xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/MinAndAbsTogether.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 400
2out vec4 sk_FragColor;
3void main() {
4    float minAbsHackVar0;
5    float minAbsHackVar1;
6    float x = -5.0;
7    sk_FragColor.x = ((minAbsHackVar0 = abs(x)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : minAbsHackVar1);
8}
9