xref: /aosp_15_r20/external/virglrenderer/src/virgl_protocol.h (revision bbecb9d118dfdb95f99bd754f8fa9be01f189df3)
1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25 
26 #include <stdint.h>
27 
28 #define VIRGL_QUERY_STATE_NEW 0
29 #define VIRGL_QUERY_STATE_DONE 1
30 #define VIRGL_QUERY_STATE_WAIT_HOST 2
31 
32 struct virgl_host_query_state {
33    uint32_t query_state;
34    uint32_t result_size;
35    uint64_t result;
36 };
37 
38 struct virgl_memory_info
39 {
40    uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */
41    uint32_t avail_device_memory; /**< free device memory at the moment */
42    uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */
43    uint32_t avail_staging_memory; /**< free staging memory at the moment */
44    uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */
45    uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
46 };
47 
48 enum virgl_object_type {
49    VIRGL_OBJECT_NULL,
50    VIRGL_OBJECT_BLEND,
51    VIRGL_OBJECT_RASTERIZER,
52    VIRGL_OBJECT_DSA,
53    VIRGL_OBJECT_SHADER,
54    VIRGL_OBJECT_VERTEX_ELEMENTS,
55    VIRGL_OBJECT_SAMPLER_VIEW,
56    VIRGL_OBJECT_SAMPLER_STATE,
57    VIRGL_OBJECT_SURFACE,
58    VIRGL_OBJECT_QUERY,
59    VIRGL_OBJECT_STREAMOUT_TARGET,
60    VIRGL_OBJECT_MSAA_SURFACE,
61    VIRGL_MAX_OBJECTS,
62 };
63 
64 /* context cmds to be encoded in the command stream */
65 enum virgl_context_cmd {
66    VIRGL_CCMD_NOP = 0,
67    VIRGL_CCMD_CREATE_OBJECT = 1,
68    VIRGL_CCMD_BIND_OBJECT,
69    VIRGL_CCMD_DESTROY_OBJECT,
70    VIRGL_CCMD_SET_VIEWPORT_STATE,
71    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
72    VIRGL_CCMD_SET_VERTEX_BUFFERS,
73    VIRGL_CCMD_CLEAR,
74    VIRGL_CCMD_DRAW_VBO,
75    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
76    VIRGL_CCMD_SET_SAMPLER_VIEWS,
77    VIRGL_CCMD_SET_INDEX_BUFFER,
78    VIRGL_CCMD_SET_CONSTANT_BUFFER,
79    VIRGL_CCMD_SET_STENCIL_REF,
80    VIRGL_CCMD_SET_BLEND_COLOR,
81    VIRGL_CCMD_SET_SCISSOR_STATE,
82    VIRGL_CCMD_BLIT,
83    VIRGL_CCMD_RESOURCE_COPY_REGION,
84    VIRGL_CCMD_BIND_SAMPLER_STATES,
85    VIRGL_CCMD_BEGIN_QUERY,
86    VIRGL_CCMD_END_QUERY,
87    VIRGL_CCMD_GET_QUERY_RESULT,
88    VIRGL_CCMD_SET_POLYGON_STIPPLE,
89    VIRGL_CCMD_SET_CLIP_STATE,
90    VIRGL_CCMD_SET_SAMPLE_MASK,
91    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
92    VIRGL_CCMD_SET_RENDER_CONDITION,
93    VIRGL_CCMD_SET_UNIFORM_BUFFER,
94 
95    VIRGL_CCMD_SET_SUB_CTX,
96    VIRGL_CCMD_CREATE_SUB_CTX,
97    VIRGL_CCMD_DESTROY_SUB_CTX,
98    VIRGL_CCMD_BIND_SHADER,
99    VIRGL_CCMD_SET_TESS_STATE,
100    VIRGL_CCMD_SET_MIN_SAMPLES,
101    VIRGL_CCMD_SET_SHADER_BUFFERS,
102    VIRGL_CCMD_SET_SHADER_IMAGES,
103    VIRGL_CCMD_MEMORY_BARRIER,
104    VIRGL_CCMD_LAUNCH_GRID,
105    VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
106    VIRGL_CCMD_TEXTURE_BARRIER,
107    VIRGL_CCMD_SET_ATOMIC_BUFFERS,
108    VIRGL_CCMD_SET_DEBUG_FLAGS,
109    VIRGL_CCMD_GET_QUERY_RESULT_QBO,
110    VIRGL_CCMD_TRANSFER3D,
111    VIRGL_CCMD_END_TRANSFERS,
112    VIRGL_CCMD_COPY_TRANSFER3D,
113    VIRGL_CCMD_SET_TWEAKS,
114    VIRGL_CCMD_CLEAR_TEXTURE,
115    VIRGL_CCMD_PIPE_RESOURCE_CREATE,
116    VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE,
117    VIRGL_CCMD_GET_MEMORY_INFO,
118    VIRGL_CCMD_SEND_STRING_MARKER,
119    VIRGL_CCMD_LINK_SHADER,
120 
121    /* video codec */
122    VIRGL_CCMD_CREATE_VIDEO_CODEC,
123    VIRGL_CCMD_DESTROY_VIDEO_CODEC,
124    VIRGL_CCMD_CREATE_VIDEO_BUFFER,
125    VIRGL_CCMD_DESTROY_VIDEO_BUFFER,
126    VIRGL_CCMD_BEGIN_FRAME,
127    VIRGL_CCMD_DECODE_MACROBLOCK,
128    VIRGL_CCMD_DECODE_BITSTREAM,
129    VIRGL_CCMD_ENCODE_BITSTREAM,
130    VIRGL_CCMD_END_FRAME,
131 
132    VIRGL_MAX_COMMANDS
133 };
134 
135 /*
136  8-bit cmd headers
137  8-bit object type
138  16-bit length
139 */
140 
141 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
142 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
143 
144 /* hw specification */
145 #define VIRGL_MAX_COLOR_BUFS 8
146 #define VIRGL_MAX_CLIP_PLANES 8
147 
148 #define VIRGL_OBJ_CREATE_HEADER 0
149 #define VIRGL_OBJ_CREATE_HANDLE 1
150 
151 #define VIRGL_OBJ_BIND_HEADER 0
152 #define VIRGL_OBJ_BIND_HANDLE 1
153 
154 #define VIRGL_OBJ_DESTROY_HANDLE 1
155 
156 /* some of these defines are a specification - not used in the code */
157 /* bit offsets for blend state object */
158 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
159 #define VIRGL_OBJ_BLEND_HANDLE 1
160 #define VIRGL_OBJ_BLEND_S0 2
161 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
162 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
163 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
164 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
165 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
166 #define VIRGL_OBJ_BLEND_S1 3
167 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
168 /* repeated once per number of cbufs */
169 
170 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
171 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
