1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // TODO(b/129481165): remove the #pragma below and fix conversion issues
18
19 #pragma clang diagnostic push
20 #pragma clang diagnostic ignored "-Wconversion"
21
22 //#define LOG_NDEBUG 0
23 #undef LOG_TAG
24 #define LOG_TAG "Layer"
25 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
26
27 #include <android-base/properties.h>
28 #include <android-base/stringprintf.h>
29 #include <binder/IPCThreadState.h>
30 #include <common/trace.h>
31 #include <compositionengine/CompositionEngine.h>
32 #include <compositionengine/Display.h>
33 #include <compositionengine/LayerFECompositionState.h>
34 #include <compositionengine/OutputLayer.h>
35 #include <compositionengine/impl/OutputLayerCompositionState.h>
36 #include <cutils/compiler.h>
37 #include <cutils/native_handle.h>
38 #include <cutils/properties.h>
39 #include <ftl/enum.h>
40 #include <ftl/fake_guard.h>
41 #include <gui/BufferItem.h>
42 #include <gui/Surface.h>
43 #include <math.h>
44 #include <private/android_filesystem_config.h>
45 #include <renderengine/RenderEngine.h>
46 #include <stdint.h>
47 #include <stdlib.h>
48 #include <sys/types.h>
49 #include <system/graphics-base-v1.0.h>
50 #include <ui/DebugUtils.h>
51 #include <ui/FloatRect.h>
52 #include <ui/GraphicBuffer.h>
53 #include <ui/HdrRenderTypeUtils.h>
54 #include <ui/PixelFormat.h>
55 #include <ui/Rect.h>
56 #include <ui/Transform.h>
57 #include <utils/Errors.h>
58 #include <utils/Log.h>
59 #include <utils/NativeHandle.h>
60 #include <utils/StopWatch.h>
61
62 #include <algorithm>
63 #include <optional>
64
65 #include "DisplayDevice.h"
66 #include "DisplayHardware/HWComposer.h"
67 #include "FrameTimeline.h"
68 #include "FrameTracer/FrameTracer.h"
69 #include "FrontEnd/LayerCreationArgs.h"
70 #include "FrontEnd/LayerHandle.h"
71 #include "Layer.h"
72 #include "LayerProtoHelper.h"
73 #include "SurfaceFlinger.h"
74 #include "TimeStats/TimeStats.h"
75 #include "TransactionCallbackInvoker.h"
76 #include "TunnelModeEnabledReporter.h"
77 #include "Utils/FenceUtils.h"
78
79 #define DEBUG_RESIZE 0
80 #define EARLY_RELEASE_ENABLED false
81
82 namespace android {
83 using namespace std::chrono_literals;
84 namespace {
85 constexpr int kDumpTableRowLength = 159;
86
87 const ui::Transform kIdentityTransform;
88
frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate)89 TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) {
90 using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility;
91 using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness;
92 const auto frameRateCompatibility = [frameRate] {
93 switch (frameRate.vote.type) {
94 case Layer::FrameRateCompatibility::Default:
95 return FrameRateCompatibility::Default;
96 case Layer::FrameRateCompatibility::ExactOrMultiple:
97 return FrameRateCompatibility::ExactOrMultiple;
98 default:
99 return FrameRateCompatibility::Undefined;
100 }
101 }();
102
103 const auto seamlessness = [frameRate] {
104 switch (frameRate.vote.seamlessness) {
105 case scheduler::Seamlessness::OnlySeamless:
106 return Seamlessness::ShouldBeSeamless;
107 case scheduler::Seamlessness::SeamedAndSeamless:
108 return Seamlessness::NotRequired;
109 default:
110 return Seamlessness::Undefined;
111 }
112 }();
113
114 return TimeStats::SetFrameRateVote{.frameRate = frameRate.vote.rate.getValue(),
115 .frameRateCompatibility = frameRateCompatibility,
116 .seamlessness = seamlessness};
117 }
118
119 } // namespace
120
121 using namespace ftl::flag_operators;
122
123 using base::StringAppendF;
124 using frontend::LayerSnapshot;
125 using frontend::RoundedCornerState;
126 using gui::GameMode;
127 using gui::LayerMetadata;
128 using gui::WindowInfo;
129 using ui::Size;
130
131 using PresentState = frametimeline::SurfaceFrame::PresentState;
132
Layer(const surfaceflinger::LayerCreationArgs & args)133 Layer::Layer(const surfaceflinger::LayerCreationArgs& args)
134 : sequence(args.sequence),
135 mFlinger(sp<SurfaceFlinger>::fromExisting(args.flinger)),
136 mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)),
137 mWindowType(static_cast<WindowInfo::Type>(
138 args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))) {
139 ALOGV("Creating Layer %s", getDebugName());
140
141 mDrawingState.crop = {0, 0, -1, -1};
142 mDrawingState.sequence = 0;
143 mDrawingState.transform.set(0, 0);
144 mDrawingState.frameNumber = 0;
145 mDrawingState.previousFrameNumber = 0;
146 mDrawingState.barrierFrameNumber = 0;
147 mDrawingState.producerId = 0;
148 mDrawingState.barrierProducerId = 0;
149 mDrawingState.bufferTransform = 0;
150 mDrawingState.transformToDisplayInverse = false;
151 mDrawingState.acquireFence = sp<Fence>::make(-1);
152 mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
153 mDrawingState.dataspace = ui::Dataspace::V0_SRGB;
154 mDrawingState.metadata = args.metadata;
155 mDrawingState.frameTimelineInfo = {};
156 mDrawingState.postTime = -1;
157 mDeprecatedFrameTracker.setDisplayRefreshPeriod(
158 args.flinger->mScheduler->getPacesetterVsyncPeriod().ns());
159
160 mOwnerUid = args.ownerUid;
161 mOwnerPid = args.ownerPid;
162 mOwnerAppId = mOwnerUid % PER_USER_RANGE;
163
164 mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
165 mLayerFEs.emplace_back(frontend::LayerHierarchy::TraversalPath{static_cast<uint32_t>(sequence)},
166 args.flinger->getFactory().createLayerFE(mName, this));
167 }
168
onFirstRef()169 void Layer::onFirstRef() {
170 mFlinger->onLayerFirstRef(this);
171 }
172
~Layer()173 Layer::~Layer() {
174 LOG_ALWAYS_FATAL_IF(std::this_thread::get_id() != mFlinger->mMainThreadId,
175 "Layer destructor called off the main thread.");
176
177 if (mBufferInfo.mBuffer != nullptr) {
178 callReleaseBufferCallback(mDrawingState.releaseBufferListener,
179 mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
180 mBufferInfo.mFence);
181 }
182 const int32_t layerId = getSequence();
183 mFlinger->mTimeStats->onDestroy(layerId);
184 mFlinger->mFrameTracer->onDestroy(layerId);
185
186 mFlinger->onLayerDestroyed(this);
187
188 const auto currentTime = std::chrono::steady_clock::now();
189 if (mBufferInfo.mTimeSinceDataspaceUpdate > std::chrono::steady_clock::time_point::min()) {
190 mFlinger->mLayerEvents.emplace_back(mOwnerUid, getSequence(), mBufferInfo.mDataspace,
191 std::chrono::duration_cast<std::chrono::milliseconds>(
192 currentTime -
193 mBufferInfo.mTimeSinceDataspaceUpdate));
194 }
195
196 if (mDrawingState.sidebandStream != nullptr) {
197 mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
198 }
199 if (hasTrustedPresentationListener()) {
200 mFlinger->mNumTrustedPresentationListeners--;
201 updateTrustedPresentationState(nullptr, nullptr, -1 /* time_in_ms */, true /* leaveState*/);
202 }
203 }
204
205 // ---------------------------------------------------------------------------
206 // set-up
207 // ---------------------------------------------------------------------------
getHandle()208 sp<IBinder> Layer::getHandle() {
209 Mutex::Autolock _l(mLock);
210 if (mGetHandleCalled) {
211 ALOGE("Get handle called twice" );
212 return nullptr;
213 }
214 mGetHandleCalled = true;
215 mHandleAlive = true;
216 return sp<LayerHandle>::make(mFlinger, sp<Layer>::fromExisting(this));
217 }
218
219 // ---------------------------------------------------------------------------
220 // h/w composer set-up
221 // ---------------------------------------------------------------------------
222
223 // No early returns.
