xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/FractNegative.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 400
2out vec4 sk_FragColor;
3void main() {
4    float x = -42.0;
5    sk_FragColor.x = (0.5 - sign(x) * (0.5 - fract(abs(x))));
6}
7