 eglReadSurfaceRBColorId !=
2306 eglSurfaceRBColorId;
2307
2308 if (separateReadRbo && (m_defaultReadFBO == m_defaultFBO)) {
2309 dispatcher().glGenFramebuffers(1, &m_defaultReadFBO);
2310 }
2311
2312 if (!(*eglSurfaceRBColorId)) {
2313 dispatcher().glGenRenderbuffers(1, eglSurfaceRBColorId);
2314 dispatcher().glGenRenderbuffers(1, eglSurfaceRBDepthId);
2315 needReallocateRbo = true;
2316 }
2317
2318 if (!(*eglReadSurfaceRBColorId) && separateReadRbo) {
2319 dispatcher().glGenRenderbuffers(1, eglReadSurfaceRBColorId);
2320 dispatcher().glGenRenderbuffers(1, eglReadSurfaceRBDepthId);
2321 needReallocateReadRbo = true;
2322 }
2323
2324 m_defaultFBOColorFormat = colorFormat;
2325 m_defaultFBOWidth = width;
2326 m_defaultFBOHeight = height;
2327 m_defaultFBOSamples = multisamples;
2328
2329 GLint prevRbo;
2330 dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRbo);
2331
2332 // OS X in legacy opengl mode does not actually support GL_RGB565 as a renderbuffer.
2333 // Just replace it with GL_RGB8 for now.
2334 // TODO: Re-enable GL_RGB565 for OS X when we move to core profile.
2335 #ifdef __APPLE__
2336 if (colorFormat == GL_RGB565)
2337 colorFormat = GL_RGB8;
2338 if (readColorFormat == GL_RGB565)
2339 readColorFormat = GL_RGB8;
2340 #endif
2341
2342 if (needReallocateRbo) {
2343 initEmulatedEGLSurface(width, height, colorFormat, depthstencilFormat, multisamples,
2344 *eglSurfaceRBColorId, *eglSurfaceRBDepthId);
2345 needUpdateDefaultFbo = true;
2346 }
2347
2348 if (needReallocateReadRbo) {
2349 initEmulatedEGLSurface(readWidth, readHeight, readColorFormat, readDepthStencilFormat, readMultisamples,
2350 *eglReadSurfaceRBColorId, *eglReadSurfaceRBDepthId);
2351 needUpdateDefaultFbo = true;
2352 }
2353
2354 needUpdateDefaultFbo |=
2355 m_defaultFboRBColor != *eglSurfaceRBColorId || m_defaultFboRBDepth != *eglSurfaceRBDepthId;
2356 needUpdateDefaultFbo |=
2357 separateReadRbo && (m_defaultReadFboRBColor != *eglReadSurfaceRBColorId ||
2358 m_defaultReadFboRBDepth != *eglReadSurfaceRBDepthId);
2359
2360 if (!needUpdateDefaultFbo) {
2361 return;
2362 }
2363 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO);
2364
2365 dispatcher().glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *eglSurfaceRBColorId);
2366 dispatcher().glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *eglSurfaceRBDepthId);
2367 dispatcher().glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *eglSurfaceRBDepthId);
2368
2369 m_defaultFboRBColor = *eglSurfaceRBColorId;
2370 m_defaultFboRBDepth = *eglSurfaceRBDepthId;
2371
2372 if (m_defaultFBODrawBuffer != GL_COLOR_ATTACHMENT0) {
2373 dispatcher().glDrawBuffers(1, &m_defaultFBODrawBuffer);
2374 }
2375 if (m_defaultFBOReadBuffer != GL_COLOR_ATTACHMENT0) {
2376 dispatcher().glReadBuffer(m_defaultFBOReadBuffer);
2377 }
2378
2379 if (separateReadRbo) {
2380 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO);
2381 dispatcher().glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *eglReadSurfaceRBColorId);
2382 dispatcher().glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *eglReadSurfaceRBDepthId);
2383 dispatcher().glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *eglReadSurfaceRBDepthId);
2384 m_defaultReadFboRBColor = *eglReadSurfaceRBColorId;
2385 m_defaultReadFboRBDepth = *eglReadSurfaceRBDepthId;
2386 }
2387
2388 dispatcher().glBindRenderbuffer(GL_RENDERBUFFER, prevRbo);
2389 GLuint prevDrawFBOBinding = getFramebufferBinding(GL_FRAMEBUFFER);
2390 GLuint prevReadFBOBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
2391
2392 if (prevDrawFBOBinding)
2393 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, getFBOGlobalName(prevDrawFBOBinding));
2394 if (prevReadFBOBinding)
2395 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBOGlobalName(prevReadFBOBinding));
2396
2397 // We might be initializing a surfaceless context underneath
2398 // where the viewport is initialized to 0x0 width and height.
2399 // Set to our wanted pbuffer dimensions if this is the first time
2400 // the viewport has been set.
2401 if (!m_isViewport) {
2402 setViewport(0, 0, width, height);
2403 dispatcher().glViewport(0, 0, width, height);
2404 }
2405 // same for the scissor
2406 if (!m_isScissor) {
2407 setScissor(0, 0, width, height);
2408 dispatcher().glScissor(0, 0, width, height);
2409 }
2410 }
2411
2412
prepareCoreProfileEmulatedTexture(TextureData * texData,bool is3d,GLenum target,GLenum format,GLenum type,GLint * internalformat_out,GLenum * format_out)2413 void GLEScontext::prepareCoreProfileEmulatedTexture(TextureData* texData, bool is3d, GLenum target,
2414 GLenum format, GLenum type,
2415 GLint* internalformat_out, GLenum* format_out) {
2416 if (format != GL_ALPHA &&
2417 format != GL_LUMINANCE &&
2418 format != GL_LUMINANCE_ALPHA) {
2419 return;
2420 }
2421
2422 if (isCubeMapFaceTarget(target)) {
2423 target = is3d ? GL_TEXTURE_CUBE_MAP_ARRAY_EXT : GL_TEXTURE_CUBE_MAP;
2424 }
2425
2426 // Set up the swizzle from the underlying supported
2427 // host format to the emulated format.