updateTrustedPresentationState(const DisplayDevice * display,const frontend::LayerSnapshot * snapshot,int64_t time_in_ms,bool leaveState)224 void Layer::updateTrustedPresentationState(const DisplayDevice* display,
225 const frontend::LayerSnapshot* snapshot,
226 int64_t time_in_ms, bool leaveState) {
227 if (!hasTrustedPresentationListener()) {
228 return;
229 }
230 const bool lastState = mLastComputedTrustedPresentationState;
231 mLastComputedTrustedPresentationState = false;
232
233 if (!leaveState) {
234 const auto outputLayer = findOutputLayerForDisplay(display, snapshot->path);
235 if (outputLayer != nullptr) {
236 if (outputLayer->getState().coveredRegionExcludingDisplayOverlays) {
237 Region coveredRegion =
238 *outputLayer->getState().coveredRegionExcludingDisplayOverlays;
239 mLastComputedTrustedPresentationState =
240 computeTrustedPresentationState(snapshot->geomLayerBounds,
241 snapshot->sourceBounds(), coveredRegion,
242 snapshot->transformedBounds,
243 snapshot->alpha,
244 snapshot->geomLayerTransform,
245 mTrustedPresentationThresholds);
246 } else {
247 ALOGE("CoveredRegionExcludingDisplayOverlays was not set for %s. Don't compute "
248 "TrustedPresentationState",
249 getDebugName());
250 }
251 }
252 }
253 const bool newState = mLastComputedTrustedPresentationState;
254 if (lastState && !newState) {
255 // We were in the trusted presentation state, but now we left it,
256 // emit the callback if needed
257 if (mLastReportedTrustedPresentationState) {
258 mLastReportedTrustedPresentationState = false;
259 mTrustedPresentationListener.invoke(false);
260 }
261 // Reset the timer
262 mEnteredTrustedPresentationStateTime = -1;
263 } else if (!lastState && newState) {
264 // We were not in the trusted presentation state, but we entered it, begin the timer
265 // and make sure this gets called at least once more!
266 mEnteredTrustedPresentationStateTime = time_in_ms;
267 mFlinger->forceFutureUpdate(mTrustedPresentationThresholds.stabilityRequirementMs * 1.5);
268 }
269
270 // Has the timer elapsed, but we are still in the state? Emit a callback if needed
271 if (!mLastReportedTrustedPresentationState && newState &&
272 (time_in_ms - mEnteredTrustedPresentationStateTime >
273 mTrustedPresentationThresholds.stabilityRequirementMs)) {
274 mLastReportedTrustedPresentationState = true;
275 mTrustedPresentationListener.invoke(true);
276 }
277 }
278
279 /**
280 * See SurfaceComposerClient.h: setTrustedPresentationCallback for discussion
281 * of how the parameters and thresholds are interpreted. The general spirit is
282 * to produce an upper bound on the amount of the buffer which was presented.
283 */
computeTrustedPresentationState(const FloatRect & bounds,const FloatRect & sourceBounds,const Region & coveredRegion,const FloatRect & screenBounds,float alpha,const ui::Transform & effectiveTransform,const TrustedPresentationThresholds & thresholds)284 bool Layer::computeTrustedPresentationState(const FloatRect& bounds, const FloatRect& sourceBounds,
285 const Region& coveredRegion,
286 const FloatRect& screenBounds, float alpha,
287 const ui::Transform& effectiveTransform,
288 const TrustedPresentationThresholds& thresholds) {
289 if (alpha < thresholds.minAlpha) {
290 return false;
291 }
292 if (sourceBounds.getWidth() == 0 || sourceBounds.getHeight() == 0) {
293 return false;
294 }
295 if (screenBounds.getWidth() == 0 || screenBounds.getHeight() == 0) {
296 return false;
297 }
298
299 const float sx = effectiveTransform.dsdx();
300 const float sy = effectiveTransform.dsdy();
301 float fractionRendered = std::min(sx * sy, 1.0f);
302
303 float boundsOverSourceW = bounds.getWidth() / (float)sourceBounds.getWidth();
304 float boundsOverSourceH = bounds.getHeight() / (float)sourceBounds.getHeight();
305 fractionRendered *= boundsOverSourceW * boundsOverSourceH;
306
307 Region tJunctionFreeRegion = Region::createTJunctionFreeRegion(coveredRegion);
308 // Compute the size of all the rects since they may be disconnected.
309 float coveredSize = 0;
310 for (auto rect = tJunctionFreeRegion.begin(); rect < tJunctionFreeRegion.end(); rect++) {
311 float size = rect->width() * rect->height();
312 coveredSize += size;
313 }
314
315 fractionRendered *= (1 - (coveredSize / (screenBounds.getWidth() * screenBounds.getHeight())));
316
317 if (fractionRendered < thresholds.minFractionRendered) {
318 return false;
319 }
320
321 return true;
322 }
323
getCroppedBufferSize(const State & s) const324 Rect Layer::getCroppedBufferSize(const State& s) const {
325 Rect size = getBufferSize(s);
326 Rect crop = Rect(getCrop(s));
327 if (!crop.isEmpty() && size.isValid()) {
328 size.intersect(crop, &size);
329 } else if (!crop.isEmpty()) {
330 size = crop;
331 }
332 return size;
333 }
334
getDebugName() const335 const char* Layer::getDebugName() const {
336 return mName.c_str();
337 }
338
339 // ---------------------------------------------------------------------------
340 // drawing...
341 // ---------------------------------------------------------------------------
342
getCompositionType(const DisplayDevice & display) const343 aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionType(
344 const DisplayDevice& display) const {
345 const auto outputLayer = findOutputLayerForDisplay(&display);
346 return getCompositionType(outputLayer);
347 }
348
getCompositionType(const compositionengine::OutputLayer * outputLayer) const349 aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionType(
350 const compositionengine::OutputLayer* outputLayer) const {
351 if (outputLayer == nullptr) {
352 return aidl::android::hardware::graphics::composer3::Composition::INVALID;
353 }
354 if (outputLayer->getState().hwc) {
355 return (*outputLayer->getState().hwc).hwcCompositionType;
356 } else {
357 return aidl::android::hardware::graphics::composer3::Composition::CLIENT;
358 }
359 }
360
361 // ----------------------------------------------------------------------------
362 // transaction
363 // ----------------------------------------------------------------------------
364
commitTransaction()365 void Layer::commitTransaction() {
366 // Set the present state for all bufferlessSurfaceFramesTX to Presented. The
367 // bufferSurfaceFrameTX will be presented in latchBuffer.
368 for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {
369 if (surfaceFrame->getPresentState() != PresentState::Presented) {
370 // With applyPendingStates, we could end up having presented surfaceframes from previous
371 // states
372 surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime);
373 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
374 }
375 }
376 mDrawingState.bufferlessSurfaceFramesTX.clear();
377 }
378
setTransactionFlags(uint32_t mask)379 void Layer::setTransactionFlags(uint32_t mask) {
380 mTransactionFlags |= mask;
381 }
382
setCrop(const FloatRect & crop)383 bool Layer::setCrop(const FloatRect& crop) {
384 if (mDrawingState.crop == crop) return false;
385 mDrawingState.sequence++;
386 mDrawingState.crop = crop;
387
388 setTransactionFlags(eTransactionNeeded);
389 return true;
390 }
391
isLayerFocusedBasedOnPriority(int32_t priority)392 bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) {
393 return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE;
394 };
395
setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo & info,nsecs_t postTime,gui::GameMode gameMode)396 void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
397 nsecs_t postTime, gui::GameMode gameMode) {
398 mDrawingState.postTime = postTime;
399
400 // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if
401 // there are two transactions with the same token, the first one without a buffer and the
402 // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
403 // in that case.
404 auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
405 if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) {
406 // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX
407 mDrawingState.bufferSurfaceFrameTX = it->second;
408 mDrawingState.bufferlessSurfaceFramesTX.erase(it);
409 mDrawingState.bufferSurfaceFrameTX->promoteToBuffer();
410 mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime);
411 } else {
412 mDrawingState.bufferSurfaceFrameTX =
413 createSurfaceFrameForBuffer(info, postTime, mTransactionName, gameMode);
414 }
415
416 setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
417 }
418
setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo & info,nsecs_t postTime,gui::GameMode gameMode)419 void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
420 nsecs_t postTime,
421 gui::GameMode gameMode) {
422 mDrawingState.frameTimelineInfo = info;
423 mDrawingState.postTime = postTime;
424 setTransactionFlags(eTransactionNeeded);
425
426 if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX;
427 bufferSurfaceFrameTX != nullptr) {
428 if (bufferSurfaceFrameTX->getToken() == info.vsyncId) {
429 // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is
430 // being used for BufferSurfaceFrame, don't create a new one.
431 return;
432 }
433 }
434 // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple
435 // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are
436 // targeting different vsyncs).
437 auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
438 if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) {
439 auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime, gameMode);
440 mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame;
441 } else {
442 if (it->second->getPresentState() == PresentState::Presented) {
443 // If the SurfaceFrame was already presented, its safe to overwrite it since it must
444 // have been from previous vsync.
