1*bbecb9d1SAndroid Build Coastguard Worker /* 2*bbecb9d1SAndroid Build Coastguard Worker * Copyright 2014, 2015 Red Hat. 3*bbecb9d1SAndroid Build Coastguard Worker * 4*bbecb9d1SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*bbecb9d1SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*bbecb9d1SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*bbecb9d1SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 8*bbecb9d1SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 9*bbecb9d1SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 10*bbecb9d1SAndroid Build Coastguard Worker * 11*bbecb9d1SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*bbecb9d1SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*bbecb9d1SAndroid Build Coastguard Worker * Software. 14*bbecb9d1SAndroid Build Coastguard Worker * 15*bbecb9d1SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*bbecb9d1SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*bbecb9d1SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18*bbecb9d1SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19*bbecb9d1SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*bbecb9d1SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21*bbecb9d1SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 22*bbecb9d1SAndroid Build Coastguard Worker */ 23*bbecb9d1SAndroid Build Coastguard Worker #ifndef VIRGL_PROTOCOL_H 24*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PROTOCOL_H 25*bbecb9d1SAndroid Build Coastguard Worker 26*bbecb9d1SAndroid Build Coastguard Worker #include <stdint.h> 27*bbecb9d1SAndroid Build Coastguard Worker 28*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_NEW 0 29*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_DONE 1 30*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_WAIT_HOST 2 31*bbecb9d1SAndroid Build Coastguard Worker 32*bbecb9d1SAndroid Build Coastguard Worker struct virgl_host_query_state { 33*bbecb9d1SAndroid Build Coastguard Worker uint32_t query_state; 34*bbecb9d1SAndroid Build Coastguard Worker uint32_t result_size; 35*bbecb9d1SAndroid Build Coastguard Worker uint64_t result; 36*bbecb9d1SAndroid Build Coastguard Worker }; 37*bbecb9d1SAndroid Build Coastguard Worker 38*bbecb9d1SAndroid Build Coastguard Worker struct virgl_memory_info 39*bbecb9d1SAndroid Build Coastguard Worker { 40*bbecb9d1SAndroid Build Coastguard Worker uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */ 41*bbecb9d1SAndroid Build Coastguard Worker uint32_t avail_device_memory; /**< free device memory at the moment */ 42*bbecb9d1SAndroid Build Coastguard Worker uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */ 43*bbecb9d1SAndroid Build Coastguard Worker uint32_t avail_staging_memory; /**< free staging memory at the moment */ 44*bbecb9d1SAndroid Build Coastguard Worker uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */ 45*bbecb9d1SAndroid Build Coastguard Worker uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ 46*bbecb9d1SAndroid Build Coastguard Worker }; 47*bbecb9d1SAndroid Build Coastguard Worker 48*bbecb9d1SAndroid Build Coastguard Worker enum virgl_object_type { 49*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_NULL, 50*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_BLEND, 51*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_RASTERIZER, 52*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_DSA, 53*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_SHADER, 54*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_VERTEX_ELEMENTS, 55*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_SAMPLER_VIEW, 56*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_SAMPLER_STATE, 57*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_SURFACE, 58*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_QUERY, 59*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_STREAMOUT_TARGET, 60*bbecb9d1SAndroid Build Coastguard Worker VIRGL_OBJECT_MSAA_SURFACE, 61*bbecb9d1SAndroid Build Coastguard Worker VIRGL_MAX_OBJECTS, 62*bbecb9d1SAndroid Build Coastguard Worker }; 63*bbecb9d1SAndroid Build Coastguard Worker 64*bbecb9d1SAndroid Build Coastguard Worker /* context cmds to be encoded in the command stream */ 65*bbecb9d1SAndroid Build Coastguard Worker enum virgl_context_cmd { 66*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_NOP = 0, 67*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_OBJECT = 1, 68*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_OBJECT, 69*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_OBJECT, 70*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_VIEWPORT_STATE, 71*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 72*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_VERTEX_BUFFERS, 73*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CLEAR, 74*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DRAW_VBO, 75*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_RESOURCE_INLINE_WRITE, 76*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SAMPLER_VIEWS, 77*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_INDEX_BUFFER, 78*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_CONSTANT_BUFFER, 79*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_STENCIL_REF, 80*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_BLEND_COLOR, 81*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SCISSOR_STATE, 82*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BLIT, 83*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_RESOURCE_COPY_REGION, 84*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_SAMPLER_STATES, 85*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BEGIN_QUERY, 86*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_END_QUERY, 87*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_GET_QUERY_RESULT, 88*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_POLYGON_STIPPLE, 89*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_CLIP_STATE, 90*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SAMPLE_MASK, 91*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_STREAMOUT_TARGETS, 92*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_RENDER_CONDITION, 93*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_UNIFORM_BUFFER, 94*bbecb9d1SAndroid Build Coastguard Worker 95*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SUB_CTX, 96*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_SUB_CTX, 97*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_SUB_CTX, 98*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BIND_SHADER, 99*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_TESS_STATE, 100*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_MIN_SAMPLES, 101*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SHADER_BUFFERS, 102*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_SHADER_IMAGES, 103*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_MEMORY_BARRIER, 104*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_LAUNCH_GRID, 105*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 106*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_TEXTURE_BARRIER, 107*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_ATOMIC_BUFFERS, 108*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_DEBUG_FLAGS, 109*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_GET_QUERY_RESULT_QBO, 110*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_TRANSFER3D, 111*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_END_TRANSFERS, 112*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_COPY_TRANSFER3D, 113*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SET_TWEAKS, 114*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CLEAR_TEXTURE, 115*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_PIPE_RESOURCE_CREATE, 