2428 // Make sure to re-apply any user-specified custom swizlz
2429 TextureSwizzle userSwz; // initialized to identity map
2430
2431 if (texData) {
2432 userSwz.toRed = texData->getSwizzle(GL_TEXTURE_SWIZZLE_R);
2433 userSwz.toGreen = texData->getSwizzle(GL_TEXTURE_SWIZZLE_G);
2434 userSwz.toBlue = texData->getSwizzle(GL_TEXTURE_SWIZZLE_B);
2435 userSwz.toAlpha = texData->getSwizzle(GL_TEXTURE_SWIZZLE_A);
2436 }
2437
2438 TextureSwizzle swz =
2439 concatSwizzles(getSwizzleForEmulatedFormat(format),
2440 userSwz);
2441
2442 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, swz.toRed);
2443 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, swz.toGreen);
2444 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, swz.toBlue);
2445 dispatcher().glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, swz.toAlpha);
2446
2447 // Change the format/internalformat communicated to GL.
2448 GLenum emulatedFormat =
2449 getCoreProfileEmulatedFormat(format);
2450 GLint emulatedInternalFormat =
2451 getCoreProfileEmulatedInternalFormat(format, type);
2452
2453 if (format_out) *format_out = emulatedFormat;
2454 if (internalformat_out) *internalformat_out = emulatedInternalFormat;
2455 }
2456
isFBO(ObjectLocalName p_localName)2457 bool GLEScontext::isFBO(ObjectLocalName p_localName) {
2458 return m_fboNameSpace->isObject(p_localName);
2459 }
2460
genFBOName(ObjectLocalName p_localName,bool genLocal)2461 ObjectLocalName GLEScontext::genFBOName(ObjectLocalName p_localName,
2462 bool genLocal) {
2463 return m_fboNameSpace->genName(GenNameInfo(NamedObjectType::FRAMEBUFFER),
2464 p_localName, genLocal);
2465 }
2466
setFBOData(ObjectLocalName p_localName,ObjectDataPtr data)2467 void GLEScontext::setFBOData(ObjectLocalName p_localName, ObjectDataPtr data) {
2468 m_fboNameSpace->setObjectData(p_localName, data);
2469 }
2470
deleteFBO(ObjectLocalName p_localName)2471 void GLEScontext::deleteFBO(ObjectLocalName p_localName) {
2472 m_fboNameSpace->deleteName(p_localName);
2473 }
2474
getFBOData(ObjectLocalName p_localName) const2475 FramebufferData* GLEScontext::getFBOData(ObjectLocalName p_localName) const {
2476 return (FramebufferData*)getFBODataPtr(p_localName).get();
2477 }
2478
getFBODataPtr(ObjectLocalName p_localName) const2479 ObjectDataPtr GLEScontext::getFBODataPtr(ObjectLocalName p_localName) const {
2480 return m_fboNameSpace->getObjectDataPtr(p_localName);
2481 }
2482
getFBOGlobalName(ObjectLocalName p_localName) const2483 unsigned int GLEScontext::getFBOGlobalName(ObjectLocalName p_localName) const {
2484 return m_fboNameSpace->getGlobalName(p_localName);
2485 }
2486
getFBOLocalName(unsigned int p_globalName) const2487 ObjectLocalName GLEScontext::getFBOLocalName(unsigned int p_globalName) const {
2488 return m_fboNameSpace->getLocalName(p_globalName);
2489 }
2490
queryCurrFboBits(ObjectLocalName localFboName,GLenum pname)2491 int GLEScontext::queryCurrFboBits(ObjectLocalName localFboName, GLenum pname) {
2492 GLint colorInternalFormat = 0;
2493 GLint depthInternalFormat = 0;
2494 GLint stencilInternalFormat = 0;
2495 bool combinedDepthStencil = false;
2496
2497 if (!localFboName) {
2498 colorInternalFormat = m_defaultFBOColorFormat;
2499 // FBO 0 defaulting to d24s8
2500 depthInternalFormat =
2501 m_defaultFBODepthFormat ? m_defaultFBODepthFormat : GL_DEPTH24_STENCIL8;
2502 stencilInternalFormat =
2503 m_defaultFBOStencilFormat ? m_defaultFBOStencilFormat : GL_DEPTH24_STENCIL8;
2504 } else {
2505 FramebufferData* fbData = getFBOData(localFboName);
2506
2507 std::vector<GLenum> colorAttachments(getCaps()->maxDrawBuffers);
2508 std::iota(colorAttachments.begin(), colorAttachments.end(), GL_COLOR_ATTACHMENT0);
2509
2510 bool hasColorAttachment = false;
2511 for (auto attachment : colorAttachments) {
2512 GLint internalFormat =
2513 fbData->getAttachmentInternalFormat(this, attachment);
2514
2515 // Only defined if all used color attachments are the same
2516 // internal format.
