xref: /aosp_15_r20/external/virglrenderer/src/virgl_protocol.h (revision bbecb9d118dfdb95f99bd754f8fa9be01f189df3)
1*bbecb9d1SAndroid Build Coastguard Worker /*
2*bbecb9d1SAndroid Build Coastguard Worker  * Copyright 2014, 2015 Red Hat.
3*bbecb9d1SAndroid Build Coastguard Worker  *
4*bbecb9d1SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*bbecb9d1SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*bbecb9d1SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*bbecb9d1SAndroid Build Coastguard Worker  * on the rights to use, copy, modify, merge, publish, distribute, sub
8*bbecb9d1SAndroid Build Coastguard Worker  * license, and/or sell copies of the Software, and to permit persons to whom
9*bbecb9d1SAndroid Build Coastguard Worker  * the Software is furnished to do so, subject to the following conditions:
10*bbecb9d1SAndroid Build Coastguard Worker  *
11*bbecb9d1SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*bbecb9d1SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*bbecb9d1SAndroid Build Coastguard Worker  * Software.
14*bbecb9d1SAndroid Build Coastguard Worker  *
15*bbecb9d1SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*bbecb9d1SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*bbecb9d1SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*bbecb9d1SAndroid Build Coastguard Worker  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*bbecb9d1SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*bbecb9d1SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*bbecb9d1SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22*bbecb9d1SAndroid Build Coastguard Worker  */
23*bbecb9d1SAndroid Build Coastguard Worker #ifndef VIRGL_PROTOCOL_H
24*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PROTOCOL_H
25*bbecb9d1SAndroid Build Coastguard Worker 
26*bbecb9d1SAndroid Build Coastguard Worker #include <stdint.h>
27*bbecb9d1SAndroid Build Coastguard Worker 
28*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_NEW 0
29*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_DONE 1
30*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_STATE_WAIT_HOST 2
31*bbecb9d1SAndroid Build Coastguard Worker 
32*bbecb9d1SAndroid Build Coastguard Worker struct virgl_host_query_state {
33*bbecb9d1SAndroid Build Coastguard Worker    uint32_t query_state;
34*bbecb9d1SAndroid Build Coastguard Worker    uint32_t result_size;
35*bbecb9d1SAndroid Build Coastguard Worker    uint64_t result;
36*bbecb9d1SAndroid Build Coastguard Worker };
37*bbecb9d1SAndroid Build Coastguard Worker 
38*bbecb9d1SAndroid Build Coastguard Worker struct virgl_memory_info
39*bbecb9d1SAndroid Build Coastguard Worker {
40*bbecb9d1SAndroid Build Coastguard Worker    uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41*bbecb9d1SAndroid Build Coastguard Worker    uint32_t avail_device_memory; /**< free device memory at the moment */
42*bbecb9d1SAndroid Build Coastguard Worker    uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43*bbecb9d1SAndroid Build Coastguard Worker    uint32_t avail_staging_memory; /**< free staging memory at the moment */
44*bbecb9d1SAndroid Build Coastguard Worker    uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45*bbecb9d1SAndroid Build Coastguard Worker    uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46*bbecb9d1SAndroid Build Coastguard Worker };
47*bbecb9d1SAndroid Build Coastguard Worker 
48*bbecb9d1SAndroid Build Coastguard Worker enum virgl_object_type {
49*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_NULL,
50*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_BLEND,
51*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_RASTERIZER,
52*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_DSA,
53*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_SHADER,
54*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_VERTEX_ELEMENTS,
55*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_SAMPLER_VIEW,
56*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_SAMPLER_STATE,
57*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_SURFACE,
58*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_QUERY,
59*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_STREAMOUT_TARGET,
60*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_OBJECT_MSAA_SURFACE,
61*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_MAX_OBJECTS,
62*bbecb9d1SAndroid Build Coastguard Worker };
63*bbecb9d1SAndroid Build Coastguard Worker 
64*bbecb9d1SAndroid Build Coastguard Worker /* context cmds to be encoded in the command stream */
65*bbecb9d1SAndroid Build Coastguard Worker enum virgl_context_cmd {
66*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_NOP = 0,
67*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_OBJECT = 1,
68*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_OBJECT,
69*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_OBJECT,
70*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_VIEWPORT_STATE,
71*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_VERTEX_BUFFERS,
73*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CLEAR,
74*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DRAW_VBO,
75*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SAMPLER_VIEWS,
77*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_INDEX_BUFFER,
78*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_CONSTANT_BUFFER,
79*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_STENCIL_REF,
80*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_BLEND_COLOR,
81*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SCISSOR_STATE,
82*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BLIT,
83*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_RESOURCE_COPY_REGION,
84*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_SAMPLER_STATES,
85*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BEGIN_QUERY,
86*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_END_QUERY,
87*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_QUERY_RESULT,
88*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_POLYGON_STIPPLE,
89*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_CLIP_STATE,
90*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SAMPLE_MASK,
91*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_RENDER_CONDITION,
93*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_UNIFORM_BUFFER,
94*bbecb9d1SAndroid Build Coastguard Worker 
95*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SUB_CTX,