445 it->second = createSurfaceFrameForTransaction(info, postTime, gameMode);
446 }
447 }
448
449 setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
450 }
451
addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame> & surfaceFrame,nsecs_t dropTime)452 void Layer::addSurfaceFrameDroppedForBuffer(
453 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t dropTime) {
454 surfaceFrame->setDropTime(dropTime);
455 surfaceFrame->setPresentState(PresentState::Dropped);
456 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
457 }
458
addSurfaceFramePresentedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame> & surfaceFrame,nsecs_t acquireFenceTime,nsecs_t currentLatchTime)459 void Layer::addSurfaceFramePresentedForBuffer(
460 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime,
461 nsecs_t currentLatchTime) {
462 surfaceFrame->setAcquireFenceTime(acquireFenceTime);
463 surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime);
464 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame);
465 updateLastLatchTime(currentLatchTime);
466 }
467
createSurfaceFrameForTransaction(const FrameTimelineInfo & info,nsecs_t postTime,gui::GameMode gameMode)468 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction(
469 const FrameTimelineInfo& info, nsecs_t postTime, gui::GameMode gameMode) {
470 auto surfaceFrame =
471 mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
472 getSequence(), mName,
473 mTransactionName,
474 /*isBuffer*/ false, gameMode);
475 // Buffer hasn't yet been latched, so use mDrawingState
476 surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
477
478 surfaceFrame->setActualStartTime(info.startTimeNanos);
479 // For Transactions, the post time is considered to be both queue and acquire fence time.
480 surfaceFrame->setActualQueueTime(postTime);
481 surfaceFrame->setAcquireFenceTime(postTime);
482 const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
483 if (fps) {
484 surfaceFrame->setRenderRate(*fps);
485 }
486 return surfaceFrame;
487 }
488
createSurfaceFrameForBuffer(const FrameTimelineInfo & info,nsecs_t queueTime,std::string debugName,gui::GameMode gameMode)489 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
490 const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName,
491 gui::GameMode gameMode) {
492 auto surfaceFrame =
493 mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
494 getSequence(), mName, debugName,
495 /*isBuffer*/ true, gameMode);
496 // Buffer hasn't yet been latched, so use mDrawingState
497 surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
498 surfaceFrame->setActualStartTime(info.startTimeNanos);
499 // For buffers, acquire fence time will set during latch.
500 surfaceFrame->setActualQueueTime(queueTime);
501 const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
502 if (fps) {
503 surfaceFrame->setRenderRate(*fps);
504 }
505 return surfaceFrame;
506 }
507
setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo & info,nsecs_t postTime,std::string debugName,gui::GameMode gameMode)508 void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime,
509 std::string debugName, gui::GameMode gameMode) {
510 if (info.skippedFrameVsyncId == FrameTimelineInfo::INVALID_VSYNC_ID) {
511 return;
512 }
513
514 FrameTimelineInfo skippedFrameTimelineInfo = info;
515 skippedFrameTimelineInfo.vsyncId = info.skippedFrameVsyncId;
516
517 auto surfaceFrame =
518 mFlinger->mFrameTimeline->createSurfaceFrameForToken(skippedFrameTimelineInfo,
519 mOwnerPid, mOwnerUid,
520 getSequence(), mName, debugName,
521 /*isBuffer*/ false, gameMode);
522 // Buffer hasn't yet been latched, so use mDrawingState
523 surfaceFrame->setDesiredPresentTime(mDrawingState.desiredPresentTime);
524 surfaceFrame->setActualStartTime(skippedFrameTimelineInfo.skippedFrameStartTimeNanos);
525 // For Transactions, the post time is considered to be both queue and acquire fence time.
526 surfaceFrame->setActualQueueTime(postTime);
527 surfaceFrame->setAcquireFenceTime(postTime);
528 const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
529 if (fps) {
530 surfaceFrame->setRenderRate(*fps);
531 }
532 addSurfaceFrameDroppedForBuffer(surfaceFrame, postTime);
533 }
534
setFrameRateForLayerTree(FrameRate frameRate,const scheduler::LayerProps & layerProps,nsecs_t now)535 bool Layer::setFrameRateForLayerTree(FrameRate frameRate, const scheduler::LayerProps& layerProps,
536 nsecs_t now) {
537 if (mDrawingState.frameRateForLayerTree == frameRate) {
538 return false;
539 }
540
541 mDrawingState.frameRateForLayerTree = frameRate;
542 mFlinger->mScheduler
543 ->recordLayerHistory(sequence, layerProps, now, now,
544 scheduler::LayerHistory::LayerUpdateType::SetFrameRate);
545 return true;
546 }
547
getFrameRateForLayerTree() const548 Layer::FrameRate Layer::getFrameRateForLayerTree() const {
549 return getDrawingState().frameRateForLayerTree;
550 }
551
552 // ----------------------------------------------------------------------------
553 // debugging
554 // ----------------------------------------------------------------------------
555
miniDumpHeader(std::string & result)556 void Layer::miniDumpHeader(std::string& result) {
557 result.append(kDumpTableRowLength, '-');
558 result.append("\n");
559 result.append(" Layer name\n");
560 result.append(" Z | ");
561 result.append(" Window Type | ");
562 result.append(" Comp Type | ");
563 result.append(" Transform | ");
564 result.append(" Disp Frame (LTRB) | ");
565 result.append(" Source Crop (LTRB) | ");
566 result.append(" Frame Rate (Explicit) (Seamlessness) [Focused]\n");
567 result.append(kDumpTableRowLength, '-');
568 result.append("\n");
569 }
570
miniDump(std::string & result,const frontend::LayerSnapshot & snapshot,const DisplayDevice & display) const571 void Layer::miniDump(std::string& result, const frontend::LayerSnapshot& snapshot,
572 const DisplayDevice& display) const {
573 const auto outputLayer = findOutputLayerForDisplay(&display, snapshot.path);
574 if (!outputLayer) {
575 return;
576 }
577
578 StringAppendF(&result, " %s\n", snapshot.debugName.c_str());
579 StringAppendF(&result, " %10zu | ", snapshot.globalZ);
580 StringAppendF(&result, " %10d | ",
581 snapshot.layerMetadata.getInt32(gui::METADATA_WINDOW_TYPE, 0));
582 StringAppendF(&result, "%10s | ", toString(getCompositionType(outputLayer)).c_str());
583 const auto& outputLayerState = outputLayer->getState();
584 StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str());
585 const Rect& frame = outputLayerState.displayFrame;
586 StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom);
587 const FloatRect& crop = outputLayerState.sourceCrop;
588 StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right,
589 crop.bottom);
590 const auto frameRate = snapshot.frameRate;
591 std::string frameRateStr;
592 if (frameRate.vote.rate.isValid()) {
593 StringAppendF(&frameRateStr, "%.2f", frameRate.vote.rate.getValue());
594 }
595 if (frameRate.vote.rate.isValid() || frameRate.vote.type != FrameRateCompatibility::Default) {
596 StringAppendF(&result, "%6s %15s %17s", frameRateStr.c_str(),
597 ftl::enum_string(frameRate.vote.type).c_str(),
598 ftl::enum_string(frameRate.vote.seamlessness).c_str());
599 } else if (frameRate.category != FrameRateCategory::Default) {
600 StringAppendF(&result, "%6s %15s %17s", frameRateStr.c_str(),
601 (std::string("Cat::") + ftl::enum_string(frameRate.category)).c_str(),
602 ftl::enum_string(frameRate.vote.seamlessness).c_str());
603 } else {
604 result.append(41, ' ');
605 }
606
607 const auto focused = isLayerFocusedBasedOnPriority(snapshot.frameRateSelectionPriority);
608 StringAppendF(&result, " [%s]\n", focused ? "*" : " ");
609
610 result.append(kDumpTableRowLength, '-');
611 result.append("\n");
612 }
613
dumpFrameStats(std::string & result) const614 void Layer::dumpFrameStats(std::string& result) const {
615 if (FlagManager::getInstance().deprecate_frame_tracker()) {
616 FrameStats fs = FrameStats();
617 getFrameStats(&fs);
618 for (auto desired = fs.desiredPresentTimesNano.begin(),
619 actual = fs.actualPresentTimesNano.begin(),
620 ready = fs.frameReadyTimesNano.begin();
621 desired != fs.desiredPresentTimesNano.end() &&
622 actual != fs.actualPresentTimesNano.end() && ready != fs.frameReadyTimesNano.end();
623 ++desired, ++actual, ++ready) {
624 result.append(std::format("{}\t{}\t{}\n", *desired, *actual, *ready));
625 }
626
627 result.push_back('\n');
628 } else {
629 mDeprecatedFrameTracker.dumpStats(result);
630 }
631 }
632
clearFrameStats()633 void Layer::clearFrameStats() {
634 if (FlagManager::getInstance().deprecate_frame_tracker()) {
635 mFrameStatsHistorySize = 0;
636 } else {
637 mDeprecatedFrameTracker.clearStats();
638 }
639 }
640
getFrameStats(FrameStats * outStats) const641 void Layer::getFrameStats(FrameStats* outStats) const {
642 if (FlagManager::getInstance().deprecate_frame_tracker()) {
643 if (auto ftl = getTimeline()) {
644 float fps = ftl->get().computeFps({getSequence()});
645 ftl->get().generateFrameStats(getSequence(), mFrameStatsHistorySize, outStats);
646 outStats->refreshPeriodNano = Fps::fromValue(fps).getPeriodNsecs();
647 }
648 } else {
649 mDeprecatedFrameTracker.getStats(outStats);
650 }
651 }
652
onDisconnect()653 void Layer::onDisconnect() {
654 const int32_t layerId = getSequence();
655 mFlinger->mTimeStats->onDestroy(layerId);
656 mFlinger->mFrameTracer->onDestroy(layerId);
657 }
658
writeCompositionStateToProto(perfetto::protos::LayerProto * layerProto,ui::LayerStack layerStack)659 void Layer::writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto,
660 ui::LayerStack layerStack) {
661 ftl::FakeGuard guard(mFlinger->mStateLock); // Called from the main thread.