2517 if (internalFormat) {
2518 if (hasColorAttachment &&
2519 colorInternalFormat != internalFormat) {
2520 colorInternalFormat = 0;
2521 break;
2522 }
2523 colorInternalFormat = internalFormat;
2524 hasColorAttachment = true;
2525 }
2526 }
2527
2528 GLint depthStencilFormat =
2529 fbData->getAttachmentInternalFormat(this, GL_DEPTH_STENCIL_ATTACHMENT);
2530
2531 if (depthStencilFormat) {
2532 combinedDepthStencil = true;
2533 depthInternalFormat = depthStencilFormat;
2534 stencilInternalFormat = depthStencilFormat;
2535 }
2536
2537 if (!combinedDepthStencil) {
2538 depthInternalFormat =
2539 fbData->getAttachmentInternalFormat(this, GL_DEPTH_ATTACHMENT);
2540 stencilInternalFormat =
2541 fbData->getAttachmentInternalFormat(this, GL_STENCIL_ATTACHMENT);
2542 }
2543 }
2544
2545 FramebufferChannelBits res =
2546 glFormatToChannelBits(colorInternalFormat,
2547 depthInternalFormat,
2548 stencilInternalFormat);
2549
2550 switch (pname) {
2551 case GL_RED_BITS:
2552 return res.red;
2553 case GL_GREEN_BITS:
2554 return res.green;
2555 case GL_BLUE_BITS:
2556 return res.blue;
2557 case GL_ALPHA_BITS:
2558 return res.alpha;
2559 case GL_DEPTH_BITS:
2560 return res.depth;
2561 case GL_STENCIL_BITS:
2562 return res.stencil;
2563 }
2564
2565 return 0;
2566 }
2567
2568 static const char kTexImageEmulationVShaderSrc[] = R"(
2569 precision highp float;
2570 out vec2 v_texcoord;
2571 void main() {
2572 const vec2 quad_pos[6] = vec2[6](
2573 vec2(0.0, 0.0),
2574 vec2(0.0, 1.0),
2575 vec2(1.0, 0.0),
2576 vec2(0.0, 1.0),
2577 vec2(1.0, 0.0),
2578 vec2(1.0, 1.0));
2579
2580 gl_Position = vec4((quad_pos[gl_VertexID] * 2.0) - 1.0, 0.0, 1.0);
2581 v_texcoord = quad_pos[gl_VertexID];
2582 })";
2583
2584 static const char kTexImageEmulationVShaderSrcFlipped[] = R"(
2585 precision highp float;
2586 layout (location = 0) in vec2 a_pos;
2587 out vec2 v_texcoord;
2588 void main() {
2589 gl_Position = vec4((a_pos.xy) * 2.0 - 1.0, 0.0, 1.0);
2590 v_texcoord = a_pos;
2591 v_texcoord.y = 1.0 - v_texcoord.y;
2592 })";
2593
2594 static const char kTexImageEmulationFShaderSrc[] = R"(
2595 precision highp float;
2596 uniform sampler2D source_tex;
2597 in vec2 v_texcoord;
2598 out vec4 color;
2599 void main() {
2600 color = texture(source_tex, v_texcoord);
2601 })";
2602
initTexImageEmulation()2603 void GLEScontext::initTexImageEmulation() {
2604 if (m_textureEmulationProg) return;
2605
2606 auto& gl = dispatcher();
2607
2608 std::string vshaderSrc = isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n";
2609 vshaderSrc += kTexImageEmulationVShaderSrc;
2610 std::string fshaderSrc = isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n";
2611 fshaderSrc += kTexImageEmulationFShaderSrc;
2612
2613 GLuint vshader =
2614 compileAndValidateCoreShader(GL_VERTEX_SHADER,
2615 vshaderSrc.c_str());
2616 GLuint fshader =
2617 compileAndValidateCoreShader(GL_FRAGMENT_SHADER,
2618 fshaderSrc.c_str());
2619 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader);
2620 m_textureEmulationSamplerLoc =
2621 gl.glGetUniformLocation(m_textureEmulationProg, "source_tex");
2622
2623 gl.glGenFramebuffers(1, &m_textureEmulationFBO);
2624 gl.glGenTextures(2, m_textureEmulationTextures);
2625 gl.glGenVertexArrays(1, &m_textureEmulationVAO);
2626 }
2627
copyTexImageWithEmulation(TextureData * texData,bool isSubImage,GLenum target,GLint level,GLenum internalformat,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)2628 void GLEScontext::copyTexImageWithEmulation(
2629 TextureData* texData,
2630 bool isSubImage,
2631 GLenum target,
2632 GLint level,
2633 GLenum internalformat,
2634 GLint xoffset, GLint yoffset,
2635 GLint x, GLint y,
2636 GLsizei width, GLsizei height,
2637 GLint border) {
2638
2639 // Create objects used for emulation if they don't exist already.
2640 initTexImageEmulation();
2641 auto& gl = dispatcher();
2642
2643 // Save all affected state.
2644 ScopedGLState state;
2645 state.pushForCoreProfileTextureEmulation();
2646
2647 // render to an intermediate texture with the same format:
2648 // 1. Get the format
2649 FramebufferData* fbData =
2650 getFBOData(getFramebufferBinding(GL_READ_FRAMEBUFFER));
2651 GLint readFbInternalFormat =
2652 fbData ? fbData->getAttachmentInternalFormat(this, GL_COLOR_ATTACHMENT0) :
2653 m_defaultFBOColorFormat;
2654
2655 // 2. Create the texture for textures[0] with this format, and initialize
2656 // it to the current FBO read buffer.