116*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE, 117*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_GET_MEMORY_INFO, 118*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_SEND_STRING_MARKER, 119*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_LINK_SHADER, 120*bbecb9d1SAndroid Build Coastguard Worker 121*bbecb9d1SAndroid Build Coastguard Worker /* video codec */ 122*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_VIDEO_CODEC, 123*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_VIDEO_CODEC, 124*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_CREATE_VIDEO_BUFFER, 125*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DESTROY_VIDEO_BUFFER, 126*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_BEGIN_FRAME, 127*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DECODE_MACROBLOCK, 128*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_DECODE_BITSTREAM, 129*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_ENCODE_BITSTREAM, 130*bbecb9d1SAndroid Build Coastguard Worker VIRGL_CCMD_END_FRAME, 131*bbecb9d1SAndroid Build Coastguard Worker 132*bbecb9d1SAndroid Build Coastguard Worker VIRGL_MAX_COMMANDS 133*bbecb9d1SAndroid Build Coastguard Worker }; 134*bbecb9d1SAndroid Build Coastguard Worker 135*bbecb9d1SAndroid Build Coastguard Worker /* 136*bbecb9d1SAndroid Build Coastguard Worker 8-bit cmd headers 137*bbecb9d1SAndroid Build Coastguard Worker 8-bit object type 138*bbecb9d1SAndroid Build Coastguard Worker 16-bit length 139*bbecb9d1SAndroid Build Coastguard Worker */ 140*bbecb9d1SAndroid Build Coastguard Worker 141*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 142*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 143*bbecb9d1SAndroid Build Coastguard Worker 144*bbecb9d1SAndroid Build Coastguard Worker /* hw specification */ 145*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MAX_COLOR_BUFS 8 146*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MAX_CLIP_PLANES 8 147*bbecb9d1SAndroid Build Coastguard Worker 148*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HEADER 0 149*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HANDLE 1 150*bbecb9d1SAndroid Build Coastguard Worker 151*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HEADER 0 152*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HANDLE 1 153*bbecb9d1SAndroid Build Coastguard Worker 154*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DESTROY_HANDLE 1 155*bbecb9d1SAndroid Build Coastguard Worker 156*bbecb9d1SAndroid Build Coastguard Worker /* some of these defines are a specification - not used in the code */ 157*bbecb9d1SAndroid Build Coastguard Worker /* bit offsets for blend state object */ 158*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 159*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_HANDLE 1 160*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0 2 161*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 162*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 163*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 164*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 165*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 166*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1 3 167*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 168*bbecb9d1SAndroid Build Coastguard Worker /* repeated once per number of cbufs */ 169*bbecb9d1SAndroid Build Coastguard Worker 170*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 171*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 172*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 173*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 174*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 175*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 176*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 177*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 178*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 179*bbecb9d1SAndroid Build Coastguard Worker 180*bbecb9d1SAndroid Build Coastguard Worker /* bit offsets for DSA state */ 181*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_SIZE 5 182*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_HANDLE 1 183*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0 2 184*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 185*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 186*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 187*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 188*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 189*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1 3 190*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S2 4 191*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 192*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 193*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 194*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 195*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 196*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 197*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 198*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_ALPHA_REF 5 199*bbecb9d1SAndroid Build Coastguard Worker 200*bbecb9d1SAndroid Build Coastguard Worker /* offsets for rasterizer state */ 201*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SIZE 9 202*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_HANDLE 1 203*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0 2 204*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 205*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 206*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 207*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 208*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 209*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 210*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 211*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 212*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 213*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 214*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 215*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 216*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 217*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 218*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 219*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 220*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 221*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 222*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 223*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 224*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 225*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 226*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 227*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 228*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 229*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 230*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 231*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 232*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 233*bbecb9d1SAndroid Build Coastguard Worker 234*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_POINT_SIZE 3 235*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 236*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3 5 237*bbecb9d1SAndroid Build Coastguard Worker 238*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 239*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 240*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 241*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_LINE_WIDTH 6 242*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_UNITS 7 243*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_SCALE 8 