1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker h: f32, 10*c8dee2aaSAndroid Build Coastguard Worker f: f32, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain() -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all((mat2x2<f32>(2.0, 0.0, 0.0, 2.0) * vec2<f32>(_globalUniforms.f)) == vec2<f32>(2.0 * _globalUniforms.f)); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all((mat4x4<f32>(2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 2.0) * vec4<f32>(_globalUniforms.h)) == vec4<f32>(2.0 * _globalUniforms.h)); 18*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 22*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 23*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(); 24*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 25*c8dee2aaSAndroid Build Coastguard Worker} 26