2657 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]);
2658 gl.glCopyTexImage2D(GL_TEXTURE_2D, 0, readFbInternalFormat,
2659 x, y, width, height, 0);
2660
2661 // 3. Set swizzle of textures[0] so they are read in the right way
2662 // when drawing to textures[1].
2663 TextureSwizzle swz = getInverseSwizzleForEmulatedFormat(texData->format);
2664 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, swz.toRed);
2665 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, swz.toGreen);
2666 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, swz.toBlue);
2667 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, swz.toAlpha);
2668 // Also, nearest filtering
2669 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2670 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2671
2672 // 4. Initialize textures[1] with same width/height, and use it to back
2673 // the FBO that holds the swizzled results.
2674 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[1]);
2675 gl.glTexImage2D(GL_TEXTURE_2D, 0, readFbInternalFormat, width, height, 0,
2676 baseFormatOfInternalFormat(readFbInternalFormat),
2677 accurateTypeOfInternalFormat(readFbInternalFormat),
2678 nullptr);
2679 // Also, nearest filtering
2680 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2681 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2682
2683 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_textureEmulationFBO);
2684 gl.glFramebufferTexture2D(
2685 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
2686 m_textureEmulationTextures[1], 0);
2687
2688 // 5. Draw textures[0] to our FBO, making sure all state is compatible.
2689 gl.glDisable(GL_BLEND);
2690 gl.glDisable(GL_SCISSOR_TEST);
2691 gl.glDisable(GL_DEPTH_TEST);
2692 gl.glDisable(GL_STENCIL_TEST);
2693 gl.glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
2694 gl.glDisable(GL_SAMPLE_COVERAGE);
2695 gl.glDisable(GL_CULL_FACE);
2696 gl.glDisable(GL_POLYGON_OFFSET_FILL);
2697 gl.glDisable(GL_RASTERIZER_DISCARD);
2698
2699 gl.glViewport(0, 0, width, height);
2700
2701 if (isGles2Gles()) {
2702 gl.glDepthRangef(0.0f, 1.0f);
2703 } else {
2704 gl.glDepthRange(0.0f, 1.0f);
2705 }
2706
2707 gl.glColorMask(1, 1, 1, 1);
2708
2709 gl.glBindTexture(GL_TEXTURE_2D, m_textureEmulationTextures[0]);
2710 GLint texUnit; gl.glGetIntegerv(GL_ACTIVE_TEXTURE, &texUnit);
2711
2712 gl.glUseProgram(m_textureEmulationProg);
2713 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0);
2714
2715 gl.glBindVertexArray(m_textureEmulationVAO);
2716
2717 gl.glDrawArrays(GL_TRIANGLES, 0, 6);
2718
2719 // now the emulated version has been rendered and written to the read FBO
2720 // with the correct swizzle.
2721 if (isCubeMapFaceTarget(target)) {
2722 gl.glBindTexture(GL_TEXTURE_CUBE_MAP, texData->getGlobalName());
2723 } else {
2724 gl.glBindTexture(target, texData->getGlobalName());
2725 }
2726
2727 if (isSubImage) {
2728 gl.glCopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, width, height);
2729 } else {
2730 gl.glCopyTexImage2D(target, level, internalformat, 0, 0, width, height, border);
2731 }
2732 }
2733
2734 // static
compileAndValidateCoreShader(GLenum shaderType,const char * src)2735 GLuint GLEScontext::compileAndValidateCoreShader(GLenum shaderType, const char* src) {
2736 GLDispatch& gl = dispatcher();
2737
2738 GLuint shader = gl.glCreateShader(shaderType);
2739 gl.glShaderSource(shader, 1, (const GLchar* const*)&src, nullptr);
2740 gl.glCompileShader(shader);
2741
2742 GLint compileStatus;
2743 gl.glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
2744
2745 if (compileStatus != GL_TRUE) {
2746 GLsizei infoLogLength = 0;
2747 gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
2748 std::vector<char> infoLog(infoLogLength + 1, 0);
2749 gl.glGetShaderInfoLog(shader, infoLogLength, nullptr, &infoLog[0]);
2750 ERR("fail to compile. infolog %s", &infoLog[0]);
2751 }
2752
2753 return shader;
2754 }
2755
2756 // static
linkAndValidateProgram(GLuint vshader,GLuint fshader)2757 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) {
2758 GLDispatch& gl = dispatcher();
2759
2760 GLuint program = gl.glCreateProgram();
2761 gl.glAttachShader(program, vshader);
2762 gl.glAttachShader(program, fshader);
2763 gl.glLinkProgram(program);
2764
2765 GLint linkStatus;
2766 gl.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
2767
2768 if (linkStatus != GL_TRUE) {
2769 GLsizei infoLogLength = 0;
2770 gl.glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
2771 std::vector<char> infoLog(infoLogLength + 1, 0);
2772 gl.glGetProgramInfoLog(program, infoLogLength, nullptr, &infoLog[0]);
2773 ERR("fail to link program. infolog: %s", &infoLog[0]);
2774 }
2775