244*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 245*bbecb9d1SAndroid Build Coastguard Worker 246*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_SIZE 8 247*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_BUFFERS 1 248*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 249*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_1 3 250*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_2 4 251*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_3 5 252*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 253*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_1 7 254*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_STENCIL 8 255*bbecb9d1SAndroid Build Coastguard Worker 256*bbecb9d1SAndroid Build Coastguard Worker /* shader object */ 257*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 258*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HANDLE 1 259*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_TYPE 2 260*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET 3 261*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 262*bbecb9d1SAndroid Build Coastguard Worker /* start contains full length in VAL - also implies continuations */ 263*bbecb9d1SAndroid Build Coastguard Worker /* continuation contains offset in VAL */ 264*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 265*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 266*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 267*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 268*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 269*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 270*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 271*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 272*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 273*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 274*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 275*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 276*bbecb9d1SAndroid Build Coastguard Worker 277*bbecb9d1SAndroid Build Coastguard Worker /* viewport state */ 278*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 279*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_START_SLOT 1 280*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 281*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 282*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 283*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 284*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 285*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 286*bbecb9d1SAndroid Build Coastguard Worker 287*bbecb9d1SAndroid Build Coastguard Worker /* framebuffer state */ 288*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 289*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 290*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 291*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 292*bbecb9d1SAndroid Build Coastguard Worker 293*bbecb9d1SAndroid Build Coastguard Worker /* vertex elements object */ 294*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 295*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 296*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 297*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 298*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 299*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 300*bbecb9d1SAndroid Build Coastguard Worker 301*bbecb9d1SAndroid Build Coastguard Worker /* vertex buffers */ 302*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 303*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 304*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 305*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 306*bbecb9d1SAndroid Build Coastguard Worker 307*bbecb9d1SAndroid Build Coastguard Worker /* index buffer */ 308*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 309*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 310*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 311*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 312*bbecb9d1SAndroid Build Coastguard Worker 313*bbecb9d1SAndroid Build Coastguard Worker /* constant buffer */ 314*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 315*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 316*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 317*bbecb9d1SAndroid Build Coastguard Worker 318*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 319*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 320*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 321*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 322*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 323*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 324*bbecb9d1SAndroid Build Coastguard Worker 325*bbecb9d1SAndroid Build Coastguard Worker /* draw VBO */ 326*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE 12 327*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_TESS 14 328*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 329*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START 1 330*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT 2 331*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MODE 3 332*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEXED 4 333*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 334*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEX_BIAS 6 335*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START_INSTANCE 7 336*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 337*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_RESTART_INDEX 9 338*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MIN_INDEX 10 339*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MAX_INDEX 11 340*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 341*bbecb9d1SAndroid Build Coastguard Worker /* tess packet */ 342*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 343*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_DRAWID 14 344*bbecb9d1SAndroid Build Coastguard Worker /* indirect packet */ 345*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 346*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 347*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 348*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 349*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 350*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 351*bbecb9d1SAndroid Build Coastguard Worker 352*bbecb9d1SAndroid Build Coastguard Worker /* create surface */ 353*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SIZE 5 354*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_HANDLE 1 355*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 356*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_FORMAT 3 357*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 358*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 359*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 360*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 361*bbecb9d1SAndroid Build Coastguard Worker 362*bbecb9d1SAndroid Build Coastguard Worker /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */ 363*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1) 364*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6 365*bbecb9d1SAndroid Build Coastguard Worker 366*bbecb9d1SAndroid Build Coastguard Worker /* create streamout target */ 367*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_SIZE 4 368*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_HANDLE 1 369*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 370*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 371*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 372*bbecb9d1SAndroid Build Coastguard Worker 373*bbecb9d1SAndroid