1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker R_array: array<vec4<f32>, 5>, 8*c8dee2aaSAndroid Build Coastguard Worker vector: vec2<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker matrix: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker idx: i32, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain() -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = _globalUniforms.idx + 1; 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = _globalUniforms.idx + 1; 17*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(_globalUniforms.R_array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_skTemp0]), f32(_globalUniforms.matrix[_globalUniforms.idx][_skTemp1]), 1.0); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 21*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 22*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(); 23*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 24*c8dee2aaSAndroid Build Coastguard Worker} 25