2776 gl.glDeleteShader(vshader);
2777 gl.glDeleteShader(fshader);
2778
2779 return program;
2780 }
2781
getReadBufferSamples()2782 int GLEScontext::getReadBufferSamples() {
2783 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
2784 bool defaultFboReadBufferBound = readFboBinding == 0;
2785 if (defaultFboReadBufferBound) {
2786 return m_defaultFBOSamples;
2787 } else {
2788 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get());
2789 return fbData ? fbData->getAttachmentSamples(this, fbData->getReadBuffer()) : 0;
2790 }
2791 }
2792
getReadBufferInternalFormat()2793 int GLEScontext::getReadBufferInternalFormat() {
2794 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
2795 bool defaultFboReadBufferBound = readFboBinding == 0;
2796 if (defaultFboReadBufferBound) {
2797 return m_defaultFBOColorFormat;
2798 } else {
2799 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get());
2800 return fbData ? fbData->getAttachmentInternalFormat(this, fbData->getReadBuffer()) : 0;
2801 }
2802 }
2803
getReadBufferDimensions(GLint * width,GLint * height)2804 void GLEScontext::getReadBufferDimensions(GLint* width, GLint* height) {
2805 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
2806 bool defaultFboReadBufferBound = readFboBinding == 0;
2807 if (defaultFboReadBufferBound) {
2808 *width = m_defaultFBOWidth;
2809 *height = m_defaultFBOHeight;
2810 } else {
2811 FramebufferData* fbData = (FramebufferData*)(getFBODataPtr(readFboBinding).get());
2812 if (fbData) {
2813 fbData->getAttachmentDimensions(
2814 this, fbData->getReadBuffer(), width, height);
2815 }
2816 }
2817 }
2818
setupImageBlitState()2819 void GLEScontext::setupImageBlitState() {
2820 auto& gl = dispatcher();
2821 m_blitState.prevSamples = m_blitState.samples;
2822 m_blitState.samples = getReadBufferSamples();
2823
2824 if (m_blitState.program) return;
2825
2826 std::string vshaderSrc =
2827 isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n";
2828 vshaderSrc += kTexImageEmulationVShaderSrcFlipped;
2829
2830 std::string fshaderSrc =
2831 isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n";
2832 fshaderSrc += kTexImageEmulationFShaderSrc;
2833
2834 GLuint vshader =
2835 compileAndValidateCoreShader(GL_VERTEX_SHADER, vshaderSrc.c_str());
2836 GLuint fshader =
2837 compileAndValidateCoreShader(GL_FRAGMENT_SHADER, fshaderSrc.c_str());
2838
2839 m_blitState.program = linkAndValidateProgram(vshader, fshader);
2840 m_blitState.samplerLoc =
2841 gl.glGetUniformLocation(m_blitState.program, "source_tex");
2842
2843 gl.glGenFramebuffers(1, &m_blitState.fbo);
2844 gl.glGenFramebuffers(1, &m_blitState.resolveFbo);
2845 gl.glGenTextures(1, &m_blitState.tex);
2846 gl.glGenVertexArrays(1, &m_blitState.vao);
2847
2848 gl.glGenBuffers(1, &m_blitState.vbo);
2849 float blitVbo[] = {
2850 0.0f, 0.0f,
2851 1.0f, 0.0f,
2852 0.0f, 1.0f,
2853 1.0f, 0.0f,
2854 1.0f, 1.0f,
2855 0.0f, 1.0f,
2856 };
2857
2858 GLint buf;
2859 gl.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buf);
2860
2861 gl.glBindBuffer(GL_ARRAY_BUFFER, m_blitState.vbo);
2862 gl.glBufferData(GL_ARRAY_BUFFER, 12 * sizeof(float), blitVbo, GL_STATIC_DRAW);
2863
2864 gl.glBindVertexArray(m_blitState.vao);
2865 gl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), 0);
2866 gl.glEnableVertexAttribArray(0);
2867
2868 gl.glBindBuffer(GL_ARRAY_BUFFER, buf);
2869 }
2870
setupImageBlitForTexture(uint32_t width,uint32_t height,GLint internalFormat)2871 bool GLEScontext::setupImageBlitForTexture(uint32_t width,
2872 uint32_t height,
2873 GLint internalFormat) {
2874 GLint sizedInternalFormat = GL_RGBA8;
2875 if (internalFormat != GL_RGBA8 &&
2876 internalFormat != GL_RGB8 &&
2877 internalFormat != GL_RGB565) {
2878 switch (internalFormat) {
2879 case GL_RGB:
2880 sizedInternalFormat = GL_RGB8;
2881 break;
2882 case GL_RGBA:
2883 sizedInternalFormat = GL_RGBA8;
2884 break;
2885 default:
2886 break;
2887 }
2888 }
2889
2890 auto& gl = dispatcher();
2891 // In eglSwapBuffers, the surface must be bound as the draw surface of
2892 // the current context, which corresponds to m_defaultFBO here.
2893 //
2894 // EGL 1.4 spec:
2895 //
2896 // 3.9.3 Posting Semantics surface must be bound to the draw surface of the
2897 // calling thread’s current context, for the current rendering API. This
2898 // restriction may be lifted in future EGL revisions.
2899 // copy the draw buffer to a texture.
2900
2901 GLint read_iformat = m_defaultFBOColorFormat;
2902 GLint read_format = baseFormatOfInternalFormat(read_iformat);
2903
2904 if (isIntegerInternalFormat(read_iformat) ||
2905 read_iformat == GL_RGB10_A2) {
2906 // Is not a blittable format. Just create the texture for now to
2907 // make image blit state consistent.