172 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
173 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
174 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
175 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
176 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
177 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
178 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
179 
180 /* bit offsets for DSA state */
181 #define VIRGL_OBJ_DSA_SIZE 5
182 #define VIRGL_OBJ_DSA_HANDLE 1
183 #define VIRGL_OBJ_DSA_S0 2
184 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
185 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
186 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
187 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
188 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
189 #define VIRGL_OBJ_DSA_S1 3
190 #define VIRGL_OBJ_DSA_S2 4
191 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
192 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
193 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
194 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
195 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
196 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
197 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
198 #define VIRGL_OBJ_DSA_ALPHA_REF 5
199 
200 /* offsets for rasterizer state */
201 #define VIRGL_OBJ_RS_SIZE 9
202 #define VIRGL_OBJ_RS_HANDLE 1
203 #define VIRGL_OBJ_RS_S0 2
204 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
205 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
206 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
207 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
208 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
209 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
210 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
211 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
212 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
213 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
214 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
215 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
216 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
217 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
218 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
219 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
220 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
221 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
222 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
223 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
224 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
225 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
226 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
227 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
228 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
229 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
230 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
231 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
232 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
233 
234 #define VIRGL_OBJ_RS_POINT_SIZE 3
235 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
236 #define VIRGL_OBJ_RS_S3 5
237 
238 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
239 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
240 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
241 #define VIRGL_OBJ_RS_LINE_WIDTH 6
242 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
243 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
244 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
245 
246 #define VIRGL_OBJ_CLEAR_SIZE 8
247 #define VIRGL_OBJ_CLEAR_BUFFERS 1
248 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
249 #define VIRGL_OBJ_CLEAR_COLOR_1 3
250 #define VIRGL_OBJ_CLEAR_COLOR_2 4
251 #define VIRGL_OBJ_CLEAR_COLOR_3 5
252 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
253 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
254 #define VIRGL_OBJ_CLEAR_STENCIL 8
255 
256 /* shader object */
257 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
258 #define VIRGL_OBJ_SHADER_HANDLE 1
259 #define VIRGL_OBJ_SHADER_TYPE 2
260 #define VIRGL_OBJ_SHADER_OFFSET 3
261 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
262 /* start contains full length in VAL - also implies continuations */
263 /* continuation contains offset in VAL */
264 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
265 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
266 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
267 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
268 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
269 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
270 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
271 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
272 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
273 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