662 ftl::FakeGuard mainThreadGuard(kMainThreadContext);
663
664 // Only populate for the primary display.
665 if (const auto display = mFlinger->getDisplayFromLayerStack(layerStack)) {
666 const auto compositionType = getCompositionType(*display);
667 layerProto->set_hwc_composition_type(
668 static_cast<perfetto::protos::HwcCompositionType>(compositionType));
669 LayerProtoHelper::writeToProto(getVisibleRegion(display),
670 [&]() { return layerProto->mutable_visible_region(); });
671 }
672 }
673
findOutputLayerForDisplay(const DisplayDevice * display) const674 compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
675 const DisplayDevice* display) const {
676 if (!display) return nullptr;
677 sp<LayerFE> layerFE;
678 frontend::LayerHierarchy::TraversalPath path{.id = static_cast<uint32_t>(sequence)};
679 for (auto& [p, layer] : mLayerFEs) {
680 if (p == path) {
681 layerFE = layer;
682 }
683 }
684
685 if (!layerFE) return nullptr;
686 return display->getCompositionDisplay()->getOutputLayerForLayer(layerFE);
687 }
688
findOutputLayerForDisplay(const DisplayDevice * display,const frontend::LayerHierarchy::TraversalPath & path) const689 compositionengine::OutputLayer* Layer::findOutputLayerForDisplay(
690 const DisplayDevice* display, const frontend::LayerHierarchy::TraversalPath& path) const {
691 if (!display) return nullptr;
692 sp<LayerFE> layerFE;
693 for (auto& [p, layer] : mLayerFEs) {
694 if (p == path) {
695 layerFE = layer;
696 }
697 }
698
699 if (!layerFE) return nullptr;
700 return display->getCompositionDisplay()->getOutputLayerForLayer(layerFE);
701 }
702
getVisibleRegion(const DisplayDevice * display) const703 Region Layer::getVisibleRegion(const DisplayDevice* display) const {
704 const auto outputLayer = findOutputLayerForDisplay(display);
705 return outputLayer ? outputLayer->getState().visibleRegion : Region();
706 }
707
callReleaseBufferCallback(const sp<ITransactionCompletedListener> & listener,const sp<GraphicBuffer> & buffer,uint64_t framenumber,const sp<Fence> & releaseFence)708 void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
709 const sp<GraphicBuffer>& buffer, uint64_t framenumber,
710 const sp<Fence>& releaseFence) {
711 if (!listener && !mBufferReleaseChannel) {
712 return;
713 }
714
715 SFTRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber);
716
717 ReleaseCallbackId callbackId{buffer->getId(), framenumber};
718 const sp<Fence>& fence = releaseFence ? releaseFence : Fence::NO_FENCE;
719 uint32_t currentMaxAcquiredBufferCount =
720 mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
721
722 if (listener) {
723 listener->onReleaseBuffer(callbackId, fence, currentMaxAcquiredBufferCount);
724 }
725
726 if (!mBufferReleaseChannel) {
727 return;
728 }
729
730 status_t status = mBufferReleaseChannel->writeReleaseFence(callbackId, fence,
731 currentMaxAcquiredBufferCount);
732 if (status != OK) {
733 int error = -status;
734 // callReleaseBufferCallback is called during Layer's destructor. In this case, it's
735 // expected to receive connection errors.
736 if (error != EPIPE && error != ECONNRESET) {
737 ALOGD("[%s] writeReleaseFence failed. error %d (%s)", getDebugName(), error,
738 strerror(error));
739 }
740 }
741 }
742
findCallbackHandle()743 sp<CallbackHandle> Layer::findCallbackHandle() {
744 // If we are displayed on multiple displays in a single composition cycle then we would
745 // need to do careful tracking to enable the use of the mLastClientCompositionFence.
746 // For example we can only use it if all the displays are client comp, and we need
747 // to merge all the client comp fences. We could do this, but for now we just
748 // disable the optimization when a layer is composed on multiple displays.
749 if (mClearClientCompositionFenceOnLayerDisplayed) {
750 mLastClientCompositionFence = nullptr;
751 } else {
752 mClearClientCompositionFenceOnLayerDisplayed = true;
753 }
754
755 // The previous release fence notifies the client that SurfaceFlinger is done with the previous
756 // buffer that was presented on this layer. The first transaction that came in this frame that
757 // replaced the previous buffer on this layer needs this release fence, because the fence will
758 // let the client know when that previous buffer is removed from the screen.
759 //
760 // Every other transaction on this layer does not need a release fence because no other
761 // Transactions that were set on this layer this frame are going to have their preceding buffer
762 // removed from the display this frame.
763 //
764 // For example, if we have 3 transactions this frame. The first transaction doesn't contain a
765 // buffer so it doesn't need a previous release fence because the layer still needs the previous
766 // buffer. The second transaction contains a buffer so it needs a previous release fence because
767 // the previous buffer will be released this frame. The third transaction also contains a
768 // buffer. It replaces the buffer in the second transaction. The buffer in the second
769 // transaction will now no longer be presented so it is released immediately and the third
770 // transaction doesn't need a previous release fence.
771 sp<CallbackHandle> ch;
772 for (auto& handle : mDrawingState.callbackHandles) {
773 if (handle->releasePreviousBuffer && mPreviousReleaseBufferEndpoint == handle->listener) {
774 ch = handle;
775 break;
776 }
777 }
778 return ch;
779 }
780
prepareReleaseCallbacks(ftl::Future<FenceResult> futureFenceResult,ui::LayerStack layerStack)781 void Layer::prepareReleaseCallbacks(ftl::Future<FenceResult> futureFenceResult,
782 ui::LayerStack layerStack) {
783 sp<CallbackHandle> ch = findCallbackHandle();
784
785 if (ch != nullptr) {
786 ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
787 ch->previousReleaseFences.emplace_back(std::move(futureFenceResult));
788 ch->name = mName;
789 } else {
790 // If we didn't get a release callback yet (e.g. some scenarios when capturing
791 // screenshots asynchronously) then make sure we don't drop the fence.
792 // Older fences for the same layer stack can be dropped when a new fence arrives.
793 // An assumption here is that RenderEngine performs work sequentially, so an
794 // incoming fence will not fire before an existing fence.
795 mAdditionalPreviousReleaseFences.emplace_or_replace(layerStack,
796 std::move(futureFenceResult));
797 }
798
799 if (mBufferInfo.mBuffer) {
800 mPreviouslyPresentedLayerStacks.push_back(layerStack);
801 }
802
803 if (mDrawingState.frameNumber > 0) {
804 mDrawingState.previousFrameNumber = mDrawingState.frameNumber;
805 }
806 }
807
releasePendingBuffer(nsecs_t dequeueReadyTime)808 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
809 for (const auto& handle : mDrawingState.callbackHandles) {
810 handle->bufferReleaseChannel = mBufferReleaseChannel;
811 handle->transformHint = mTransformHint;
812 handle->dequeueReadyTime = dequeueReadyTime;
813 handle->currentMaxAcquiredBufferCount =
814 mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
815 SFTRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(),
816 handle->previousReleaseCallbackId.framenumber);
817 }
818
819 for (auto& handle : mDrawingState.callbackHandles) {
820 if (handle->releasePreviousBuffer && mPreviousReleaseBufferEndpoint == handle->listener) {
821 handle->previousReleaseCallbackId = mPreviousReleaseCallbackId;
822 break;
823 }
824 }
825
826 mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles);
827 mDrawingState.callbackHandles = {};
828 }
829
setTransform(uint32_t transform)830 bool Layer::setTransform(uint32_t transform) {
831 if (mDrawingState.bufferTransform == transform) return false;
832 mDrawingState.bufferTransform = transform;
833 setTransactionFlags(eTransactionNeeded);
834 return true;
835 }
836
setTransformToDisplayInverse(bool transformToDisplayInverse)837 bool Layer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
838 if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false;
839 mDrawingState.sequence++;
840 mDrawingState.transformToDisplayInverse = transformToDisplayInverse;
841 setTransactionFlags(eTransactionNeeded);
842 return true;
843 }
844
releasePreviousBuffer()845 void Layer::releasePreviousBuffer() {
846 mReleasePreviousBuffer = true;
847 if (!mBufferInfo.mBuffer ||
848 (!mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer) ||
849 mDrawingState.frameNumber != mBufferInfo.mFrameNumber)) {
850 // If mDrawingState has a buffer, and we are about to update again
851 // before swapping to drawing state, then the first buffer will be
852 // dropped and we should decrement the pending buffer count and
853 // call any release buffer callbacks if set.