2908 gl.glTexImage2D(GL_TEXTURE_2D, 0, sizedInternalFormat, width, height, 0,
2909 baseFormatOfInternalFormat(internalFormat), GL_UNSIGNED_BYTE, 0);
2910 return false;
2911 }
2912
2913 if (width != m_blitState.width || height != m_blitState.height ||
2914 internalFormat != m_blitState.internalFormat ||
2915 m_blitState.samples != m_blitState.prevSamples) {
2916
2917 m_blitState.width = width;
2918 m_blitState.height = height;
2919 m_blitState.internalFormat = internalFormat;
2920
2921 gl.glTexImage2D(GL_TEXTURE_2D, 0,
2922 read_iformat, width, height, 0, read_format, GL_UNSIGNED_BYTE, 0);
2923 if (m_blitState.samples > 0) {
2924 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitState.resolveFbo);
2925 gl.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
2926 GL_TEXTURE_2D, m_blitState.tex, 0);
2927 }
2928
2929 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2930 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2931 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2932 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2933 }
2934
2935 if (m_blitState.samples > 0) {
2936 // Resolve MSAA
2937 GLint rWidth = m_defaultFBOWidth;
2938 GLint rHeight = m_defaultFBOHeight;
2939 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultFBO);
2940 gl.glBindTexture(GL_TEXTURE_2D, 0);
2941 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitState.resolveFbo);
2942 gl.glBlitFramebuffer(0, 0, rWidth, rHeight, 0, 0, rWidth, rHeight,
2943 GL_COLOR_BUFFER_BIT, GL_NEAREST);
2944 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex);
2945 } else {
2946 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultFBO);
2947 gl.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, width, height);
2948 }
2949 return true;
2950 }
2951
blitFromReadBufferToTextureFlipped(GLuint globalTexObj,GLuint width,GLuint height,GLint internalFormat,GLenum format,GLenum type)2952 void GLEScontext::blitFromReadBufferToTextureFlipped(GLuint globalTexObj,
2953 GLuint width,
2954 GLuint height,
2955 GLint internalFormat,
2956 GLenum format,
2957 GLenum type) {
2958 // TODO: these might also matter
2959 (void)format;
2960 (void)type;
2961
2962 auto& gl = dispatcher();
2963 GLint prevViewport[4];
2964 getViewport(prevViewport);
2965
2966 setupImageBlitState();
2967
2968 GLint prevTex2D = 0;
2969 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D);
2970
2971 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex);
2972
2973 bool shouldBlit = setupImageBlitForTexture(width, height, internalFormat);
2974
2975 if (!shouldBlit) {
2976 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D);
2977 return;
2978 }
2979
2980
2981
2982 // b/159670873: The texture to blit doesn't necessarily match the display
2983 // size. If it doesn't match, then we might not be using the right mipmap
2984 // level, which can result in a black screen. Set to always use level 0.
2985 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
2986 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
2987
2988 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2989 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2990 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2991 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
2992
2993 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitState.fbo);
2994 gl.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
2995 GL_TEXTURE_2D, globalTexObj, 0);
2996
2997 gl.glDisable(GL_SCISSOR_TEST);
2998 gl.glDisable(GL_DEPTH_TEST);
2999 gl.glDisable(GL_STENCIL_TEST);
3000 gl.glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
3001 gl.glDisable(GL_SAMPLE_COVERAGE);
3002 gl.glDisable(GL_CULL_FACE);
3003 gl.glDisable(GL_POLYGON_OFFSET_FILL);
3004 gl.glDisable(GL_RASTERIZER_DISCARD);
3005
3006 gl.glViewport(0, 0, width, height);
3007 if (isGles2Gles()) {
3008 gl.glDepthRangef(0.0f, 1.0f);
3009 } else {
3010 gl.glDepthRange(0.0f, 1.0f);
3011 }
3012
3013 if (getCaps()->ext_GL_EXT_draw_buffers_indexed) {
3014 gl.glDisableiEXT(GL_BLEND, 0);
3015 gl.glColorMaskiEXT(0, 1, 1, 1, 1);
3016 } else {
3017 gl.glDisable(GL_BLEND);
3018 gl.glColorMask(1, 1, 1, 1);
3019 }
3020
3021 gl.glUseProgram(m_blitState.program);
3022 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture);
3023
3024 gl.glBindVertexArray(m_blitState.vao);
3025 gl.glDrawArrays(GL_TRIANGLES, 0, 6);
3026
3027 // state restore
3028 const GLuint globalProgramName = shareGroup()->getGlobalName(
3029 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram);
3030 gl.glUseProgram(globalProgramName);
3031
3032 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId()));