274 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
275 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
276 
277 /* viewport state */
278 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
279 #define VIRGL_SET_VIEWPORT_START_SLOT 1
280 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
281 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
282 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
283 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
284 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
285 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
286 
287 /* framebuffer state */
288 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
289 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
290 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
291 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
292 
293 /* vertex elements object */
294 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
295 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
296 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
297 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
298 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
299 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
300 
301 /* vertex buffers */
302 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
303 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
304 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
305 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
306 
307 /* index buffer */
308 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
309 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
310 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
311 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
312 
313 /* constant buffer */
314 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
315 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
316 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
317 
318 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
319 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
320 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
321 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
322 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
323 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
324 
325 /* draw VBO */
326 #define VIRGL_DRAW_VBO_SIZE 12
327 #define VIRGL_DRAW_VBO_SIZE_TESS 14
328 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
329 #define VIRGL_DRAW_VBO_START 1
330 #define VIRGL_DRAW_VBO_COUNT 2
331 #define VIRGL_DRAW_VBO_MODE 3
332 #define VIRGL_DRAW_VBO_INDEXED 4
333 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
334 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
335 #define VIRGL_DRAW_VBO_START_INSTANCE 7
336 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
337 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
338 #define VIRGL_DRAW_VBO_MIN_INDEX 10
339 #define VIRGL_DRAW_VBO_MAX_INDEX 11
340 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
341 /* tess packet */
342 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
343 #define VIRGL_DRAW_VBO_DRAWID 14
344 /* indirect packet */
345 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
346 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
347 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
348 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
349 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
350 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
351 
352 /* create surface */
353 #define VIRGL_OBJ_SURFACE_SIZE 5
354 #define VIRGL_OBJ_SURFACE_HANDLE 1
355 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
356 #define VIRGL_OBJ_SURFACE_FORMAT 3
357 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
358 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
359 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
360 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
361 
362 /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */
363 #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1)
364 #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6
365 
366 /* create streamout target */
367 #define VIRGL_OBJ_STREAMOUT_SIZE 4
368 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
369 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
370 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
371 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
372 
373 /* sampler state */
374 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
375 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
376 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
377 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
378 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
379 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
380 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
381 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
382 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