854 callReleaseBufferCallback(mDrawingState.releaseBufferListener,
855 mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
856 mDrawingState.acquireFence);
857 const int32_t layerId = getSequence();
858 mFlinger->mTimeStats->removeTimeRecord(layerId, mDrawingState.frameNumber);
859 decrementPendingBufferCount();
860 if (mDrawingState.bufferSurfaceFrameTX != nullptr &&
861 mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) {
862 addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX, systemTime());
863 mDrawingState.bufferSurfaceFrameTX.reset();
864 }
865 } else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) {
866 callReleaseBufferCallback(mDrawingState.releaseBufferListener,
867 mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
868 mLastClientCompositionFence);
869 mLastClientCompositionFence = nullptr;
870 }
871 }
872
resetDrawingStateBufferInfo()873 void Layer::resetDrawingStateBufferInfo() {
874 mDrawingState.producerId = 0;
875 mDrawingState.frameNumber = 0;
876 mDrawingState.previousFrameNumber = 0;
877 mDrawingState.releaseBufferListener = nullptr;
878 mDrawingState.buffer = nullptr;
879 mDrawingState.acquireFence = sp<Fence>::make(-1);
880 mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(mDrawingState.acquireFence);
881 mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime();
882 mDrawingState.releaseBufferEndpoint = nullptr;
883 }
884
setBuffer(std::shared_ptr<renderengine::ExternalTexture> & buffer,const BufferData & bufferData,nsecs_t postTime,nsecs_t desiredPresentTime,bool isAutoTimestamp,const FrameTimelineInfo & info,gui::GameMode gameMode)885 bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
886 const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime,
887 bool isAutoTimestamp, const FrameTimelineInfo& info, gui::GameMode gameMode) {
888 SFTRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false"));
889
890 const bool frameNumberChanged =
891 bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged);
892 const uint64_t frameNumber =
893 frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1;
894 SFTRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber);
895
896 if (mDrawingState.buffer) {
897 releasePreviousBuffer();
898 } else if (buffer) {
899 // if we are latching a buffer for the first time then clear the mLastLatchTime since
900 // we don't want to incorrectly classify a frame if we miss the desired present time.
901 updateLastLatchTime(0);
902 }
903
904 mDrawingState.desiredPresentTime = desiredPresentTime;
905 mDrawingState.isAutoTimestamp = isAutoTimestamp;
906 mDrawingState.latchedVsyncId = info.vsyncId;
907 mDrawingState.useVsyncIdForRefreshRateSelection = info.useForRefreshRateSelection;
908 if (!buffer) {
909 resetDrawingStateBufferInfo();
910 setTransactionFlags(eTransactionNeeded);
911 mDrawingState.bufferSurfaceFrameTX = nullptr;
912 setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
913 return true;
914 } else {
915 // release sideband stream if it exists and a non null buffer is being set
916 if (mDrawingState.sidebandStream != nullptr) {
917 setSidebandStream(nullptr, info, postTime, gameMode);
918 }
919 }
920
921 if ((mDrawingState.producerId > bufferData.producerId) ||
922 ((mDrawingState.producerId == bufferData.producerId) &&
923 (mDrawingState.frameNumber > frameNumber))) {
924 ALOGE("Out of order buffers detected for %s producedId=%d frameNumber=%" PRIu64
925 " -> producedId=%d frameNumber=%" PRIu64,
926 getDebugName(), mDrawingState.producerId, mDrawingState.frameNumber,
927 bufferData.producerId, frameNumber);
928 TransactionTraceWriter::getInstance().invoke("out_of_order_buffers_", /*overwrite=*/false);
929 }
930
931 mDrawingState.producerId = bufferData.producerId;
932 mDrawingState.barrierProducerId =
933 std::max(mDrawingState.producerId, mDrawingState.barrierProducerId);
934 mDrawingState.frameNumber = frameNumber;
935 mDrawingState.barrierFrameNumber =
936 std::max(mDrawingState.frameNumber, mDrawingState.barrierFrameNumber);
937
938 mDrawingState.releaseBufferListener = bufferData.releaseBufferListener;
939 mDrawingState.buffer = std::move(buffer);
940 mDrawingState.acquireFence = bufferData.flags.test(BufferData::BufferDataChange::fenceChanged)
941 ? bufferData.acquireFence
942 : Fence::NO_FENCE;
943 mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(mDrawingState.acquireFence);
944 if (mDrawingState.acquireFenceTime->getSignalTime() == Fence::SIGNAL_TIME_PENDING) {
945 // We latched this buffer unsiganled, so we need to pass the acquire fence
946 // on the callback instead of just the acquire time, since it's unknown at
947 // this point.
948 mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFence;
949 } else {
950 mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime();
951 }
952 setTransactionFlags(eTransactionNeeded);
953
954 const int32_t layerId = getSequence();
955 mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(),
956 mOwnerUid, postTime, gameMode);
957
958 setFrameTimelineVsyncForBufferTransaction(info, postTime, gameMode);
959
960 if (bufferData.dequeueTime > 0) {
961 const uint64_t bufferId = mDrawingState.buffer->getId();
962 mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
963 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber,
964 bufferData.dequeueTime,
965 FrameTracer::FrameEvent::DEQUEUE);
966 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime,
967 FrameTracer::FrameEvent::QUEUE);
968 }
969
970 mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint;
971
972 // If the layer had been updated a TextureView, this would make sure the present time could be
973 // same to TextureView update when it's a small dirty, and get the correct heuristic rate.
974 if (mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) {
975 if (mDrawingState.useVsyncIdForRefreshRateSelection) {
976 mUsedVsyncIdForRefreshRateSelection = true;
977 }
978 }
979 return true;
980 }
981
setDesiredPresentTime(nsecs_t desiredPresentTime,bool isAutoTimestamp)982 void Layer::setDesiredPresentTime(nsecs_t desiredPresentTime, bool isAutoTimestamp) {
983 mDrawingState.desiredPresentTime = desiredPresentTime;
984 mDrawingState.isAutoTimestamp = isAutoTimestamp;
985 }
986
recordLayerHistoryBufferUpdate(const scheduler::LayerProps & layerProps,nsecs_t now)987 void Layer::recordLayerHistoryBufferUpdate(const scheduler::LayerProps& layerProps, nsecs_t now) {
988 SFTRACE_CALL();
989 const nsecs_t presentTime = [&] {
990 if (!mDrawingState.isAutoTimestamp) {
991 SFTRACE_FORMAT_INSTANT("desiredPresentTime");
992 return mDrawingState.desiredPresentTime;
993 }
994
995 if (mDrawingState.useVsyncIdForRefreshRateSelection) {
996 const auto prediction =
997 mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(
998 mDrawingState.latchedVsyncId);
999 if (prediction.has_value()) {
1000 SFTRACE_FORMAT_INSTANT("predictedPresentTime");
1001 mMaxTimeForUseVsyncId = prediction->presentTime +
1002 scheduler::LayerHistory::kMaxPeriodForHistory.count();
1003 return prediction->presentTime;
1004 }
1005 }
1006
1007 if (!mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) {
1008 return static_cast<nsecs_t>(0);
1009 }
1010
1011 // If the layer is not an application and didn't set an explicit rate or desiredPresentTime,
1012 // return "0" to tell the layer history that it will use the max refresh rate without
1013 // calculating the adaptive rate.
1014 if (mWindowType != WindowInfo::Type::APPLICATION &&
1015 mWindowType != WindowInfo::Type::BASE_APPLICATION) {
1016 return static_cast<nsecs_t>(0);
1017 }
1018
1019 // Return the valid present time only when the layer potentially updated a TextureView so
1020 // LayerHistory could heuristically calculate the rate if the UI is continually updating.
