1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workervoid main() { 4*c8dee2aaSAndroid Build Coastguard Worker int i = 0; 5*c8dee2aaSAndroid Build Coastguard Worker bool _tmpLoopSeenOnce0 = false; 6*c8dee2aaSAndroid Build Coastguard Worker while (true) { 7*c8dee2aaSAndroid Build Coastguard Worker if (_tmpLoopSeenOnce0) { 8*c8dee2aaSAndroid Build Coastguard Worker if (!(i < 10)) { 9*c8dee2aaSAndroid Build Coastguard Worker break; 10*c8dee2aaSAndroid Build Coastguard Worker } 11*c8dee2aaSAndroid Build Coastguard Worker } 12*c8dee2aaSAndroid Build Coastguard Worker _tmpLoopSeenOnce0 = true; 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker ++i; 15*c8dee2aaSAndroid Build Coastguard Worker bool _tmpLoopSeenOnce1 = false; 16*c8dee2aaSAndroid Build Coastguard Worker while (true) { 17*c8dee2aaSAndroid Build Coastguard Worker if (_tmpLoopSeenOnce1) { 18*c8dee2aaSAndroid Build Coastguard Worker if (!true) { 19*c8dee2aaSAndroid Build Coastguard Worker break; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker _tmpLoopSeenOnce1 = true; 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker i++; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = vec4(float(i)); 30*c8dee2aaSAndroid Build Coastguard Worker} 31