96*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_SUB_CTX,
97*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_SUB_CTX,
98*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BIND_SHADER,
99*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_TESS_STATE,
100*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_MIN_SAMPLES,
101*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SHADER_BUFFERS,
102*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_SHADER_IMAGES,
103*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_MEMORY_BARRIER,
104*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_LAUNCH_GRID,
105*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_TEXTURE_BARRIER,
107*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_DEBUG_FLAGS,
109*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_TRANSFER3D,
111*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_END_TRANSFERS,
112*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_COPY_TRANSFER3D,
113*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SET_TWEAKS,
114*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CLEAR_TEXTURE,
115*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_GET_MEMORY_INFO,
118*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_SEND_STRING_MARKER,
119*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_LINK_SHADER,
120*bbecb9d1SAndroid Build Coastguard Worker 
121*bbecb9d1SAndroid Build Coastguard Worker    /* video codec */
122*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_VIDEO_CODEC,
123*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_VIDEO_CODEC,
124*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_CREATE_VIDEO_BUFFER,
125*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DESTROY_VIDEO_BUFFER,
126*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_BEGIN_FRAME,
127*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DECODE_MACROBLOCK,
128*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_DECODE_BITSTREAM,
129*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_ENCODE_BITSTREAM,
130*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_CCMD_END_FRAME,
131*bbecb9d1SAndroid Build Coastguard Worker 
132*bbecb9d1SAndroid Build Coastguard Worker    VIRGL_MAX_COMMANDS
133*bbecb9d1SAndroid Build Coastguard Worker };
134*bbecb9d1SAndroid Build Coastguard Worker 
135*bbecb9d1SAndroid Build Coastguard Worker /*
136*bbecb9d1SAndroid Build Coastguard Worker  8-bit cmd headers
137*bbecb9d1SAndroid Build Coastguard Worker  8-bit object type
138*bbecb9d1SAndroid Build Coastguard Worker  16-bit length
139*bbecb9d1SAndroid Build Coastguard Worker */
140*bbecb9d1SAndroid Build Coastguard Worker 
141*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
142*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
143*bbecb9d1SAndroid Build Coastguard Worker 
144*bbecb9d1SAndroid Build Coastguard Worker /* hw specification */
145*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MAX_COLOR_BUFS 8
146*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MAX_CLIP_PLANES 8
147*bbecb9d1SAndroid Build Coastguard Worker 
148*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HEADER 0
149*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CREATE_HANDLE 1
150*bbecb9d1SAndroid Build Coastguard Worker 
151*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HEADER 0
152*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BIND_HANDLE 1
153*bbecb9d1SAndroid Build Coastguard Worker 
154*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DESTROY_HANDLE 1
155*bbecb9d1SAndroid Build Coastguard Worker 
156*bbecb9d1SAndroid Build Coastguard Worker /* some of these defines are a specification - not used in the code */
157*bbecb9d1SAndroid Build Coastguard Worker /* bit offsets for blend state object */
158*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
159*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_HANDLE 1
160*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0 2
161*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
162*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
163*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
164*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
165*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
166*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1 3
167*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
168*bbecb9d1SAndroid Build Coastguard Worker /* repeated once per number of cbufs */
169*bbecb9d1SAndroid Build Coastguard Worker 
170*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
171*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
172*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
173*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
174*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
175*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
176*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
177*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
178*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
179*bbecb9d1SAndroid Build Coastguard Worker 
180*bbecb9d1SAndroid Build Coastguard Worker /* bit offsets for DSA state */
181*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_SIZE 5
182*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_HANDLE 1
183*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0 2
184*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
185*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
186*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
187*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
188*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
189*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1 3
190*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S2 4
191*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
192*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
193*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
194*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
195*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
196*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
197*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
198*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_DSA_ALPHA_REF 5
199*bbecb9d1SAndroid Build Coastguard Worker 
200*bbecb9d1SAndroid Build Coastguard Worker /* offsets for rasterizer state */
201*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SIZE 9
202*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_HANDLE 1