1021 if (mUsedVsyncIdForRefreshRateSelection) {
1022 const auto prediction =
1023 mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(
1024 mDrawingState.latchedVsyncId);
1025 if (prediction.has_value()) {
1026 if (mMaxTimeForUseVsyncId >= prediction->presentTime) {
1027 return prediction->presentTime;
1028 }
1029 mUsedVsyncIdForRefreshRateSelection = false;
1030 }
1031 }
1032
1033 return static_cast<nsecs_t>(0);
1034 }();
1035
1036 if (SFTRACE_ENABLED() && presentTime > 0) {
1037 const auto presentIn = TimePoint::fromNs(presentTime) - TimePoint::now();
1038 SFTRACE_FORMAT_INSTANT("presentIn %s", to_string(presentIn).c_str());
1039 }
1040
1041 mFlinger->mScheduler->recordLayerHistory(sequence, layerProps, presentTime, now,
1042 scheduler::LayerHistory::LayerUpdateType::Buffer);
1043 }
1044
recordLayerHistoryAnimationTx(const scheduler::LayerProps & layerProps,nsecs_t now)1045 void Layer::recordLayerHistoryAnimationTx(const scheduler::LayerProps& layerProps, nsecs_t now) {
1046 const nsecs_t presentTime =
1047 mDrawingState.isAutoTimestamp ? 0 : mDrawingState.desiredPresentTime;
1048 mFlinger->mScheduler->recordLayerHistory(sequence, layerProps, presentTime, now,
1049 scheduler::LayerHistory::LayerUpdateType::AnimationTX);
1050 }
1051
setDataspace(ui::Dataspace dataspace)1052 bool Layer::setDataspace(ui::Dataspace dataspace) {
1053 if (mDrawingState.dataspace == dataspace) return false;
1054 mDrawingState.dataspace = dataspace;
1055 setTransactionFlags(eTransactionNeeded);
1056 return true;
1057 }
1058
setExtendedRangeBrightness(float currentBufferRatio,float desiredRatio)1059 bool Layer::setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio) {
1060 if (mDrawingState.currentHdrSdrRatio == currentBufferRatio &&
1061 mDrawingState.desiredHdrSdrRatio == desiredRatio)
1062 return false;
1063 mDrawingState.currentHdrSdrRatio = currentBufferRatio;
1064 mDrawingState.desiredHdrSdrRatio = desiredRatio;
1065 setTransactionFlags(eTransactionNeeded);
1066 return true;
1067 }
1068
setDesiredHdrHeadroom(float desiredRatio)1069 bool Layer::setDesiredHdrHeadroom(float desiredRatio) {
1070 if (mDrawingState.desiredHdrSdrRatio == desiredRatio) return false;
1071 mDrawingState.desiredHdrSdrRatio = desiredRatio;
1072 setTransactionFlags(eTransactionNeeded);
1073 return true;
1074 }
1075
setSidebandStream(const sp<NativeHandle> & sidebandStream,const FrameTimelineInfo & info,nsecs_t postTime,gui::GameMode gameMode)1076 bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const FrameTimelineInfo& info,
1077 nsecs_t postTime, gui::GameMode gameMode) {
1078 if (mDrawingState.sidebandStream == sidebandStream) return false;
1079
1080 if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) {
1081 mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
1082 } else if (sidebandStream != nullptr) {
1083 mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount();
1084 }
1085
1086 mDrawingState.sidebandStream = sidebandStream;
1087 if (sidebandStream != nullptr && mDrawingState.buffer != nullptr) {
1088 releasePreviousBuffer();
1089 resetDrawingStateBufferInfo();
1090 mDrawingState.bufferSurfaceFrameTX = nullptr;
1091 setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
1092 }
1093 setTransactionFlags(eTransactionNeeded);
1094 if (!mSidebandStreamChanged.exchange(true)) {
1095 // mSidebandStreamChanged was false
1096 mFlinger->onLayerUpdate();
1097 }
1098 return true;
1099 }
1100
setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>> & handles,bool willPresent)1101 bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& handles,
1102 bool willPresent) {
1103 // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return
1104 if (handles.empty()) {
1105 mReleasePreviousBuffer = false;
1106 return false;
1107 }
1108
1109 std::deque<sp<CallbackHandle>> remainingHandles;
1110 for (const auto& handle : handles) {
1111 // If this transaction set a buffer on this layer, release its previous buffer
1112 handle->releasePreviousBuffer = mReleasePreviousBuffer;
1113
1114 // If this layer will be presented in this frame
1115 if (willPresent) {
1116 // If this transaction set an acquire fence on this layer, set its acquire time
1117 handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence;
1118 handle->frameNumber = mDrawingState.frameNumber;
1119 handle->previousFrameNumber = mDrawingState.previousFrameNumber;
1120 if (mPreviousReleaseBufferEndpoint == handle->listener) {
1121 // Add fence from previous screenshot now so that it can be dispatched to the
1122 // client.
1123 for (auto& [_, future] : mAdditionalPreviousReleaseFences) {
1124 handle->previousReleaseFences.emplace_back(std::move(future));
1125 }
1126 mAdditionalPreviousReleaseFences.clear();
1127 }
1128 // Store so latched time and release fence can be set
1129 mDrawingState.callbackHandles.push_back(handle);
1130
1131 } else { // If this layer will NOT need to be relatched and presented this frame
1132 // Queue this handle to be notified below.
1133 remainingHandles.push_back(handle);
1134 }
1135 }
1136
1137 if (!remainingHandles.empty()) {
1138 // Notify the transaction completed threads these handles are done. These are only the
1139 // handles that were not added to the mDrawingState, which will be notified later.
1140 mFlinger->getTransactionCallbackInvoker().addCallbackHandles(remainingHandles);
1141 }
1142
1143 mReleasePreviousBuffer = false;
1144 mCallbackHandleAcquireTimeOrFence = -1;
1145
1146 return willPresent;
1147 }
1148
getBufferSize(const State &) const1149 Rect Layer::getBufferSize(const State& /*s*/) const {
1150 // for buffer state layers we use the display frame size as the buffer size.
1151
1152 if (mBufferInfo.mBuffer == nullptr) {
1153 return Rect::INVALID_RECT;
1154 }
1155
1156 uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
1157 uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
1158
1159 // Undo any transformations on the buffer and return the result.
1160 if (mBufferInfo.mTransform & ui::Transform::ROT_90) {
1161 std::swap(bufWidth, bufHeight);
1162 }
1163
1164 if (getTransformToDisplayInverse()) {
1165 uint32_t invTransform = SurfaceFlinger::getActiveDisplayRotationFlags();
1166 if (invTransform & ui::Transform::ROT_90) {
1167 std::swap(bufWidth, bufHeight);
1168 }
1169 }
1170
1171 return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
1172 }
1173
fenceHasSignaled() const1174 bool Layer::fenceHasSignaled() const {
1175 if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) {
1176 return true;
1177 }
1178
1179 const bool fenceSignaled =
1180 getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
1181 if (!fenceSignaled) {
1182 mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
1183 TimeStats::LatchSkipReason::LateAcquire);
1184 }
1185
1186 return fenceSignaled;
1187 }
1188
onPreComposition(nsecs_t refreshStartTime)1189 void Layer::onPreComposition(nsecs_t refreshStartTime) {
1190 for (const auto& handle : mDrawingState.callbackHandles) {
1191 handle->refreshStartTime = refreshStartTime;
1192 }
1193 }
1194
latchSidebandStream(bool & recomputeVisibleRegions)1195 bool Layer::latchSidebandStream(bool& recomputeVisibleRegions) {
1196 if (mSidebandStreamChanged.exchange(false)) {
1197 const State& s(getDrawingState());
1198 // mSidebandStreamChanged was true
1199 mSidebandStream = s.sidebandStream;
1200 if (mSidebandStream != nullptr) {
1201 setTransactionFlags(eTransactionNeeded);
1202 mFlinger->setTransactionFlags(eTraversalNeeded);
1203 }
1204 recomputeVisibleRegions = true;
1205 return true;
1206 }
1207 return false;
1208 }
1209
updateTexImage(nsecs_t latchTime,bool bgColorOnly)1210 void Layer::updateTexImage(nsecs_t latchTime, bool bgColorOnly) {
1211 const State& s(getDrawingState());
1212
1213 if (!s.buffer) {
1214 if (bgColorOnly || mBufferInfo.mBuffer) {
1215 for (auto& handle : mDrawingState.callbackHandles) {
1216 handle->latchTime = latchTime;
1217 }
1218 }
1219 return;
1220 }
1221
1222 for (auto& handle : mDrawingState.callbackHandles) {
1223 if (handle->frameNumber == mDrawingState.frameNumber) {
1224 handle->latchTime = latchTime;
1225 }
1226 }
1227
1228 const int32_t layerId = getSequence();
1229 const uint64_t bufferId = mDrawingState.buffer->getId();
1230 const uint64_t frameNumber = mDrawingState.frameNumber;
1231 const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence);
1232 mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence);
1233 mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime);
1234
1235 mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence,
1236 FrameTracer::FrameEvent::ACQUIRE_FENCE);
1237 mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime,
1238 FrameTracer::FrameEvent::LATCH);
1239
1240 auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX;
1241 if (bufferSurfaceFrame != nullptr &&
1242 bufferSurfaceFrame->getPresentState() != PresentState::Presented) {
1243 // Update only if the bufferSurfaceFrame wasn't already presented. A Presented
1244 // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we
1245 // are processing the next state.