Build Coastguard Worker /* sampler state */ 374*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 375*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 376*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_S0 2 377*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 378*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 379*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 380*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 381*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 382*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 383*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 384*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 385*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 386*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20) 387*bbecb9d1SAndroid Build Coastguard Worker 388*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 389*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 390*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 391*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 392*bbecb9d1SAndroid Build Coastguard Worker 393*bbecb9d1SAndroid Build Coastguard Worker 394*bbecb9d1SAndroid Build Coastguard Worker /* sampler view */ 395*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 396*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 397*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 398*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 399*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 400*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 401*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 402*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 403*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 404*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 405*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 406*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 407*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 408*bbecb9d1SAndroid Build Coastguard Worker 409*bbecb9d1SAndroid Build Coastguard Worker /* set sampler views */ 410*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 411*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 412*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 413*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 414*bbecb9d1SAndroid Build Coastguard Worker 415*bbecb9d1SAndroid Build Coastguard Worker /* bind sampler states */ 416*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 417*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 418*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 419*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 420*bbecb9d1SAndroid Build Coastguard Worker 421*bbecb9d1SAndroid Build Coastguard Worker /* set stencil reference */ 422*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF_SIZE 1 423*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF 1 424*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 425*bbecb9d1SAndroid Build Coastguard Worker 426*bbecb9d1SAndroid Build Coastguard Worker /* set blend color */ 427*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR_SIZE 4 428*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 429*bbecb9d1SAndroid Build Coastguard Worker 430*bbecb9d1SAndroid Build Coastguard Worker /* set scissor state */ 431*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 432*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_START_SLOT 1 433*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 434*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 435*bbecb9d1SAndroid Build Coastguard Worker 436*bbecb9d1SAndroid Build Coastguard Worker /* resource copy region */ 437*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 438*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 439*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_LEVEL 2 440*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_X 3 441*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Y 4 442*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Z 5 443*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 444*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_LEVEL 7 445*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_X 8 446*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Y 9 447*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Z 10 448*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_W 11 449*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_H 12 450*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_D 13 451*bbecb9d1SAndroid Build Coastguard Worker 452*bbecb9d1SAndroid Build Coastguard Worker /* blit */ 453*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SIZE 21 454*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0 1 455*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 456*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 457*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 458*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 459*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 460*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 461*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 462*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 463*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_LEVEL 5 464*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_FORMAT 6 465*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_X 7 466*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Y 8 467*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Z 9 468*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_W 10 469*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_H 11 470*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_D 12 471*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 472*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_LEVEL 14 473*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_FORMAT 15 474*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_X 16 475*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Y 17 476*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Z 18 477*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_W 19 478*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_H 20 479*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_D 21 480*bbecb9d1SAndroid Build Coastguard Worker 481*bbecb9d1SAndroid Build Coastguard Worker /* query object */ 482*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_SIZE 4 483*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_HANDLE 1 484*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 485*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 486*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 487*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_OFFSET 3 488*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_RES_HANDLE 4 489*bbecb9d1SAndroid Build Coastguard Worker 490*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_BEGIN_HANDLE 1 491*bbecb9d1SAndroid Build Coastguard Worker 492*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_END_HANDLE 1 493*bbecb9d1SAndroid Build Coastguard Worker 494*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_SIZE 2 495*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_HANDLE 1 496*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_WAIT 2 497*bbecb9d1SAndroid Build Coastguard Worker 498*bbecb9d1SAndroid Build Coastguard Worker /* render condition */ 499*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_SIZE 3 500*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_HANDLE 1 501*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_CONDITION 2 502*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_MODE 3 503*bbecb9d1SAndroid Build Coastguard Worker 