1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6@group(1) @binding(3) var tex_Sampler: sampler; 7@group(1) @binding(2) var tex_Texture: texture_2d<f32>; 8fn _skslMain(_stageOut: ptr<function, FSOut>) { 9 { 10 let a: vec4<f32> = textureSample(tex_Texture, tex_Sampler, vec2<f32>(1.0)); 11 let _skTemp0 = vec3<f32>(1.0); 12 let b: vec4<f32> = textureSample(tex_Texture, tex_Sampler, _skTemp0.xy / _skTemp0.z); 13 let _skTemp1 = vec3<f32>(1.0); 14 let c: vec4<f32> = textureSampleBias(tex_Texture, tex_Sampler, _skTemp1.xy / _skTemp1.z, -0.75 + 0.0); 15 (*_stageOut).sk_FragColor = (a * b) * c; 16 } 17} 18@fragment fn main() -> FSOut { 19 var _stageOut: FSOut; 20 _skslMain(&_stageOut); 21 return _stageOut; 22} 23