1246 addSurfaceFramePresentedForBuffer(bufferSurfaceFrame,
1247 mDrawingState.acquireFenceTime->getSignalTime(),
1248 latchTime);
1249 mDrawingState.bufferSurfaceFrameTX.reset();
1250 }
1251
1252 std::deque<sp<CallbackHandle>> remainingHandles;
1253 mFlinger->getTransactionCallbackInvoker()
1254 .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles);
1255 mDrawingState.callbackHandles = remainingHandles;
1256 }
1257
gatherBufferInfo()1258 void Layer::gatherBufferInfo() {
1259 mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber};
1260 mPreviousReleaseBufferEndpoint = mBufferInfo.mReleaseBufferEndpoint;
1261 if (!mDrawingState.buffer) {
1262 mBufferInfo = {};
1263 return;
1264 }
1265
1266 if ((!mBufferInfo.mBuffer || !mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer))) {
1267 decrementPendingBufferCount();
1268 }
1269
1270 mBufferInfo.mBuffer = mDrawingState.buffer;
1271 mBufferInfo.mReleaseBufferEndpoint = mDrawingState.releaseBufferEndpoint;
1272 mBufferInfo.mFence = mDrawingState.acquireFence;
1273 mBufferInfo.mFrameNumber = mDrawingState.frameNumber;
1274 mBufferInfo.mPixelFormat =
1275 !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getPixelFormat();
1276 mBufferInfo.mFrameLatencyNeeded = true;
1277 mBufferInfo.mDesiredPresentTime = mDrawingState.desiredPresentTime;
1278 mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence);
1279 mBufferInfo.mTransform = mDrawingState.bufferTransform;
1280 auto lastDataspace = mBufferInfo.mDataspace;
1281 mBufferInfo.mDataspace = translateDataspace(mDrawingState.dataspace);
1282 if (mBufferInfo.mBuffer != nullptr) {
1283 auto& mapper = GraphicBufferMapper::get();
1284 // TODO: We should measure if it's faster to do a blind write if we're on newer api levels
1285 // and don't need to possibly remaps buffers.
1286 ui::Dataspace dataspace = ui::Dataspace::UNKNOWN;
1287 status_t err = OK;
1288 {
1289 SFTRACE_NAME("getDataspace");
1290 err = mapper.getDataspace(mBufferInfo.mBuffer->getBuffer()->handle, &dataspace);
1291 }
1292 if (err != OK || dataspace != mBufferInfo.mDataspace) {
1293 {
1294 SFTRACE_NAME("setDataspace");
1295 err = mapper.setDataspace(mBufferInfo.mBuffer->getBuffer()->handle,
1296 static_cast<ui::Dataspace>(mBufferInfo.mDataspace));
1297 }
1298
1299 // Some GPU drivers may cache gralloc metadata which means before we composite we need
1300 // to upsert RenderEngine's caches. Put in a special workaround to be backwards
1301 // compatible with old vendors, with a ticking clock.
1302 static const int32_t kVendorVersion =
1303 base::GetIntProperty("ro.board.api_level", __ANDROID_API_FUTURE__);
1304 if (const auto format =
1305 static_cast<aidl::android::hardware::graphics::common::PixelFormat>(
1306 mBufferInfo.mBuffer->getPixelFormat());
1307 err == OK && kVendorVersion < __ANDROID_API_U__ &&
1308 (format ==
1309 aidl::android::hardware::graphics::common::PixelFormat::
1310 IMPLEMENTATION_DEFINED ||
1311 format == aidl::android::hardware::graphics::common::PixelFormat::YCBCR_420_888 ||
1312 format == aidl::android::hardware::graphics::common::PixelFormat::YV12 ||
1313 format == aidl::android::hardware::graphics::common::PixelFormat::YCBCR_P010)) {
1314 mBufferInfo.mBuffer->remapBuffer();
1315 }
1316 }
1317 }
1318 if (lastDataspace != mBufferInfo.mDataspace ||
1319 mBufferInfo.mTimeSinceDataspaceUpdate == std::chrono::steady_clock::time_point::min()) {
1320 mFlinger->mHdrLayerInfoChanged = true;
1321 const auto currentTime = std::chrono::steady_clock::now();
1322 if (mBufferInfo.mTimeSinceDataspaceUpdate > std::chrono::steady_clock::time_point::min()) {
1323 mFlinger->mLayerEvents
1324 .emplace_back(mOwnerUid, getSequence(), lastDataspace,
1325 std::chrono::duration_cast<std::chrono::milliseconds>(
1326 currentTime - mBufferInfo.mTimeSinceDataspaceUpdate));
1327 }
1328 mBufferInfo.mTimeSinceDataspaceUpdate = currentTime;
1329 }
1330 if (mBufferInfo.mDesiredHdrSdrRatio != mDrawingState.desiredHdrSdrRatio) {
1331 mBufferInfo.mDesiredHdrSdrRatio = mDrawingState.desiredHdrSdrRatio;
1332 mFlinger->mHdrLayerInfoChanged = true;
1333 }
1334 mBufferInfo.mCrop = computeBufferCrop(mDrawingState);
1335 mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse;
1336 }
1337
computeBufferCrop(const State & s)1338 Rect Layer::computeBufferCrop(const State& s) {
1339 if (s.buffer && !s.bufferCrop.isEmpty()) {
1340 Rect bufferCrop;
1341 s.buffer->getBounds().intersect(s.bufferCrop, &bufferCrop);
1342 return bufferCrop;
1343 } else if (s.buffer) {
1344 return s.buffer->getBounds();
1345 } else {
1346 return s.bufferCrop;
1347 }
1348 }
1349
decrementPendingBufferCount()1350 void Layer::decrementPendingBufferCount() {
1351 int32_t pendingBuffers = --mPendingBuffers;
1352 tracePendingBufferCount(pendingBuffers);
1353 }
1354
tracePendingBufferCount(int32_t pendingBuffers)1355 void Layer::tracePendingBufferCount(int32_t pendingBuffers) {
1356 SFTRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
1357 }
1358
getCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath & path)1359 sp<LayerFE> Layer::getCompositionEngineLayerFE(
1360 const frontend::LayerHierarchy::TraversalPath& path) {
1361 for (auto& [p, layerFE] : mLayerFEs) {
1362 if (p == path) {
1363 return layerFE;
1364 }
1365 }
1366 auto layerFE = mFlinger->getFactory().createLayerFE(mName, this);
1367 mLayerFEs.emplace_back(path, layerFE);
1368 return layerFE;
1369 }
1370
onCompositionPresented(const DisplayDevice * display,const std::shared_ptr<FenceTime> & glDoneFence,const std::shared_ptr<FenceTime> & presentFence,const CompositorTiming & compositorTiming,gui::GameMode gameMode)1371 void Layer::onCompositionPresented(const DisplayDevice* display,
1372 const std::shared_ptr<FenceTime>& glDoneFence,
1373 const std::shared_ptr<FenceTime>& presentFence,
1374 const CompositorTiming& compositorTiming,
1375 gui::GameMode gameMode) {
1376 // mFrameLatencyNeeded is true when a new frame was latched for the
1377 // composition.
1378 if (!mBufferInfo.mFrameLatencyNeeded) return;
1379
1380 for (const auto& handle : mDrawingState.callbackHandles) {
1381 handle->gpuCompositionDoneFence = glDoneFence;
1382 handle->compositorTiming = compositorTiming;
1383 }
1384
1385 // Update mDeprecatedFrameTracker.
1386 nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime;
1387 mDeprecatedFrameTracker.setDesiredPresentTime(desiredPresentTime);
1388
1389 const int32_t layerId = getSequence();
1390 mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime);
1391
1392 const auto outputLayer = findOutputLayerForDisplay(display);
1393 if (outputLayer && outputLayer->requiresClientComposition()) {
1394 nsecs_t clientCompositionTimestamp = outputLayer->getState().clientCompositionTimestamp;
1395 mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber,
1396 clientCompositionTimestamp,
1397 FrameTracer::FrameEvent::FALLBACK_COMPOSITION);
1398 // Update the SurfaceFrames in the drawing state
1399 if (mDrawingState.bufferSurfaceFrameTX) {
1400 mDrawingState.bufferSurfaceFrameTX->setGpuComposition();
1401 }
1402 for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) {
1403 surfaceFrame->setGpuComposition();
1404 }
1405 }
1406
1407 // The SurfaceFrame's AcquireFence is the same as this.
1408 std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime;
1409 if (frameReadyFence->isValid()) {
1410 mDeprecatedFrameTracker.setFrameReadyFence(std::move(frameReadyFence));
1411 } else {
1412 // There was no fence for this frame, so assume that it was ready
1413 // to be presented at the desired present time.
1414 mDeprecatedFrameTracker.setFrameReadyTime(desiredPresentTime);
1415 }
1416 if (display) {
1417 const auto activeMode = display->refreshRateSelector().getActiveMode();
1418 const Fps refreshRate = activeMode.fps;
1419 const std::optional<Fps> renderRate =
1420 mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
1421
1422 const auto vote = frameRateToSetFrameRateVotePayload(getFrameRateForLayerTree());
1423
1424 if (presentFence->isValid()) {
1425 mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
1426 refreshRate, renderRate, vote, gameMode);
1427 mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber,
1428 presentFence,
1429 FrameTracer::FrameEvent::PRESENT_FENCE);
1430 mDeprecatedFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
1431 } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId());
1432 displayId && mFlinger->getHwComposer().isConnected(*displayId)) {
1433 // The HWC doesn't support present fences, so use the present timestamp instead.
