1
2out vec4 sk_FragColor;
3uniform mat4 testMatrix4x4;
4uniform vec4 testValues;
5vec4 main() {
6    mat4 m44 = mat4(123.0);
7    vec4 v4 = vec4(0.0, 1.0, 2.0, 3.0);
8    return m44 * v4 + testMatrix4x4 * testValues;
9}
10