1#version 400 2out vec4 sk_FragColor; 3uniform mat4 testMatrix4x4; 4uniform vec4 testValues; 5vec4 main() { 6 mat4 m44 = mat4(123.0); 7 vec4 v4 = vec4(0.0, 1.0, 2.0, 3.0); 8 return m44 * v4 + testMatrix4x4 * testValues; 9} 10