xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/TernaryShortCircuitStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform int i;
4uniform int j;
5void main() {
6    bool x = bool(i);
7    bool y = bool(j);
8    bool andXY = x && y;
9    bool orXY = x || y;
10    bool combo = x && y || (x || y);
11    bool prec = i + j == 3 && y;
12    while (((andXY && orXY) && combo) && prec) {
13        sk_FragColor = vec4(0.0);
14        break;
15    }
16}
17