xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/RewriteMatrixComparisonsStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testHalf2x2;
6*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testFloat2x2;
7*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testHalf3x3;
8*c8dee2aaSAndroid Build Coastguard Workeruniform mat4x2 testFloat4x2;
9*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
10*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
11*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0);
12*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0);
13*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testHalf2x2 != mat2(123.0);
14*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testFloat2x2 != mat2(456.0);
15*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testHalf3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
16*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && testFloat4x2 != mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);
17*c8dee2aaSAndroid Build Coastguard Worker    return _0_ok ? colorGreen : colorRed;
18*c8dee2aaSAndroid Build Coastguard Worker}
19