3033
3034 gl.glBindTexture(
3035 GL_TEXTURE_2D,
3036 shareGroup()->getGlobalName(
3037 NamedObjectType::TEXTURE,
3038 getTextureLocalName(GL_TEXTURE_2D,
3039 getBindedTexture(GL_TEXTURE_2D))));
3040
3041 GLuint drawFboBinding = getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
3042 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
3043
3044 gl.glBindFramebuffer(
3045 GL_DRAW_FRAMEBUFFER,
3046 drawFboBinding ? getFBOGlobalName(drawFboBinding) : m_defaultFBO);
3047 gl.glBindFramebuffer(
3048 GL_READ_FRAMEBUFFER,
3049 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO);
3050
3051 if (isEnabled(GL_SCISSOR_TEST)) gl.glEnable(GL_SCISSOR_TEST);
3052 if (isEnabled(GL_DEPTH_TEST)) gl.glEnable(GL_DEPTH_TEST);
3053 if (isEnabled(GL_STENCIL_TEST)) gl.glEnable(GL_STENCIL_TEST);
3054 if (isEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)) gl.glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
3055 if (isEnabled(GL_SAMPLE_COVERAGE)) gl.glEnable(GL_SAMPLE_COVERAGE);
3056 if (isEnabled(GL_CULL_FACE)) gl.glEnable(GL_CULL_FACE);
3057 if (isEnabled(GL_POLYGON_OFFSET_FILL)) gl.glEnable(GL_POLYGON_OFFSET_FILL);
3058 if (isEnabled(GL_RASTERIZER_DISCARD)) gl.glEnable(GL_RASTERIZER_DISCARD);
3059
3060 gl.glViewport(prevViewport[0], prevViewport[1],
3061 prevViewport[2], prevViewport[3]);
3062
3063 if (isGles2Gles()) {
3064 gl.glDepthRangef(m_zNear, m_zFar);
3065 } else {
3066 gl.glDepthRange(m_zNear, m_zFar);
3067 }
3068
3069 if (getCaps()->ext_GL_EXT_draw_buffers_indexed) {
3070 if (isEnabled(GL_BLEND)) gl.glEnableiEXT(GL_BLEND, 0);
3071 gl.glColorMaskiEXT(0, m_blendStates[0].colorMaskR, m_blendStates[0].colorMaskG,
3072 m_blendStates[0].colorMaskB, m_blendStates[0].colorMaskA);
3073 } else {
3074 if (isEnabled(GL_BLEND)) gl.glEnable(GL_BLEND);
3075 gl.glColorMask(m_blendStates[0].colorMaskR, m_blendStates[0].colorMaskG,
3076 m_blendStates[0].colorMaskB, m_blendStates[0].colorMaskA);
3077 }
3078
3079 gl.glFlush();
3080 }
3081
blitFromReadBufferToEGLImage(EGLImage image,GLint internalFormat,int width,int height)3082 void GLEScontext::blitFromReadBufferToEGLImage(EGLImage image, GLint internalFormat, int width, int height) {
3083
3084 auto& gl = dispatcher();
3085 GLint prevViewport[4];
3086 getViewport(prevViewport);
3087
3088 setupImageBlitState();
3089
3090 GLint prevTex2D = 0;
3091 gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex2D);
3092
3093 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex);
3094
3095 bool shouldBlit = setupImageBlitForTexture(width, height, internalFormat);
3096
3097 if (!shouldBlit) {
3098 gl.glBindTexture(GL_TEXTURE_2D, prevTex2D);
3099 return;
3100 }
3101
3102 // b/159670873: The texture to blit doesn't necessarily match the display
3103 // size. If it doesn't match, then we might not be using the right mipmap
3104 // level, which can result in a black screen. Set to always use level 0.
3105 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
3106 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
3107
3108 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3109 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3110 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
3111 gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
3112
3113 if (!m_blitState.eglImageTex) {
3114 gl.glGenTextures(1, &m_blitState.eglImageTex);
3115 }
3116
3117 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.eglImageTex);
3118 gl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
3119 gl.glBindTexture(GL_TEXTURE_2D, m_blitState.tex);
3120 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_blitState.fbo);
3121 gl.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
3122 GL_TEXTURE_2D, m_blitState.eglImageTex, 0);
3123
3124 gl.glDisable(GL_SCISSOR_TEST);
3125 gl.glDisable(GL_DEPTH_TEST);
3126 gl.glDisable(GL_STENCIL_TEST);
3127 gl.glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
3128 gl.glDisable(GL_SAMPLE_COVERAGE);
3129 gl.glDisable(GL_CULL_FACE);
3130 gl.glDisable(GL_POLYGON_OFFSET_FILL);
3131 gl.glDisable(GL_RASTERIZER_DISCARD);
3132
3133 gl.glViewport(0, 0, width, height);
3134 if (isGles2Gles()) {
3135 gl.glDepthRangef(0.0f, 1.0f);
3136 } else {
3137 gl.glDepthRange(0.0f, 1.0f);
3138 }
3139 if (getCaps()->ext_GL_EXT_draw_buffers_indexed) {
3140 gl.glDisableiEXT(GL_BLEND, 0);
3141 gl.glColorMaskiEXT(0, 1, 1, 1, 1);
3142 } else {
3143 gl.glDisable(GL_BLEND);
3144 gl.glColorMask(1, 1, 1, 1);
3145 }
3146
3147 gl.glUseProgram(m_blitState.program);
3148 gl.glUniform1i(m_blitState.samplerLoc, m_activeTexture);
3149
3150 gl.glBindVertexArray(m_blitState.vao);
