1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "glUtils.h"
17 
18 #include <string.h>
19 #include <GLES3/gl31.h>
20 
21 #include "host-common/logging.h"
22 
glSizeof(GLenum type)23 size_t glSizeof(GLenum type)
24 {
25     size_t retval = 0;
26     switch(type) {
27     case GL_BYTE:
28     case GL_UNSIGNED_BYTE:
29         retval = 1;
30         break;
31     case GL_SHORT:
32     case GL_UNSIGNED_SHORT:
33     case GL_HALF_FLOAT:
34     case GL_HALF_FLOAT_OES:
35         retval = 2;
36         break;
37     case GL_IMAGE_2D:
38     case GL_IMAGE_3D:
39     case GL_UNSIGNED_INT:
40     case GL_INT:
41     case GL_FLOAT:
42     case GL_FIXED:
43     case GL_BOOL:
44         retval =  4;
45         break;
46 #ifdef GL_DOUBLE
47     case GL_DOUBLE:
48         retval = 8;
49         break;
50 #endif
51     case GL_FLOAT_VEC2:
52     case GL_INT_VEC2:
53     case GL_UNSIGNED_INT_VEC2:
54     case GL_BOOL_VEC2:
55         retval = 8;
56         break;
57     case GL_INT_VEC3:
58     case GL_UNSIGNED_INT_VEC3:
59     case GL_BOOL_VEC3:
60     case GL_FLOAT_VEC3:
61         retval = 12;
62         break;
63     case GL_FLOAT_VEC4:
64     case GL_BOOL_VEC4:
65     case GL_INT_VEC4:
66     case GL_UNSIGNED_INT_VEC4:
67     case GL_FLOAT_MAT2:
68         retval = 16;
69         break;
70     case GL_FLOAT_MAT3:
71         retval = 36;
72         break;
73     case GL_FLOAT_MAT4:
74         retval = 64;
75         break;
76     case GL_FLOAT_MAT2x3:
77     case GL_FLOAT_MAT3x2:
78         retval = 4 * 6;
79         break;
80     case GL_FLOAT_MAT2x4:
81     case GL_FLOAT_MAT4x2:
82         retval = 4 * 8;
83         break;
84     case GL_FLOAT_MAT3x4:
85     case GL_FLOAT_MAT4x3:
86         retval = 4 * 12;
87         break;
88     case GL_SAMPLER_2D:
89     case GL_SAMPLER_3D:
90     case GL_SAMPLER_CUBE:
91     case GL_SAMPLER_2D_SHADOW:
92     case GL_SAMPLER_2D_ARRAY:
93     case GL_SAMPLER_2D_ARRAY_SHADOW:
94     case GL_SAMPLER_CUBE_SHADOW:
95     case GL_INT_SAMPLER_2D:
96     case GL_INT_SAMPLER_3D:
97     case GL_INT_SAMPLER_CUBE:
98     case GL_INT_SAMPLER_2D_ARRAY:
99     case GL_UNSIGNED_INT_SAMPLER_2D:
100     case GL_UNSIGNED_INT_SAMPLER_3D:
101     case GL_UNSIGNED_INT_SAMPLER_CUBE:
102     case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
103         retval = 4;
104         break;
105     case GL_UNSIGNED_SHORT_4_4_4_4:
106     case GL_UNSIGNED_SHORT_5_5_5_1:
107     case GL_UNSIGNED_SHORT_5_6_5:
108     case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
109     case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
110         retval = 2;
111         break;
112     case GL_INT_2_10_10_10_REV:
113     case GL_UNSIGNED_INT_10F_11F_11F_REV:
114     case GL_UNSIGNED_INT_5_9_9_9_REV:
115     case GL_UNSIGNED_INT_2_10_10_10_REV:
116     case GL_UNSIGNED_INT_24_8_OES:;
117         retval = 4;
118         break;
119     case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
120         retval = 4 + 4;
121         break;
122     default:
123         ERR("**** ERROR unknown type 0x%x", type);
124         retval = 4;
125     }
126     return retval;
127 
128 }
129 
glUtilsParamSize(GLenum param)130 size_t glUtilsParamSize(GLenum param)
131 {
132     size_t s = 0;
133 
134     switch(param)
135     {
136     case GL_DEPTH_TEST:
137     case GL_DEPTH_FUNC:
138     case GL_DEPTH_BITS:
139     case GL_MAX_CLIP_PLANES:
140     case GL_GREEN_BITS:
141     case GL_MAX_MODELVIEW_STACK_DEPTH:
142     case GL_MAX_PROJECTION_STACK_DEPTH:
143     case GL_MAX_TEXTURE_STACK_DEPTH:
144     case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
145     case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
