xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/VoidInSequenceExpressions.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workerfloat setGreen_vh4(inout vec4 c) {
5*c8dee2aaSAndroid Build Coastguard Worker    c.y = 1.0;
6*c8dee2aaSAndroid Build Coastguard Worker    return 0.0;
7*c8dee2aaSAndroid Build Coastguard Worker}
8*c8dee2aaSAndroid Build Coastguard Workerfloat setAlpha_vh4(inout vec4 c) {
9*c8dee2aaSAndroid Build Coastguard Worker    c.w = 1.0;
10*c8dee2aaSAndroid Build Coastguard Worker    return 0.0;
11*c8dee2aaSAndroid Build Coastguard Worker    return 0.0;
12*c8dee2aaSAndroid Build Coastguard Worker}
13*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
14*c8dee2aaSAndroid Build Coastguard Worker    vec4 color = vec4(0.0);
15*c8dee2aaSAndroid Build Coastguard Worker    return ((setGreen_vh4(color), setAlpha_vh4(color)), color);
16*c8dee2aaSAndroid Build Coastguard Worker}
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