3151 gl.glDrawArrays(GL_TRIANGLES, 0, 6);
3152
3153 // state restore
3154 const GLuint globalProgramName = shareGroup()->getGlobalName(
3155 NamedObjectType::SHADER_OR_PROGRAM, m_useProgram);
3156 gl.glUseProgram(globalProgramName);
3157
3158 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId()));
3159
3160 gl.glBindTexture(
3161 GL_TEXTURE_2D,
3162 shareGroup()->getGlobalName(
3163 NamedObjectType::TEXTURE,
3164 getTextureLocalName(GL_TEXTURE_2D,
3165 getBindedTexture(GL_TEXTURE_2D))));
3166
3167 GLuint drawFboBinding = getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
3168 GLuint readFboBinding = getFramebufferBinding(GL_READ_FRAMEBUFFER);
3169
3170 gl.glBindFramebuffer(
3171 GL_DRAW_FRAMEBUFFER,
3172 drawFboBinding ? getFBOGlobalName(drawFboBinding) : m_defaultFBO);
3173 gl.glBindFramebuffer(
3174 GL_READ_FRAMEBUFFER,
3175 readFboBinding ? getFBOGlobalName(readFboBinding) : m_defaultReadFBO);
3176
3177 if (isEnabled(GL_SCISSOR_TEST)) gl.glEnable(GL_SCISSOR_TEST);
3178 if (isEnabled(GL_DEPTH_TEST)) gl.glEnable(GL_DEPTH_TEST);
3179 if (isEnabled(GL_STENCIL_TEST)) gl.glEnable(GL_STENCIL_TEST);
3180 if (isEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)) gl.glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
3181 if (isEnabled(GL_SAMPLE_COVERAGE)) gl.glEnable(GL_SAMPLE_COVERAGE);
3182 if (isEnabled(GL_CULL_FACE)) gl.glEnable(GL_CULL_FACE);
3183 if (isEnabled(GL_POLYGON_OFFSET_FILL)) gl.glEnable(GL_POLYGON_OFFSET_FILL);
3184 if (isEnabled(GL_RASTERIZER_DISCARD)) gl.glEnable(GL_RASTERIZER_DISCARD);
3185
3186 gl.glViewport(prevViewport[0], prevViewport[1],
3187 prevViewport[2], prevViewport[3]);
3188
3189 if (isGles2Gles()) {
3190 gl.glDepthRangef(m_zNear, m_zFar);
3191 } else {
3192 gl.glDepthRange(m_zNear, m_zFar);
3193 }
3194
3195 if (getCaps()->ext_GL_EXT_draw_buffers_indexed) {
3196 if (isEnabled(GL_BLEND)) gl.glEnableiEXT(GL_BLEND, 0);
3197 gl.glColorMaskiEXT(0, m_blendStates[0].colorMaskR, m_blendStates[0].colorMaskG,
3198 m_blendStates[0].colorMaskB, m_blendStates[0].colorMaskA);
3199 } else {
3200 if (isEnabled(GL_BLEND)) gl.glEnable(GL_BLEND);
3201 gl.glColorMask(m_blendStates[0].colorMaskR, m_blendStates[0].colorMaskG,
3202 m_blendStates[0].colorMaskB, m_blendStates[0].colorMaskA);
3203 }
3204
3205 gl.glFlush();
3206 }
3207
3208 // Primitive restart emulation
3209 #define GL_PRIMITIVE_RESTART 0x8F9D
3210 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
3211
setPrimitiveRestartEnabled(bool enabled)3212 void GLEScontext::setPrimitiveRestartEnabled(bool enabled) {
3213 auto& gl = dispatcher();
3214
3215 if (enabled) {
3216 gl.glEnable(GL_PRIMITIVE_RESTART);
3217 } else {
3218 gl.glDisable(GL_PRIMITIVE_RESTART);
3219 }
3220
3221 m_primitiveRestartEnabled = enabled;
3222 }
3223
updatePrimitiveRestartIndex(GLenum type)3224 void GLEScontext::updatePrimitiveRestartIndex(GLenum type) {
3225 auto& gl = dispatcher();
3226 switch (type) {
3227 case GL_UNSIGNED_BYTE:
3228 gl.glPrimitiveRestartIndex(0xff);
3229 break;
3230 case GL_UNSIGNED_SHORT:
3231 gl.glPrimitiveRestartIndex(0xffff);
3232 break;
3233 case GL_UNSIGNED_INT:
3234 gl.glPrimitiveRestartIndex(0xffffffff);
3235 break;
3236 }
3237 }
3238
isVAO(ObjectLocalName p_localName)3239 bool GLEScontext::isVAO(ObjectLocalName p_localName) {
3240 VAOStateMap::iterator it = m_vaoStateMap.find(p_localName);
3241 if (it == m_vaoStateMap.end()) return false;
3242 VAOStateRef vao(it);
3243 return vao.isEverBound();
3244 }
3245
genVAOName(ObjectLocalName p_localName,bool genLocal)3246 ObjectLocalName GLEScontext::genVAOName(ObjectLocalName p_localName,
3247 bool genLocal) {
3248 return m_vaoNameSpace->genName(GenNameInfo(NamedObjectType::VERTEX_ARRAY_OBJECT),
3249 p_localName, genLocal);
3250 }
3251
deleteVAO(ObjectLocalName p_localName)3252 void GLEScontext::deleteVAO(ObjectLocalName p_localName) {
3253 m_vaoNameSpace->deleteName(p_localName);
3254 }
3255
getVAOGlobalName(ObjectLocalName p_localName)3256 unsigned int GLEScontext::getVAOGlobalName(ObjectLocalName p_localName) {
3257 return m_vaoNameSpace->getGlobalName(p_localName);
3258 }
3259
getVAOLocalName(unsigned int p_globalName)3260 ObjectLocalName GLEScontext::getVAOLocalName(unsigned int p_globalName) {
3261 return m_vaoNameSpace->getLocalName(p_globalName);
3262 }
3263
setDefaultFBODrawBuffer(GLenum buffer)3264 void GLEScontext::setDefaultFBODrawBuffer(GLenum buffer) {
3265 m_defaultFBODrawBuffer = buffer;
3266 }
3267
setDefaultFBOReadBuffer(GLenum buffer)3268 void GLEScontext::setDefaultFBOReadBuffer(GLenum buffer) {
3269 m_defaultFBOReadBuffer = buffer;
3270 }
3271