146     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
147     case GL_MAX_TEXTURE_SIZE:
148     case GL_TEXTURE_GEN_MODE_OES:
149     case GL_TEXTURE_ENV_MODE:
150     case GL_FOG_MODE:
151     case GL_FOG_DENSITY:
152     case GL_FOG_START:
153     case GL_FOG_END:
154     case GL_SPOT_EXPONENT:
155     case GL_CONSTANT_ATTENUATION:
156     case GL_LINEAR_ATTENUATION:
157     case GL_QUADRATIC_ATTENUATION:
158     case GL_SHININESS:
159     case GL_LIGHT_MODEL_TWO_SIDE:
160     case GL_POINT_SIZE:
161     case GL_POINT_SIZE_MIN:
162     case GL_POINT_SIZE_MAX:
163     case GL_POINT_FADE_THRESHOLD_SIZE:
164     case GL_CULL_FACE_MODE:
165     case GL_FRONT_FACE:
166     case GL_SHADE_MODEL:
167     case GL_DEPTH_WRITEMASK:
168     case GL_DEPTH_CLEAR_VALUE:
169     case GL_STENCIL_FAIL:
170     case GL_STENCIL_PASS_DEPTH_FAIL:
171     case GL_STENCIL_PASS_DEPTH_PASS:
172     case GL_STENCIL_REF:
173     case GL_STENCIL_WRITEMASK:
174     case GL_MATRIX_MODE:
175     case GL_MODELVIEW_STACK_DEPTH:
176     case GL_PROJECTION_STACK_DEPTH:
177     case GL_TEXTURE_STACK_DEPTH:
178     case GL_ALPHA_TEST_FUNC:
179     case GL_ALPHA_TEST_REF:
180     case GL_ALPHA_TEST:
181     case GL_BLEND_DST:
182     case GL_BLEND_SRC:
183     case GL_BLEND:
184     case GL_LOGIC_OP_MODE:
185     case GL_SCISSOR_TEST:
186     case GL_MAX_TEXTURE_UNITS:
187     case GL_ACTIVE_TEXTURE:
188     case GL_ALPHA_BITS:
189     case GL_ARRAY_BUFFER_BINDING:
190     case GL_BLUE_BITS:
191     case GL_CLIENT_ACTIVE_TEXTURE:
192     case GL_CLIP_PLANE0:
193     case GL_CLIP_PLANE1:
194     case GL_CLIP_PLANE2:
195     case GL_CLIP_PLANE3:
196     case GL_CLIP_PLANE4:
197     case GL_CLIP_PLANE5:
198     case GL_COLOR_ARRAY:
199     case GL_COLOR_ARRAY_BUFFER_BINDING:
200     case GL_COLOR_ARRAY_SIZE:
201     case GL_COLOR_ARRAY_STRIDE:
202     case GL_COLOR_ARRAY_TYPE:
203     case GL_COLOR_LOGIC_OP:
204     case GL_COLOR_MATERIAL:
205     case GL_PACK_ALIGNMENT:
206     case GL_PERSPECTIVE_CORRECTION_HINT:
207     case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
208     case GL_POINT_SIZE_ARRAY_STRIDE_OES:
209     case GL_POINT_SIZE_ARRAY_TYPE_OES:
210     case GL_POINT_SMOOTH:
211     case GL_POINT_SMOOTH_HINT:
212     case GL_POINT_SPRITE_OES:
213     case GL_COORD_REPLACE_OES:
214     case GL_COMBINE_ALPHA:
215     case GL_SRC0_RGB:
216     case GL_SRC1_RGB:
217     case GL_SRC2_RGB:
218     case GL_OPERAND0_RGB:
219     case GL_OPERAND1_RGB:
220     case GL_OPERAND2_RGB:
221     case GL_SRC0_ALPHA:
222     case GL_SRC1_ALPHA:
223     case GL_SRC2_ALPHA:
224     case GL_OPERAND0_ALPHA:
225     case GL_OPERAND1_ALPHA:
226     case GL_OPERAND2_ALPHA:
227     case GL_RGB_SCALE:
228     case GL_ALPHA_SCALE:
229     case GL_COMBINE_RGB:
230     case GL_POLYGON_OFFSET_FACTOR:
231     case GL_POLYGON_OFFSET_FILL:
232     case GL_POLYGON_OFFSET_UNITS:
233     case GL_RED_BITS:
234     case GL_RESCALE_NORMAL:
235     case GL_SAMPLE_ALPHA_TO_COVERAGE:
236     case GL_SAMPLE_ALPHA_TO_ONE:
237     case GL_SAMPLE_BUFFERS:
238     case GL_SAMPLE_COVERAGE:
239     case GL_SAMPLE_COVERAGE_INVERT:
240     case GL_SAMPLE_COVERAGE_VALUE:
241     case GL_SAMPLES:
242     case GL_STENCIL_BITS:
243     case GL_STENCIL_CLEAR_VALUE:
244     case GL_STENCIL_FUNC:
245     case GL_STENCIL_TEST:
246     case GL_STENCIL_VALUE_MASK:
247     case GL_STENCIL_BACK_FUNC:
248     case GL_STENCIL_BACK_VALUE_MASK:
249     case GL_STENCIL_BACK_REF:
250     case GL_STENCIL_BACK_FAIL:
251     case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
252     case GL_STENCIL_BACK_PASS_DEPTH_PASS:
253     case GL_STENCIL_BACK_WRITEMASK:
254     case GL_TEXTURE_2D:
255     case GL_TEXTURE_BINDING_2D:
256     case GL_TEXTURE_BINDING_CUBE_MAP:
257     case GL_TEXTURE_BINDING_EXTERNAL_OES:
258     case GL_TEXTURE_COORD_ARRAY:
259     case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
260     case GL_TEXTURE_COORD_ARRAY_SIZE:
261     case GL_TEXTURE_COORD_ARRAY_STRIDE:
262     case GL_TEXTURE_COORD_ARRAY_TYPE:
263     case GL_UNPACK_ALIGNMENT:
264     case GL_VERTEX_ARRAY:
265     case GL_VERTEX_ARRAY_BUFFER_BINDING:
266     case GL_VERTEX_ARRAY_SIZE:
267     case GL_VERTEX_ARRAY_STRIDE:
268     case GL_VERTEX_ARRAY_TYPE:
269     case GL_SPOT_CUTOFF:
270     case GL_TEXTURE_MIN_FILTER:
271     case GL_TEXTURE_MAG_FILTER:
272     case GL_TEXTURE_WRAP_S:
273     case GL_TEXTURE_WRAP_T:
274     case GL_GENERATE_MIPMAP:
275     case GL_GENERATE_MIPMAP_HINT:
276     case GL_RENDERBUFFER_WIDTH_OES:
277     case GL_RENDERBUFFER_HEIGHT_OES:
278     case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
279     case GL_RENDERBUFFER_RED_SIZE_OES:
280     case GL_RENDERBUFFER_GREEN_SIZE_OES:
281     case GL_RENDERBUFFER_BLUE_SIZE_OES:
282     case GL_RENDERBUFFER_ALPHA_SIZE_OES:
283     case GL_RENDERBUFFER_DEPTH_SIZE_OES:
284     case GL_RENDERBUFFER_STENCIL_SIZE_OES:
285     case GL_RENDERBUFFER_BINDING:
286     case GL_FRAMEBUFFER_BINDING:
287     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
288     case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
289     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
290     case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
291     case GL_FENCE_STATUS_NV:
292     case GL_FENCE_CONDITION_NV:
293     case GL_TEXTURE_WIDTH_QCOM:
294     case GL_TEXTURE_HEIGHT_QCOM:
295     case GL_TEXTURE_DEPTH_QCOM:
296     case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
297     case GL_TEXTURE_FORMAT_QCOM:
298     case GL_TEXTURE_TYPE_QCOM:
299     case GL_TEXTURE_IMAGE_VALID_QCOM:
300     case GL_TEXTURE_NUM_LEVELS_QCOM:
301     case GL_TEXTURE_TARGET_QCOM:
302     case GL_TEXTURE_OBJECT_VALID_QCOM:
303     case GL_BLEND_EQUATION_RGB_OES:
304     case GL_BLEND_EQUATION_ALPHA_OES:
305     case GL_BLEND_DST_RGB_OES:
306     case GL_BLEND_SRC_RGB_OES:
307     case GL_BLEND_DST_ALPHA_OES:
308     case GL_BLEND_SRC_ALPHA_OES:
309     case GL_MAX_LIGHTS:
310     case GL_SHADER_TYPE:
311     case GL_DELETE_STATUS:
312     case GL_COMPILE_STATUS:
313     case GL_INFO_LOG_LENGTH:
314     case GL_SHADER_SOURCE_LENGTH:
315     case GL_CURRENT_PROGRAM:
316     case GL_LINK_STATUS:
317     case GL_VALIDATE_STATUS:
318     case GL_ATTACHED_SHADERS:
319     case GL_ACTIVE_UNIFORMS:
320     case GL_ACTIVE_ATTRIBUTES:
321     case GL_SUBPIXEL_BITS:
322     case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
323     case GL_NUM_SHADER_BINARY_FORMATS:
324     case GL_SHADER_COMPILER:
325     case GL_MAX_VERTEX_ATTRIBS:
326     case GL_MAX_VERTEX_UNIFORM_VECTORS:
327     case GL_MAX_VARYING_VECTORS:
328     case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
329     case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
330     case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
331     case GL_MAX_RENDERBUFFER_SIZE:
332     case GL_MAX_TEXTURE_IMAGE_UNITS:
333     case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
334     case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
335     case GL_LINE_WIDTH:
336         s = 1;
337         break;
338     case GL_ALIASED_LINE_WIDTH_RANGE:
339     case GL_ALIASED_POINT_SIZE_RANGE:
340     case GL_DEPTH_RANGE:
341     case GL_MAX_VIEWPORT_DIMS:
342     case GL_SMOOTH_POINT_SIZE_RANGE:
343     case GL_SMOOTH_LINE_WIDTH_RANGE:
344         s= 2;
345         break;
346     case GL_SPOT_DIRECTION:
347     case GL_POINT_DISTANCE_ATTENUATION:
348     case GL_CURRENT_NORMAL:
349         s =  3;
350         break;
351     case GL_CURRENT_VERTEX_ATTRIB:
352     case GL_CURRENT_TEXTURE_COORDS:
353     case GL_CURRENT_COLOR:
354     case GL_FOG_COLOR:
355     case GL_AMBIENT:
356     case GL_DIFFUSE:
357     case GL_SPECULAR:
358     case GL_EMISSION:
359     case GL_POSITION:
360     case GL_LIGHT_MODEL_AMBIENT:
361     case GL_TEXTURE_ENV_COLOR:
362     case GL_SCISSOR_BOX:
363     case GL_VIEWPORT:
364     case GL_TEXTURE_CROP_RECT_OES:
365     case GL_COLOR_CLEAR_VALUE:
366     case GL_COLOR_WRITEMASK:
367     case GL_AMBIENT_AND_DIFFUSE:
368     case GL_BLEND_COLOR:
369         s =  4;
370         break;
371     case GL_MODELVIEW_MATRIX:
372     case GL_PROJECTION_MATRIX:
373     case GL_TEXTURE_MATRIX:
374         s = 16;
375     break;
376     default:
377         ERR("glUtilsParamSize: unknown param 0x%08x", param);
378         s = 1; // assume 1
379     }
380     return s;
381 }
382 
glUtilsPackPointerData(unsigned char * dst,unsigned char * src,int size,GLenum type,unsigned int stride,unsigned int datalen)383 void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
384                      int size, GLenum type, unsigned int stride,
385                      unsigned int datalen)
386 {
387     unsigned int  vsize = size * glSizeof(type);
388     if (stride == 0) stride = vsize;
389 
390     if (stride == vsize) {
391         memcpy(dst, src, datalen);
392     } else {
393         for (unsigned int i = 0; i < datalen; i += vsize) {
394             memcpy(dst, src, vsize);
395             dst += vsize;
396             src += stride;
397         }
398     }
399 }
400 
glUtilsPixelBitSize(GLenum format,GLenum type)401 int glUtilsPixelBitSize(GLenum format, GLenum type)
402 {
403     int components = 0;
404     int componentsize = 0;
405     int pixelsize = 0;
406     switch(type) {
407     case GL_BYTE:
408     case GL_UNSIGNED_BYTE:
409         componentsize = 8;
410         break;
411     case GL_SHORT:
412     case GL_UNSIGNED_SHORT:
413     case GL_UNSIGNED_SHORT_5_6_5:
414     case GL_UNSIGNED_SHORT_4_4_4_4:
415     case GL_UNSIGNED_SHORT_5_5_5_1:
416     case GL_RGB565_OES:
417     case GL_RGB5_A1_OES:
418     case GL_RGBA4_OES:
419         pixelsize = 16;
420         break;
421     case GL_INT:
422     case GL_UNSIGNED_INT:
423     case GL_FLOAT:
424     case GL_FIXED:
425     case GL_UNSIGNED_INT_24_8_OES:
426         pixelsize = 32;
427         break;
428     default:
429         ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0");
430         componentsize = 0;
431     }
432 
433     if (pixelsize == 0) {
434         switch(format) {
435 #if 0
436         case GL_RED:
437         case GL_GREEN:
438         case GL_BLUE:
439 #endif
440         case GL_ALPHA:
441         case GL_LUMINANCE:
442         case GL_DEPTH_COMPONENT:
443         case GL_DEPTH_STENCIL_OES:
444             components = 1;
445             break;
446         case GL_LUMINANCE_ALPHA:
447             components = 2;
448             break;
449         case GL_RGB:
450 #if 0
451         case GL_BGR:
452 #endif
453             components = 3;
454             break;
455         case GL_RGBA:
456         case GL_BGRA_EXT:
457             components = 4;
458             break;
459         default:
460             ERR("glUtilsPixelBitSize: unknown pixel format...");
461             components = 0;
462         }
463         pixelsize = components * componentsize;
464     }
465 
466     return pixelsize;
467 }
468