383 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
384 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
385 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
386 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20)
387 
388 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
389 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
390 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
391 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
392 
393 
394 /* sampler view */
395 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
396 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
397 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
398 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
399 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
400 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
401 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
402 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
403 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
404 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
405 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
406 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
407 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
408 
409 /* set sampler views */
410 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
411 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
412 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
413 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
414 
415 /* bind sampler states */
416 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
417 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
418 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
419 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
420 
421 /* set stencil reference */
422 #define VIRGL_SET_STENCIL_REF_SIZE 1
423 #define VIRGL_SET_STENCIL_REF 1
424 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
425 
426 /* set blend color */
427 #define VIRGL_SET_BLEND_COLOR_SIZE 4
428 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
429 
430 /* set scissor state */
431 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
432 #define VIRGL_SET_SCISSOR_START_SLOT 1
433 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
434 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
435 
436 /* resource copy region */
437 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
438 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
439 #define VIRGL_CMD_RCR_DST_LEVEL 2
440 #define VIRGL_CMD_RCR_DST_X 3
441 #define VIRGL_CMD_RCR_DST_Y 4
442 #define VIRGL_CMD_RCR_DST_Z 5
443 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
444 #define VIRGL_CMD_RCR_SRC_LEVEL 7
445 #define VIRGL_CMD_RCR_SRC_X 8
446 #define VIRGL_CMD_RCR_SRC_Y 9
447 #define VIRGL_CMD_RCR_SRC_Z 10
448 #define VIRGL_CMD_RCR_SRC_W 11
449 #define VIRGL_CMD_RCR_SRC_H 12
450 #define VIRGL_CMD_RCR_SRC_D 13
451 
452 /* blit */
453 #define VIRGL_CMD_BLIT_SIZE 21
454 #define VIRGL_CMD_BLIT_S0 1
455 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
456 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
457 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
458 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
459 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
460 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
461 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
462 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
463 #define VIRGL_CMD_BLIT_DST_LEVEL 5
464 #define VIRGL_CMD_BLIT_DST_FORMAT 6
465 #define VIRGL_CMD_BLIT_DST_X 7
466 #define VIRGL_CMD_BLIT_DST_Y 8
467 #define VIRGL_CMD_BLIT_DST_Z 9
468 #define VIRGL_CMD_BLIT_DST_W 10
469 #define VIRGL_CMD_BLIT_DST_H 11
470 #define VIRGL_CMD_BLIT_DST_D 12
471 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
472 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
473 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
474 #define VIRGL_CMD_BLIT_SRC_X 16
475 #define VIRGL_CMD_BLIT_SRC_Y 17
476 #define VIRGL_CMD_BLIT_SRC_Z 18
477 #define VIRGL_CMD_BLIT_SRC_W 19
478 #define VIRGL_CMD_BLIT_SRC_H 20
479 #define VIRGL_CMD_BLIT_SRC_D 21
480 
481 /* query object */
482 #define VIRGL_OBJ_QUERY_SIZE 4
483 #define VIRGL_OBJ_QUERY_HANDLE 1
484 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
485 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
486 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
487 #define VIRGL_OBJ_QUERY_OFFSET 3
488 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
489 
490 #define VIRGL_QUERY_BEGIN_HANDLE 1
491 
492 #define VIRGL_QUERY_END_HANDLE 1
493 
494 #define VIRGL_QUERY_RESULT_SIZE 2
495 #define VIRGL_QUERY_RESULT_HANDLE 1
496 #define VIRGL_QUERY_RESULT_WAIT 2
497 
498 /* render condition */
499 #define VIRGL_RENDER_CONDITION_SIZE 3
500 #define VIRGL_RENDER_CONDITION_HANDLE 1
501 #define VIRGL_RENDER_CONDITION_CONDITION 2
502 #define VIRGL_RENDER_CONDITION_MODE 3
503 
504 /* resource inline write */
505 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
