1#version 400
2
3float _determinant2(mat2 m) {
4return m[0].x*m[1].y - m[0].y*m[1].x;
5}
6out vec4 sk_FragColor;
7uniform mat2 testMatrix2x2;
8uniform vec4 colorGreen;
9uniform vec4 colorRed;
10vec4 main() {
11 return _determinant2(testMatrix2x2) == -2.0 ? colorGreen : colorRed;
12}
13