203*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0 2
204*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
205*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
206*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
207*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
208*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
209*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
210*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
211*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
212*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
213*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
214*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
215*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
216*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
217*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
218*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
219*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
220*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
221*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
222*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
223*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
224*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
225*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
226*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
227*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
228*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
229*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
230*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
231*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
232*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
233*bbecb9d1SAndroid Build Coastguard Worker 
234*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_POINT_SIZE 3
235*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
236*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3 5
237*bbecb9d1SAndroid Build Coastguard Worker 
238*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
239*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
240*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
241*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_LINE_WIDTH 6
242*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_UNITS 7
243*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_SCALE 8
244*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
245*bbecb9d1SAndroid Build Coastguard Worker 
246*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_SIZE 8
247*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_BUFFERS 1
248*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
249*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_1 3
250*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_2 4
251*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_COLOR_3 5
252*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
253*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_DEPTH_1 7
254*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_CLEAR_STENCIL 8
255*bbecb9d1SAndroid Build Coastguard Worker 
256*bbecb9d1SAndroid Build Coastguard Worker /* shader object */
257*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
258*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_HANDLE 1
259*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_TYPE 2
260*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET 3
261*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
262*bbecb9d1SAndroid Build Coastguard Worker /* start contains full length in VAL - also implies continuations */
263*bbecb9d1SAndroid Build Coastguard Worker /* continuation contains offset in VAL */
264*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
265*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
266*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
267*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
268*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
269*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
270*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
271*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
272*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
273*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
274*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
275*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
276*bbecb9d1SAndroid Build Coastguard Worker 
277*bbecb9d1SAndroid Build Coastguard Worker /* viewport state */
278*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
279*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_START_SLOT 1
280*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
281*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
282*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
283*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
284*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
285*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
286*bbecb9d1SAndroid Build Coastguard Worker 
287*bbecb9d1SAndroid Build Coastguard Worker /* framebuffer state */
288*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
289*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
290*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
291*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
292*bbecb9d1SAndroid Build Coastguard Worker 
293*bbecb9d1SAndroid Build Coastguard Worker /* vertex elements object */
294*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
295*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
296*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
297*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
298*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
299*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
300*bbecb9d1SAndroid Build Coastguard Worker 
301*bbecb9d1SAndroid Build Coastguard Worker /* vertex buffers */
302*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
303*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
304*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
305*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
306*bbecb9d1SAndroid Build Coastguard Worker 
307*bbecb9d1SAndroid Build Coastguard Worker /* index buffer */
308*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
309*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
310*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
311*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
