1// 2// Copyright (C) 2018 The Android Open Source Project 3// 4// Licensed under the Apache License, Version 2.0 (the "License"); 5// you may not use this file except in compliance with the License. 6// You may obtain a copy of the License at 7// 8// http://www.apache.org/licenses/LICENSE-2.0 9// 10// Unless required by applicable law or agreed to in writing, software 11// distributed under the License is distributed on an "AS IS" BASIS, 12// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13// See the License for the specific language governing permissions and 14// limitations under the License. 15// 16 17package { 18 default_applicable_licenses: ["external_swiftshader_license"], 19} 20 21// Added automatically by a large-scale-change that took the approach of 22// 'apply every license found to every target'. While this makes sure we respect 23// every license restriction, it may not be entirely correct. 24// 25// e.g. GPL in an MIT project might only apply to the contrib/ directory. 26// 27// Please consider splitting the single license below into multiple licenses, 28// taking care not to lose any license_kind information, and overriding the 29// default license using the 'licenses: [...]' property on targets as needed. 30// 31// For unused files, consider creating a 'filegroup' with "//visibility:private" 32// to attach the license to, and including a comment whether the files may be 33// used in the current project. 34// 35// large-scale-change filtered out the below license kinds as false-positives: 36// SPDX-license-identifier-GPL 37// SPDX-license-identifier-GPL-3.0 38// http://go/android-license-faq 39license { 40 name: "external_swiftshader_license", 41 visibility: [":__subpackages__"], 42 license_kinds: [ 43 "SPDX-license-identifier-Apache-2.0", 44 "SPDX-license-identifier-BSD", 45 "SPDX-license-identifier-MIT", 46 "SPDX-license-identifier-NCSA", 47 "legacy_unencumbered", 48 ], 49 license_text: [ 50 "LICENSE.txt", 51 ], 52} 53 54cc_defaults { 55 name: "swiftshader_common", 56 57 gnu_extensions: false, 58 59 cflags: [ 60 "-Werror", 61 "-Wwrite-strings", 62 ], 63 64 cppflags: [ 65 "-Woverloaded-virtual", 66 "-DVK_EXPORT= ", 67 ], 68 69 arch: { 70 x86: { 71 cflags: [ 72 "-msse2", 73 ], 74 }, 75 x86_64: { 76 cflags: [ 77 "-msse2", 78 ], 79 }, 80 }, 81 82 target: { 83 android: { 84 cppflags: [ 85 "-DVK_USE_PLATFORM_ANDROID_KHR", 86 ], 87 }, 88 host: { 89 cppflags: [ 90 "-fno-rtti", 91 "-fno-exceptions", 92 ], 93 compile_multilib: "64", 94 }, 95 96 // We don't need Darwin host-side builds 97 darwin: { 98 enabled: false, 99 }, 100 }, 101} 102 103cc_defaults { 104 name: "swiftshader_common_release", 105 106 defaults: [ "swiftshader_common" ], 107 108 cflags: [ 109 "-Os", 110 "-fomit-frame-pointer", 111 "-ffunction-sections", 112 "-fdata-sections", 113 ], 114} 115 116cc_defaults { 117 name: "swiftshader_common_debug", 118 119 defaults: [ "swiftshader_common" ], 120 121 cflags: [ 122 "-O0", 123 "-g", 124 "-UNDEBUG", 125 ], 126} 127 128cc_library_headers { 129 name: "swiftshader_platform_headers", 130 host_supported: true, 131 device_supported: true, 132 vendor_available: true, 133 export_include_dirs: ["include"], 134} 135 136cc_library_headers { 137 name: "swiftshader_host_headers", 138 device_supported: false, 139 host_supported: true, 140 export_include_dirs: ["include/Android"], 141} 142