1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %sk_Clockwise "sk_Clockwise" 8 OpName %main "main" 9 OpDecorate %sk_FragColor RelaxedPrecision 10 OpDecorate %sk_FragColor Location 0 11 OpDecorate %sk_FragColor Index 0 12 OpDecorate %sk_Clockwise BuiltIn FrontFacing 13 %float = OpTypeFloat 32 14 %v4float = OpTypeVector %float 4 15%_ptr_Output_v4float = OpTypePointer Output %v4float 16%sk_FragColor = OpVariable %_ptr_Output_v4float Output 17 %bool = OpTypeBool 18%_ptr_Input_bool = OpTypePointer Input %bool 19%sk_Clockwise = OpVariable %_ptr_Input_bool Input 20 %void = OpTypeVoid 21 %11 = OpTypeFunction %void 22 %float_1 = OpConstant %float 1 23 %14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 24 %main = OpFunction %void None %11 25 %12 = OpLabel 26 OpStore %sk_FragColor %14 27 OpReturn 28 OpFunctionEnd 29