312*bbecb9d1SAndroid Build Coastguard Worker 
313*bbecb9d1SAndroid Build Coastguard Worker /* constant buffer */
314*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
315*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
316*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
317*bbecb9d1SAndroid Build Coastguard Worker 
318*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
319*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
320*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
321*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
322*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
323*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
324*bbecb9d1SAndroid Build Coastguard Worker 
325*bbecb9d1SAndroid Build Coastguard Worker /* draw VBO */
326*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE 12
327*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_TESS 14
328*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
329*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START 1
330*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT 2
331*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MODE 3
332*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEXED 4
333*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
334*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDEX_BIAS 6
335*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_START_INSTANCE 7
336*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
337*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_RESTART_INDEX 9
338*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MIN_INDEX 10
339*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_MAX_INDEX 11
340*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
341*bbecb9d1SAndroid Build Coastguard Worker /* tess packet */
342*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
343*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_DRAWID 14
344*bbecb9d1SAndroid Build Coastguard Worker /* indirect packet */
345*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
346*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
347*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
348*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
349*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
350*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
351*bbecb9d1SAndroid Build Coastguard Worker 
352*bbecb9d1SAndroid Build Coastguard Worker /* create surface */
353*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SIZE 5
354*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_HANDLE 1
355*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
356*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_FORMAT 3
357*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
358*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
359*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
360*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
361*bbecb9d1SAndroid Build Coastguard Worker 
362*bbecb9d1SAndroid Build Coastguard Worker /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
363*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
364*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
365*bbecb9d1SAndroid Build Coastguard Worker 
366*bbecb9d1SAndroid Build Coastguard Worker /* create streamout target */
367*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_SIZE 4
368*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_HANDLE 1
369*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
370*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
371*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
372*bbecb9d1SAndroid Build Coastguard Worker 
373*bbecb9d1SAndroid Build Coastguard Worker /* sampler state */
374*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
375*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
376*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_S0 2
377*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
378*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
379*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
380*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
381*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
382*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
383*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
384*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
385*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
386*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20)
387*bbecb9d1SAndroid Build Coastguard Worker 
388*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
389*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
390*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
391*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
392*bbecb9d1SAndroid Build Coastguard Worker 
393*bbecb9d1SAndroid Build Coastguard Worker 
394*bbecb9d1SAndroid Build Coastguard Worker /* sampler view */
395*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
396*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
397*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
398*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
399*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
400*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
401*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
402*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
403*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
404*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
405*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
406*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
407*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
408*bbecb9d1SAndroid Build Coastguard Worker 
409*bbecb9d1SAndroid Build Coastguard Worker /* set sampler views */
410*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
411*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
412*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
413*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
414*bbecb9d1SAndroid Build Coastguard Worker 
415*bbecb9d1SAndroid Build Coastguard Worker /* bind sampler states */
416*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
417*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
418*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
419*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
420*bbecb9d1SAndroid Build Coastguard Worker 
