xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/AbsIntStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform int ui;
4uniform float uf;
5void main() {
6    int i = abs(ui);
7    float f = abs(uf);
8    sk_FragColor.x = float(i);
9    sk_FragColor.y = f;
10}
11