1434 const nsecs_t presentTimestamp =
1435 mFlinger->getHwComposer().getPresentTimestamp(*displayId);
1436
1437 const nsecs_t now = systemTime(CLOCK_MONOTONIC);
1438 const nsecs_t vsyncPeriod =
1439 mFlinger->getHwComposer()
1440 .getDisplayVsyncPeriod(*displayId)
1441 .value_opt()
1442 .value_or(activeMode.modePtr->getVsyncRate().getPeriodNsecs());
1443
1444 const nsecs_t actualPresentTime = now - ((now - presentTimestamp) % vsyncPeriod);
1445
1446 mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime,
1447 refreshRate, renderRate, vote, gameMode);
1448 mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(),
1449 mCurrentFrameNumber, actualPresentTime,
1450 FrameTracer::FrameEvent::PRESENT_FENCE);
1451 mDeprecatedFrameTracker.setActualPresentTime(actualPresentTime);
1452 }
1453 }
1454
1455 mFrameStatsHistorySize++;
1456 mDeprecatedFrameTracker.advanceFrame();
1457 mBufferInfo.mFrameLatencyNeeded = false;
1458 }
1459
latchBufferImpl(bool & recomputeVisibleRegions,nsecs_t latchTime,bool bgColorOnly)1460 bool Layer::latchBufferImpl(bool& recomputeVisibleRegions, nsecs_t latchTime, bool bgColorOnly) {
1461 SFTRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(),
1462 getDrawingState().frameNumber);
1463
1464 bool refreshRequired = latchSidebandStream(recomputeVisibleRegions);
1465
1466 if (refreshRequired) {
1467 return refreshRequired;
1468 }
1469
1470 // If the head buffer's acquire fence hasn't signaled yet, return and
1471 // try again later
1472 if (!fenceHasSignaled()) {
1473 SFTRACE_NAME("!fenceHasSignaled()");
1474 mFlinger->onLayerUpdate();
1475 return false;
1476 }
1477 updateTexImage(latchTime, bgColorOnly);
1478
1479 // Capture the old state of the layer for comparisons later
1480 BufferInfo oldBufferInfo = mBufferInfo;
1481 mPreviousFrameNumber = mCurrentFrameNumber;
1482 mCurrentFrameNumber = mDrawingState.frameNumber;
1483 gatherBufferInfo();
1484
1485 if (mBufferInfo.mBuffer) {
1486 // We latched a buffer that will be presented soon. Clear the previously presented layer
1487 // stack list.
1488 mPreviouslyPresentedLayerStacks.clear();
1489 }
1490
1491 if (mDrawingState.buffer == nullptr) {
1492 const bool bufferReleased = oldBufferInfo.mBuffer != nullptr;
1493 recomputeVisibleRegions = bufferReleased;
1494 return bufferReleased;
1495 }
1496
1497 if (oldBufferInfo.mBuffer == nullptr) {
1498 // the first time we receive a buffer, we need to trigger a
1499 // geometry invalidation.
1500 recomputeVisibleRegions = true;
1501 }
1502
1503 if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) ||
1504 (mBufferInfo.mTransform != oldBufferInfo.mTransform) ||
1505 (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) {
1506 recomputeVisibleRegions = true;
1507 }
1508
1509 if (oldBufferInfo.mBuffer != nullptr) {
1510 uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
1511 uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
1512 if (bufWidth != oldBufferInfo.mBuffer->getWidth() ||
1513 bufHeight != oldBufferInfo.mBuffer->getHeight()) {
1514 recomputeVisibleRegions = true;
1515 }
1516 }
1517 return true;
1518 }
1519
getTransformToDisplayInverse() const1520 bool Layer::getTransformToDisplayInverse() const {
1521 return mBufferInfo.mTransformToDisplayInverse;
1522 }
1523
translateDataspace(ui::Dataspace dataspace)1524 ui::Dataspace Layer::translateDataspace(ui::Dataspace dataspace) {
1525 ui::Dataspace updatedDataspace = dataspace;
1526 // translate legacy dataspaces to modern dataspaces
1527 switch (dataspace) {
1528 // Treat unknown dataspaces as V0_sRGB
1529 case ui::Dataspace::UNKNOWN:
1530 case ui::Dataspace::SRGB:
1531 updatedDataspace = ui::Dataspace::V0_SRGB;
1532 break;
1533 case ui::Dataspace::SRGB_LINEAR:
1534 updatedDataspace = ui::Dataspace::V0_SRGB_LINEAR;
1535 break;
1536 case ui::Dataspace::JFIF:
1537 updatedDataspace = ui::Dataspace::V0_JFIF;
1538 break;
1539 case ui::Dataspace::BT601_625:
1540 updatedDataspace = ui::Dataspace::V0_BT601_625;
1541 break;
1542 case ui::Dataspace::BT601_525:
1543 updatedDataspace = ui::Dataspace::V0_BT601_525;
1544 break;
1545 case ui::Dataspace::BT709:
1546 updatedDataspace = ui::Dataspace::V0_BT709;
1547 break;
1548 default:
1549 break;
1550 }
1551
1552 return updatedDataspace;
1553 }
1554
getBuffer() const1555 sp<GraphicBuffer> Layer::getBuffer() const {
1556 return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr;
1557 }
1558
setTrustedPresentationInfo(TrustedPresentationThresholds const & thresholds,TrustedPresentationListener const & listener)1559 bool Layer::setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds,
1560 TrustedPresentationListener const& listener) {
1561 bool hadTrustedPresentationListener = hasTrustedPresentationListener();
1562 mTrustedPresentationListener = listener;
1563 mTrustedPresentationThresholds = thresholds;
1564 bool haveTrustedPresentationListener = hasTrustedPresentationListener();
1565 if (!hadTrustedPresentationListener && haveTrustedPresentationListener) {
1566 mFlinger->mNumTrustedPresentationListeners++;
1567 } else if (hadTrustedPresentationListener && !haveTrustedPresentationListener) {
1568 mFlinger->mNumTrustedPresentationListeners--;
1569 }
1570
1571 // Reset trusted presentation states to ensure we start the time again.
1572 mEnteredTrustedPresentationStateTime = -1;
1573 mLastReportedTrustedPresentationState = false;
1574 mLastComputedTrustedPresentationState = false;
1575
1576 // If there's a new trusted presentation listener, the code needs to go through the composite
1577 // path to ensure it recomutes the current state and invokes the TrustedPresentationListener if
1578 // we're already in the requested state.
1579 return haveTrustedPresentationListener;
1580 }
1581
setBufferReleaseChannel(const std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint> & channel)1582 void Layer::setBufferReleaseChannel(
1583 const std::shared_ptr<gui::BufferReleaseChannel::ProducerEndpoint>& channel) {
1584 mBufferReleaseChannel = channel;
1585 }
1586
updateLastLatchTime(nsecs_t latchTime)1587 void Layer::updateLastLatchTime(nsecs_t latchTime) {
1588 mLastLatchTime = latchTime;
1589 }
1590
setIsSmallDirty(frontend::LayerSnapshot * snapshot)1591 void Layer::setIsSmallDirty(frontend::LayerSnapshot* snapshot) {
1592 if (!mFlinger->mScheduler->supportSmallDirtyDetection(mOwnerAppId)) {
1593 snapshot->isSmallDirty = false;
1594 return;
1595 }
1596
1597 if (mWindowType != WindowInfo::Type::APPLICATION &&
1598 mWindowType != WindowInfo::Type::BASE_APPLICATION) {
1599 snapshot->isSmallDirty = false;
1600 return;
1601 }
1602
1603 Rect bounds = snapshot->surfaceDamage.getBounds();
1604 if (!bounds.isValid()) {
1605 snapshot->isSmallDirty = false;
1606 return;
1607 }
1608
1609 // Transform to screen space.
1610 bounds = snapshot->localTransform.transform(bounds);
1611
1612 // If the damage region is a small dirty, this could give the hint for the layer history that
1613 // it could suppress the heuristic rate when calculating.
1614 snapshot->isSmallDirty =
1615 mFlinger->mScheduler->isSmallDirtyArea(mOwnerAppId,
1616 bounds.getWidth() * bounds.getHeight());
1617 }
1618
1619 } // namespace android
1620
1621 #if defined(__gl_h_)
1622 #error "don't include gl/gl.h in this file"
1623 #endif
1624
1625 #if defined(__gl2_h_)
1626 #error "don't include gl2/gl2.h in this file"
1627 #endif
1628
1629 // TODO(b/129481165): remove the #pragma below and fix conversion issues
1630 #pragma clang diagnostic pop // ignored "-Wconversion"
1631