1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5uniform mat2 testHalf2x2; 6uniform mat2 testFloat2x2; 7uniform mat3 testHalf3x3; 8uniform mat4x2 testFloat4x2; 9vec4 main() { 10 bool _0_ok = true; 11 _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0); 12 _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0); 13 _0_ok = _0_ok && testHalf2x2 != mat2(123.0); 14 _0_ok = _0_ok && testFloat2x2 != mat2(456.0); 15 _0_ok = _0_ok && testHalf3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 16 _0_ok = _0_ok && testFloat4x2 != mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); 17 return _0_ok ? colorGreen : colorRed; 18} 19