504*bbecb9d1SAndroid Build Coastguard Worker /* resource inline write */ 505*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_RES_HANDLE 1 506*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LEVEL 2 507*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_USAGE 3 508*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_STRIDE 4 509*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 510*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_X 6 511*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Y 7 512*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Z 8 513*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_W 9 514*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_H 10 515*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_D 11 516*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_DATA_START 12 517*bbecb9d1SAndroid Build Coastguard Worker 518*bbecb9d1SAndroid Build Coastguard Worker /* set streamout targets */ 519*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 520*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 521*bbecb9d1SAndroid Build Coastguard Worker 522*bbecb9d1SAndroid Build Coastguard Worker /* set sample mask */ 523*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_SIZE 1 524*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_MASK 1 525*bbecb9d1SAndroid Build Coastguard Worker 526*bbecb9d1SAndroid Build Coastguard Worker /* set clip state */ 527*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_SIZE 32 528*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_C0 1 529*bbecb9d1SAndroid Build Coastguard Worker 530*bbecb9d1SAndroid Build Coastguard Worker /* polygon stipple */ 531*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_SIZE 32 532*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_P0 1 533*bbecb9d1SAndroid Build Coastguard Worker 534*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_SIZE 2 535*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_HANDLE 1 536*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_TYPE 2 537*bbecb9d1SAndroid Build Coastguard Worker 538*bbecb9d1SAndroid Build Coastguard Worker /* tess state */ 539*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TESS_STATE_SIZE 6 540*bbecb9d1SAndroid Build Coastguard Worker 541*bbecb9d1SAndroid Build Coastguard Worker /* set min samples */ 542*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_SIZE 1 543*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_MASK 1 544*bbecb9d1SAndroid Build Coastguard Worker 545*bbecb9d1SAndroid Build Coastguard Worker /* set shader buffers */ 546*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 547*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 548*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 549*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 550*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 551*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 552*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 553*bbecb9d1SAndroid Build Coastguard Worker 554*bbecb9d1SAndroid Build Coastguard Worker /* set shader images */ 555*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 556*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 557*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 558*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 559*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 560*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 561*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 562*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 563*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 564*bbecb9d1SAndroid Build Coastguard Worker 565*bbecb9d1SAndroid Build Coastguard Worker /* memory barrier */ 566*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_SIZE 1 567*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_FLAGS 1 568*bbecb9d1SAndroid Build Coastguard Worker 569*bbecb9d1SAndroid Build Coastguard Worker /* launch grid */ 570*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_SIZE 8 571*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_X 1 572*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Y 2 573*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Z 3 574*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_X 4 575*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Y 5 576*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Z 6 577*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 578*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 579*bbecb9d1SAndroid Build Coastguard Worker 580*bbecb9d1SAndroid Build Coastguard Worker /* framebuffer state no attachment */ 581*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 582*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 583*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 584*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 585*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 586*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 587*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 588*bbecb9d1SAndroid Build Coastguard Worker 589*bbecb9d1SAndroid Build Coastguard Worker /* texture barrier */ 590*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_SIZE 1 591*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_FLAGS 1 592*bbecb9d1SAndroid Build Coastguard Worker 593*bbecb9d1SAndroid Build Coastguard Worker /* hw atomics */ 594*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 595*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 596*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 597*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 598*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 599*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 600*bbecb9d1SAndroid Build Coastguard Worker 601*bbecb9d1SAndroid Build Coastguard Worker /* set debug flags */ 602*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 603*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 604*bbecb9d1SAndroid Build Coastguard Worker 605*bbecb9d1SAndroid Build Coastguard Worker /* query buffer object */ 606*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_SIZE 6 607*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 608*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 609*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_WAIT 3 610*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 611*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 612*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_INDEX 6 613*bbecb9d1SAndroid Build Coastguard Worker 614*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_TO_HOST 1 615*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_FROM_HOST 2 616*bbecb9d1SAndroid Build Coastguard Worker 617*bbecb9d1SAndroid Build Coastguard Worker /* Transfer */ 618*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_SIZE 13 619*bbecb9d1SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 620*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DATA_OFFSET 12 621*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DIRECTION 13 622*bbecb9d1SAndroid Build Coastguard Worker 623*bbecb9d1SAndroid Build Coastguard Worker /* Copy transfer to host and from host*/ 624*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SIZE 14 625*bbecb9d1SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 626*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 627*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 628*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS 14 629*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0) 630*bbecb9d1SAndroid Build Coastguard Worker /* 1 << 1 means transfer from host. 631*bbecb9d1SAndroid Build Coastguard Worker 0 << 1 means transfer to host.