421*bbecb9d1SAndroid Build Coastguard Worker /* set stencil reference */
422*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF_SIZE 1
423*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STENCIL_REF 1
424*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
425*bbecb9d1SAndroid Build Coastguard Worker 
426*bbecb9d1SAndroid Build Coastguard Worker /* set blend color */
427*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR_SIZE 4
428*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
429*bbecb9d1SAndroid Build Coastguard Worker 
430*bbecb9d1SAndroid Build Coastguard Worker /* set scissor state */
431*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
432*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_START_SLOT 1
433*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
434*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
435*bbecb9d1SAndroid Build Coastguard Worker 
436*bbecb9d1SAndroid Build Coastguard Worker /* resource copy region */
437*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
438*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
439*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_LEVEL 2
440*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_X 3
441*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Y 4
442*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_DST_Z 5
443*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
444*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_LEVEL 7
445*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_X 8
446*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Y 9
447*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_Z 10
448*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_W 11
449*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_H 12
450*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_RCR_SRC_D 13
451*bbecb9d1SAndroid Build Coastguard Worker 
452*bbecb9d1SAndroid Build Coastguard Worker /* blit */
453*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SIZE 21
454*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0 1
455*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
456*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
457*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
458*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
459*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
460*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
461*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
462*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
463*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_LEVEL 5
464*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_FORMAT 6
465*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_X 7
466*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Y 8
467*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_Z 9
468*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_W 10
469*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_H 11
470*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_DST_D 12
471*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
472*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_LEVEL 14
473*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_FORMAT 15
474*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_X 16
475*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Y 17
476*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_Z 18
477*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_W 19
478*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_H 20
479*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CMD_BLIT_SRC_D 21
480*bbecb9d1SAndroid Build Coastguard Worker 
481*bbecb9d1SAndroid Build Coastguard Worker /* query object */
482*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_SIZE 4
483*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_HANDLE 1
484*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
485*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
486*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
487*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_OFFSET 3
488*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_OBJ_QUERY_RES_HANDLE 4
489*bbecb9d1SAndroid Build Coastguard Worker 
490*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_BEGIN_HANDLE 1
491*bbecb9d1SAndroid Build Coastguard Worker 
492*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_END_HANDLE 1
493*bbecb9d1SAndroid Build Coastguard Worker 
494*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_SIZE 2
495*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_HANDLE 1
496*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_WAIT 2
497*bbecb9d1SAndroid Build Coastguard Worker 
498*bbecb9d1SAndroid Build Coastguard Worker /* render condition */
499*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_SIZE 3
500*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_HANDLE 1
501*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_CONDITION 2
502*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RENDER_CONDITION_MODE 3
503*bbecb9d1SAndroid Build Coastguard Worker 
504*bbecb9d1SAndroid Build Coastguard Worker /* resource inline write */
505*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_RES_HANDLE 1
506*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LEVEL 2
507*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_USAGE 3
508*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_STRIDE 4
509*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
510*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_X 6
511*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Y 7
512*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_Z 8
513*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_W 9
514*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_H 10
515*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_D 11
516*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_RESOURCE_IW_DATA_START 12
517*bbecb9d1SAndroid Build Coastguard Worker 
518*bbecb9d1SAndroid Build Coastguard Worker /* set streamout targets */
519*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
520*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
521*bbecb9d1SAndroid Build Coastguard Worker 
522*bbecb9d1SAndroid Build Coastguard Worker /* set sample mask */
523*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_SIZE 1
524*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SAMPLE_MASK_MASK 1
525*bbecb9d1SAndroid Build Coastguard Worker 