506 #define VIRGL_RESOURCE_IW_LEVEL 2
507 #define VIRGL_RESOURCE_IW_USAGE 3
508 #define VIRGL_RESOURCE_IW_STRIDE 4
509 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
510 #define VIRGL_RESOURCE_IW_X 6
511 #define VIRGL_RESOURCE_IW_Y 7
512 #define VIRGL_RESOURCE_IW_Z 8
513 #define VIRGL_RESOURCE_IW_W 9
514 #define VIRGL_RESOURCE_IW_H 10
515 #define VIRGL_RESOURCE_IW_D 11
516 #define VIRGL_RESOURCE_IW_DATA_START 12
517 
518 /* set streamout targets */
519 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
520 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
521 
522 /* set sample mask */
523 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
524 #define VIRGL_SET_SAMPLE_MASK_MASK 1
525 
526 /* set clip state */
527 #define VIRGL_SET_CLIP_STATE_SIZE 32
528 #define VIRGL_SET_CLIP_STATE_C0 1
529 
530 /* polygon stipple */
531 #define VIRGL_POLYGON_STIPPLE_SIZE 32
532 #define VIRGL_POLYGON_STIPPLE_P0 1
533 
534 #define VIRGL_BIND_SHADER_SIZE 2
535 #define VIRGL_BIND_SHADER_HANDLE 1
536 #define VIRGL_BIND_SHADER_TYPE 2
537 
538 /* tess state */
539 #define VIRGL_TESS_STATE_SIZE 6
540 
541 /* set min samples */
542 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
543 #define VIRGL_SET_MIN_SAMPLES_MASK 1
544 
545 /* set shader buffers */
546 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
547 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
548 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
549 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
550 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
551 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
552 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
553 
554 /* set shader images */
555 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
556 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
557 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
558 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
559 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
560 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
561 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
562 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
563 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
564 
565 /* memory barrier */
566 #define VIRGL_MEMORY_BARRIER_SIZE 1
567 #define VIRGL_MEMORY_BARRIER_FLAGS 1
568 
569 /* launch grid */
570 #define VIRGL_LAUNCH_GRID_SIZE 8
571 #define VIRGL_LAUNCH_BLOCK_X 1
572 #define VIRGL_LAUNCH_BLOCK_Y 2
573 #define VIRGL_LAUNCH_BLOCK_Z 3
574 #define VIRGL_LAUNCH_GRID_X 4
575 #define VIRGL_LAUNCH_GRID_Y 5
576 #define VIRGL_LAUNCH_GRID_Z 6
577 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
578 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
579 
580 /* framebuffer state no attachment */
581 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
582 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
583 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
584 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
585 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
586 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
587 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
588 
589 /* texture barrier */
590 #define VIRGL_TEXTURE_BARRIER_SIZE 1
591 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
592 
593 /* hw atomics */
594 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
595 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
596 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
597 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
598 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
599 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
600 
601 /* set debug flags */
602 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
603 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
604 
605 /* query buffer object */
606 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
607 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
608 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
609 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
610 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
611 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
612 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
613 
614 #define VIRGL_TRANSFER_TO_HOST   1
615 #define VIRGL_TRANSFER_FROM_HOST 2
616 
617 /* Transfer */
618 #define VIRGL_TRANSFER3D_SIZE 13
619 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
620 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
621 #define VIRGL_TRANSFER3D_DIRECTION 13
622 
623 /* Copy transfer to host and from host*/
624 #define VIRGL_COPY_TRANSFER3D_SIZE 14
625 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_*  */
626 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
627 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
628 #define VIRGL_COPY_TRANSFER3D_FLAGS 14
629 #define VIRGL_COPY_TRANSFER3D_FLAGS_SYNCHRONIZED (1 << 0)
630 /* 1 << 1 means transfer from host.
631    0 << 1 means transfer to host.*/