*/ 632*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1) 633*bbecb9d1SAndroid Build Coastguard Worker 634*bbecb9d1SAndroid Build Coastguard Worker /* set tweak flags */ 635*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_SIZE 2 636*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_ID 1 637*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_VALUE 2 638*bbecb9d1SAndroid Build Coastguard Worker 639*bbecb9d1SAndroid Build Coastguard Worker enum vrend_tweak_type { 640*bbecb9d1SAndroid Build Coastguard Worker virgl_tweak_gles_brga_emulate, 641*bbecb9d1SAndroid Build Coastguard Worker virgl_tweak_gles_brga_apply_dest_swizzle, 642*bbecb9d1SAndroid Build Coastguard Worker virgl_tweak_gles_tf3_samples_passes_multiplier, 643*bbecb9d1SAndroid Build Coastguard Worker virgl_tweak_undefined 644*bbecb9d1SAndroid Build Coastguard Worker }; 645*bbecb9d1SAndroid Build Coastguard Worker 646*bbecb9d1SAndroid Build Coastguard Worker /* Clear texture */ 647*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CLEAR_TEXTURE_SIZE 12 648*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_HANDLE 1 649*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_LEVEL 2 650*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_X 3 651*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Y 4 652*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Z 5 653*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_W 6 654*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_H 7 655*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_D 8 656*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_A 9 657*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_B 10 658*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_C 11 659*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_D 12 660*bbecb9d1SAndroid Build Coastguard Worker 661*bbecb9d1SAndroid Build Coastguard Worker /* virgl create */ 662*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_SIZE 11 663*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_TARGET 1 664*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FORMAT 2 665*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BIND 3 666*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_WIDTH 4 667*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 668*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_DEPTH 6 669*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 670*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 671*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 672*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FLAGS 10 673*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 674*bbecb9d1SAndroid Build Coastguard Worker 675*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */ 676*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2) 677*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1 678*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2 679*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_BIND 3 680*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4 681*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5 682*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6 683*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7 684*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8 685*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2) 686*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2) 687*bbecb9d1SAndroid Build Coastguard Worker 688*bbecb9d1SAndroid Build Coastguard Worker /* send string marker */ 689*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2 690*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1 691*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_OFFSET 2 692*bbecb9d1SAndroid Build Coastguard Worker 693*bbecb9d1SAndroid Build Coastguard Worker /* link shader program */ 694*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_SIZE 6 695*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1 696*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2 697*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3 698*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4 699*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5 700*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6 701*bbecb9d1SAndroid Build Coastguard Worker 702*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_CODEC */ 703*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE 7 704*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HANDLE 1 705*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_PROFILE 2 706*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3 707*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4 708*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_LEVEL 5 709*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_WIDTH 6 710*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT 7 711*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF 8 712*bbecb9d1SAndroid Build Coastguard Worker 713*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */ 714*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE 1 715*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE 1 716*bbecb9d1SAndroid Build Coastguard Worker 717*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */ 718*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE 5 719*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE 1 720*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT 2 721*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH 3 722*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT 4 723*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE 5 724*bbecb9d1SAndroid Build Coastguard Worker 725*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */ 726*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1 727*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE 1 728*bbecb9d1SAndroid Build Coastguard Worker 729*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_BEGIN_FRAME */ 730*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_MIN_SIZE 2 731*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_CDC_HANDLE 1 732*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_TGT_HANDLE 2 733*bbecb9d1SAndroid Build Coastguard Worker 734*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_MACROBLOCK */ 735*bbecb9d1SAndroid Build Coastguard Worker 736*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_BITSTREAM */ 737*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_MIN_SIZE 5 738*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_CDC_HANDLE 1 739*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_TGT_HANDLE 2 740*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_DSC_HANDLE 3 741*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_HANDLE 4 742*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_SIZE 5 743*bbecb9d1SAndroid Build Coastguard Worker 744*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_ENCODE_BITSTREAM */ 745*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_MIN_SIZE 5 746*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_CDC_HANDLE 1 747*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_SRC_HANDLE 2 748*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DEST_HANDLE 3 749*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DESC_HANDLE 4 750*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_FEED_HANDLE 5 751*bbecb9d1SAndroid Build Coastguard Worker 752*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_END_FRAME */ 753*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_MIN_SIZE 2 754*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_CDC_HANDLE 1 755*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_TGT_HANDLE 2 756*bbecb9d1SAndroid Build Coastguard Worker 757*bbecb9d1SAndroid Build Coastguard Worker #endif 758