526*bbecb9d1SAndroid Build Coastguard Worker /* set clip state */
527*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_SIZE 32
528*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_CLIP_STATE_C0 1
529*bbecb9d1SAndroid Build Coastguard Worker 
530*bbecb9d1SAndroid Build Coastguard Worker /* polygon stipple */
531*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_SIZE 32
532*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_POLYGON_STIPPLE_P0 1
533*bbecb9d1SAndroid Build Coastguard Worker 
534*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_SIZE 2
535*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_HANDLE 1
536*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BIND_SHADER_TYPE 2
537*bbecb9d1SAndroid Build Coastguard Worker 
538*bbecb9d1SAndroid Build Coastguard Worker /* tess state */
539*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TESS_STATE_SIZE 6
540*bbecb9d1SAndroid Build Coastguard Worker 
541*bbecb9d1SAndroid Build Coastguard Worker /* set min samples */
542*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_SIZE 1
543*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_MIN_SAMPLES_MASK 1
544*bbecb9d1SAndroid Build Coastguard Worker 
545*bbecb9d1SAndroid Build Coastguard Worker /* set shader buffers */
546*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
547*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
548*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
549*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
550*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
551*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
552*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
553*bbecb9d1SAndroid Build Coastguard Worker 
554*bbecb9d1SAndroid Build Coastguard Worker /* set shader images */
555*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
556*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
557*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
558*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
559*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
560*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
561*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
562*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
563*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
564*bbecb9d1SAndroid Build Coastguard Worker 
565*bbecb9d1SAndroid Build Coastguard Worker /* memory barrier */
566*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_SIZE 1
567*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_MEMORY_BARRIER_FLAGS 1
568*bbecb9d1SAndroid Build Coastguard Worker 
569*bbecb9d1SAndroid Build Coastguard Worker /* launch grid */
570*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_SIZE 8
571*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_X 1
572*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Y 2
573*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_BLOCK_Z 3
574*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_X 4
575*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Y 5
576*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_GRID_Z 6
577*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
578*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
579*bbecb9d1SAndroid Build Coastguard Worker 
580*bbecb9d1SAndroid Build Coastguard Worker /* framebuffer state no attachment */
581*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
582*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
583*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
584*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
585*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
586*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
587*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
588*bbecb9d1SAndroid Build Coastguard Worker 
589*bbecb9d1SAndroid Build Coastguard Worker /* texture barrier */
590*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_SIZE 1
591*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_BARRIER_FLAGS 1
592*bbecb9d1SAndroid Build Coastguard Worker 
593*bbecb9d1SAndroid Build Coastguard Worker /* hw atomics */
594*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
595*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
596*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
597*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
598*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
599*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
600*bbecb9d1SAndroid Build Coastguard Worker 
601*bbecb9d1SAndroid Build Coastguard Worker /* set debug flags */
602*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
603*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
604*bbecb9d1SAndroid Build Coastguard Worker 
605*bbecb9d1SAndroid Build Coastguard Worker /* query buffer object */
606*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_SIZE 6
607*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
608*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
609*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_WAIT 3
610*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
611*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
612*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_QUERY_RESULT_QBO_INDEX 6
613*bbecb9d1SAndroid Build Coastguard Worker 
614*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_TO_HOST   1
615*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER_FROM_HOST 2
616*bbecb9d1SAndroid Build Coastguard Worker 
617*bbecb9d1SAndroid Build Coastguard Worker /* Transfer */
618*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_SIZE 13
619*bbecb9d1SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
620*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DATA_OFFSET 12
621*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TRANSFER3D_DIRECTION 13
622*bbecb9d1SAndroid Build Coastguard Worker 
623*bbecb9d1SAndroid Build Coastguard Worker /* Copy transfer to host and from host*/
624*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SIZE 14
625*bbecb9d1SAndroid Build Coastguard Worker /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
626*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
627*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
628*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS 14
629*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
630*bbecb9d1SAndroid Build Coastguard Worker /* 1 << 1 means transfer from host.