632 #define VIRGL_COPY_TRANSFER3D_FLAGS_READ_FROM_HOST (1 << 1)
633 
634 /* set tweak flags */
635 #define VIRGL_SET_TWEAKS_SIZE 2
636 #define VIRGL_SET_TWEAKS_ID 1
637 #define VIRGL_SET_TWEAKS_VALUE 2
638 
639 enum vrend_tweak_type {
640    virgl_tweak_gles_brga_emulate,
641    virgl_tweak_gles_brga_apply_dest_swizzle,
642    virgl_tweak_gles_tf3_samples_passes_multiplier,
643    virgl_tweak_undefined
644 };
645 
646 /* Clear texture */
647 #define VIRGL_CLEAR_TEXTURE_SIZE 12
648 #define VIRGL_TEXTURE_HANDLE 1
649 #define VIRGL_TEXTURE_LEVEL 2
650 #define VIRGL_TEXTURE_SRC_X 3
651 #define VIRGL_TEXTURE_SRC_Y 4
652 #define VIRGL_TEXTURE_SRC_Z 5
653 #define VIRGL_TEXTURE_SRC_W 6
654 #define VIRGL_TEXTURE_SRC_H 7
655 #define VIRGL_TEXTURE_SRC_D 8
656 #define VIRGL_TEXTURE_ARRAY_A 9
657 #define VIRGL_TEXTURE_ARRAY_B 10
658 #define VIRGL_TEXTURE_ARRAY_C 11
659 #define VIRGL_TEXTURE_ARRAY_D 12
660 
661 /* virgl create */
662 #define VIRGL_PIPE_RES_CREATE_SIZE 11
663 #define VIRGL_PIPE_RES_CREATE_TARGET 1
664 #define VIRGL_PIPE_RES_CREATE_FORMAT 2
665 #define VIRGL_PIPE_RES_CREATE_BIND 3
666 #define VIRGL_PIPE_RES_CREATE_WIDTH 4
667 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
668 #define VIRGL_PIPE_RES_CREATE_DEPTH 6
669 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
670 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
671 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
672 #define VIRGL_PIPE_RES_CREATE_FLAGS 10
673 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
674 
675 /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */
676 #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2)
677 #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1
678 #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2
679 #define VIRGL_PIPE_RES_SET_TYPE_BIND 3
680 #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4
681 #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5
682 #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6
683 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7
684 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8
685 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2)
686 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2)
687 
688 /* send string marker */
689 #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2
690 #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1
691 #define VIRGL_SEND_STRING_MARKER_OFFSET 2
692 
693 /* link shader program */
694 #define VIRGL_LINK_SHADER_SIZE 6
695 #define VIRGL_LINK_SHADER_VERTEX_HANDLE 1
696 #define VIRGL_LINK_SHADER_FRAGMENT_HANDLE 2
697 #define VIRGL_LINK_SHADER_GEOMETRY_HANDLE 3
698 #define VIRGL_LINK_SHADER_TESS_CTRL_HANDLE 4
699 #define VIRGL_LINK_SHADER_TESS_EVAL_HANDLE 5
700 #define VIRGL_LINK_SHADER_COMPUTE_HANDLE 6
701 
702 /* VIRGL_CCMD_CREATE_VIDEO_CODEC */
703 #define VIRGL_CREATE_VIDEO_CODEC_MIN_SIZE   7
704 #define VIRGL_CREATE_VIDEO_CODEC_HANDLE     1
705 #define VIRGL_CREATE_VIDEO_CODEC_PROFILE    2
706 #define VIRGL_CREATE_VIDEO_CODEC_ENTRYPOINT 3
707 #define VIRGL_CREATE_VIDEO_CODEC_CHROMA_FMT 4
708 #define VIRGL_CREATE_VIDEO_CODEC_LEVEL      5
709 #define VIRGL_CREATE_VIDEO_CODEC_WIDTH      6
710 #define VIRGL_CREATE_VIDEO_CODEC_HEIGHT     7
711 #define VIRGL_CREATE_VIDEO_CODEC_MAX_REF    8
712 
713 /* VIRGL_CCMD_DESTROY_VIDEO_CODEC */
714 #define VIRGL_DESTROY_VIDEO_CODEC_MIN_SIZE  1
715 #define VIRGL_DESTROY_VIDEO_CODEC_HANDLE    1
716 
717 /* VIRGL_CCMD_CREATE_VIDEO_BUFFER */
718 #define VIRGL_CREATE_VIDEO_BUFFER_MIN_SIZE  5
719 #define VIRGL_CREATE_VIDEO_BUFFER_HANDLE    1
720 #define VIRGL_CREATE_VIDEO_BUFFER_FORMAT    2
721 #define VIRGL_CREATE_VIDEO_BUFFER_WIDTH     3
722 #define VIRGL_CREATE_VIDEO_BUFFER_HEIGHT    4
723 #define VIRGL_CREATE_VIDEO_BUFFER_RES_BASE  5
724 
725 /* VIRGL_CCMD_DESTROY_VIDEO_BUFFER */
726 #define VIRGL_DESTROY_VIDEO_BUFFER_MIN_SIZE 1
727 #define VIRGL_DESTROY_VIDEO_BUFFER_HANDLE   1
728 
729 /* VIRGL_CCMD_BEGIN_FRAME */
730 #define VIRGL_BEGIN_FRAME_MIN_SIZE          2
731 #define VIRGL_BEGIN_FRAME_CDC_HANDLE        1
732 #define VIRGL_BEGIN_FRAME_TGT_HANDLE        2
733 
734 /* VIRGL_CCMD_DECODE_MACROBLOCK */
735 
736 /* VIRGL_CCMD_DECODE_BITSTREAM */
737 #define VIRGL_DECODE_BS_MIN_SIZE            5
738 #define VIRGL_DECODE_BS_CDC_HANDLE          1
739 #define VIRGL_DECODE_BS_TGT_HANDLE          2
740 #define VIRGL_DECODE_BS_DSC_HANDLE          3
741 #define VIRGL_DECODE_BS_BUF_HANDLE          4
742 #define VIRGL_DECODE_BS_BUF_SIZE            5
743 
744 /* VIRGL_CCMD_ENCODE_BITSTREAM */
745 #define VIRGL_ENCODE_BS_MIN_SIZE            5
746 #define VIRGL_ENCODE_BS_CDC_HANDLE          1
747 #define VIRGL_ENCODE_BS_SRC_HANDLE          2
748 #define VIRGL_ENCODE_BS_DEST_HANDLE         3
749 #define VIRGL_ENCODE_BS_DESC_HANDLE         4
750 #define VIRGL_ENCODE_BS_FEED_HANDLE         5
751 
752 /* VIRGL_CCMD_END_FRAME */
753 #define VIRGL_END_FRAME_MIN_SIZE            2
754 #define VIRGL_END_FRAME_CDC_HANDLE          1
755 #define VIRGL_END_FRAME_TGT_HANDLE          2
756 
757 #endif
758