1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testHalf2x2; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testFloat2x2; 7*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testHalf3x3; 8*c8dee2aaSAndroid Build Coastguard Workeruniform mat4x2 testFloat4x2; 9*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 10*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 11*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0); 12*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0); 13*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testHalf2x2 != mat2(123.0); 14*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testFloat2x2 != mat2(456.0); 15*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testHalf3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 16*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && testFloat4x2 != mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); 17*c8dee2aaSAndroid Build Coastguard Worker return _0_ok ? colorGreen : colorRed; 18*c8dee2aaSAndroid Build Coastguard Worker} 19