631*bbecb9d1SAndroid Build Coastguard Worker    0 << 1 means transfer to host.*/
632*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
633*bbecb9d1SAndroid Build Coastguard Worker 
634*bbecb9d1SAndroid Build Coastguard Worker /* set tweak flags */
635*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_SIZE 2
636*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_ID 1
637*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SET_TWEAKS_VALUE 2
638*bbecb9d1SAndroid Build Coastguard Worker 
639*bbecb9d1SAndroid Build Coastguard Worker enum vrend_tweak_type {
640*bbecb9d1SAndroid Build Coastguard Worker    virgl_tweak_gles_brga_emulate,
641*bbecb9d1SAndroid Build Coastguard Worker    virgl_tweak_gles_brga_apply_dest_swizzle,
642*bbecb9d1SAndroid Build Coastguard Worker    virgl_tweak_gles_tf3_samples_passes_multiplier,
643*bbecb9d1SAndroid Build Coastguard Worker    virgl_tweak_undefined
644*bbecb9d1SAndroid Build Coastguard Worker };
645*bbecb9d1SAndroid Build Coastguard Worker 
646*bbecb9d1SAndroid Build Coastguard Worker /* Clear texture */
647*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CLEAR_TEXTURE_SIZE 12
648*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_HANDLE 1
649*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_LEVEL 2
650*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_X 3
651*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Y 4
652*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_Z 5
653*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_W 6
654*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_H 7
655*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_SRC_D 8
656*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_A 9
657*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_B 10
658*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_C 11
659*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_TEXTURE_ARRAY_D 12
660*bbecb9d1SAndroid Build Coastguard Worker 
661*bbecb9d1SAndroid Build Coastguard Worker /* virgl create */
662*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_SIZE 11
663*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_TARGET 1
664*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FORMAT 2
665*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BIND 3
666*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_WIDTH 4
667*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
668*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_DEPTH 6
669*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
670*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
671*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
672*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_FLAGS 10
673*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
674*bbecb9d1SAndroid Build Coastguard Worker 
675*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
676*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
677*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
678*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
679*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_BIND 3
680*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
681*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
682*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
683*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
684*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
685*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
686*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
687*bbecb9d1SAndroid Build Coastguard Worker 
688*bbecb9d1SAndroid Build Coastguard Worker /* send string marker */
689*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
690*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
691*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_SEND_STRING_MARKER_OFFSET 2
692*bbecb9d1SAndroid Build Coastguard Worker 
693*bbecb9d1SAndroid Build Coastguard Worker /* link shader program */
694*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_SIZE 6
695*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1
696*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2
697*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3
698*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4
699*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5
700*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6
701*bbecb9d1SAndroid Build Coastguard Worker 
702*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_CODEC */
703*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE   7
704*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HANDLE     1
705*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_PROFILE    2
706*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3
707*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4
708*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_LEVEL      5
709*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_WIDTH      6
710*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT     7
711*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF    8
712*bbecb9d1SAndroid Build Coastguard Worker 
713*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */
714*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE  1
715*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE    1
716*bbecb9d1SAndroid Build Coastguard Worker 
717*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */
718*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE  5
719*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE    1
720*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT    2
721*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH     3
722*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT    4
723*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE  5
724*bbecb9d1SAndroid Build Coastguard Worker 
725*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */
726*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1
727*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE   1
728*bbecb9d1SAndroid Build Coastguard Worker 
729*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_BEGIN_FRAME */
730*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_MIN_SIZE          2
731*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_CDC_HANDLE        1
732*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_BEGIN_FRAME_TGT_HANDLE        2
733*bbecb9d1SAndroid Build Coastguard Worker 
734*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_MACROBLOCK */
735*bbecb9d1SAndroid Build Coastguard Worker 
736*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_DECODE_BITSTREAM */
737*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_MIN_SIZE            5
738*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_CDC_HANDLE          1
739*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_TGT_HANDLE          2
740*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_DSC_HANDLE          3
741*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_HANDLE          4
742*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_DECODE_BS_BUF_SIZE            5
743*bbecb9d1SAndroid Build Coastguard Worker 
744*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_ENCODE_BITSTREAM */
745*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_MIN_SIZE            5
746*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_CDC_HANDLE          1
747*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_SRC_HANDLE          2
748*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DEST_HANDLE         3
749*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_DESC_HANDLE         4
750*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_ENCODE_BS_FEED_HANDLE         5
751*bbecb9d1SAndroid Build Coastguard Worker 
752*bbecb9d1SAndroid Build Coastguard Worker /* VIRGL_CCMD_END_FRAME */
753*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_MIN_SIZE            2
754*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_CDC_HANDLE          1
755*bbecb9d1SAndroid Build Coastguard Worker #define VIRGL_END_FRAME_TGT_HANDLE          2
756*bbecb9d1SAndroid Build Coastguard Worker 
757*bbecb9d1SAndroid Build Coastguard Worker #endif
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