xref: /aosp_15_r20/frameworks/native/libs/nativedisplay/surfacetexture/ImageConsumer.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gui/BufferQueue.h>
18 #include <surfacetexture/ImageConsumer.h>
19 #include <surfacetexture/SurfaceTexture.h>
20 
21 // Macro for including the SurfaceTexture name in log messages
22 #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__)
23 
24 namespace android {
25 
onReleaseBufferLocked(int buf)26 void ImageConsumer::onReleaseBufferLocked(int buf) {
27     mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR;
28 }
29 
dequeueBuffer(int * outSlotid,android_dataspace * outDataspace,HdrMetadata * outHdrMetadata,bool * outQueueEmpty,SurfaceTexture & st,SurfaceTexture_createReleaseFence createFence,SurfaceTexture_fenceWait fenceWait,void * fencePassThroughHandle)30 sp<GraphicBuffer> ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace,
31                                                HdrMetadata* outHdrMetadata, bool* outQueueEmpty,
32                                                SurfaceTexture& st,
33                                                SurfaceTexture_createReleaseFence createFence,
34                                                SurfaceTexture_fenceWait fenceWait,
35                                                void* fencePassThroughHandle) {
36     BufferItem item;
37     status_t err;
38     err = st.acquireBufferLocked(&item, 0);
39     if (err != OK) {
40         if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
41             IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
42         } else {
43             int slot = st.mCurrentTexture;
44             if (slot != BufferItem::INVALID_BUFFER_SLOT) {
45                 *outQueueEmpty = true;
46                 *outDataspace = st.mCurrentDataSpace;
47                 *outSlotid = slot;
48                 return st.mSlots[slot].mGraphicBuffer;
49             }
50         }
51         return nullptr;
52     }
53 
54     int slot = item.mSlot;
55     *outQueueEmpty = false;
56     if (item.mFence->isValid()) {
57         // If fence is not signaled, that means frame is not ready and
58         // outQueueEmpty is set to true. By the time the fence is signaled,
59         // there may be a new buffer queued. This is a proper detection for an
60         // empty queue and it is needed to avoid infinite loop in
61         // ASurfaceTexture_dequeueBuffer (see b/159921224).
62         *outQueueEmpty = item.mFence->getStatus() == Fence::Status::Unsignaled;
63 
64         // Wait on the producer fence for the buffer to be ready.
65         err = fenceWait(item.mFence->get(), fencePassThroughHandle);
66         if (err != OK) {
67             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
68             return nullptr;
69         }
70     }
71 
72     // Release old buffer.
73     if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
74         // If needed, set the released slot's fence to guard against a producer
75         // accessing the buffer before the outstanding accesses have completed.
76         int releaseFenceId = -1;
77         EGLDisplay display = EGL_NO_DISPLAY;
78         err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display,
79                           &releaseFenceId, fencePassThroughHandle);
80         if (OK != err) {
81             st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
82             return nullptr;
83         }
84 
85         if (releaseFenceId != -1) {
86             sp<Fence> releaseFence(new Fence(releaseFenceId));
87             status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
88                                                     st.mSlots[st.mCurrentTexture].mGraphicBuffer,
89                                                     releaseFence);
90             if (err != OK) {
91                 IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
92                 st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer);
93                 return nullptr;
94             }
95         }
96 
97         // Finally release the old buffer.
98         status_t status =
99                 st.releaseBufferLocked(st.mCurrentTexture,
100                                        st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
101                                        mImageSlots[st.mCurrentTexture].eglFence());
102         if (status < NO_ERROR) {
103             IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
104             err = status;
105             // Keep going, with error raised.
106         }
107     }
108 
109     // Update the state.
110     st.mCurrentTexture = slot;
111     st.mCurrentCrop = item.mCrop;
112     st.mCurrentTransform = item.mTransform;
113     st.mCurrentScalingMode = item.mScalingMode;
114     st.mCurrentTimestamp = item.mTimestamp;
115     st.mCurrentDataSpace = item.mDataSpace;
116     st.mCurrentFence = item.mFence;
117     st.mCurrentFenceTime = item.mFenceTime;
118     st.mCurrentFrameNumber = item.mFrameNumber;
119     st.computeCurrentTransformMatrixLocked();
120 
121     *outDataspace = item.mDataSpace;
122     *outHdrMetadata = item.mHdrMetadata;
123     *outSlotid = slot;
124     return st.mSlots[slot].mGraphicBuffer;
125 }
126 
127 } /* namespace android */
128