xref: /aosp_15_r20/external/skia/tests/sksl/wgsl/IndexExpression.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  R_array: array<vec4<f32>, 5>,
8*c8dee2aaSAndroid Build Coastguard Worker  vector: vec2<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  matrix: mat2x2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  idx: i32,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain() -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = _globalUniforms.idx + 1;
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = _globalUniforms.idx + 1;
17*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(f32(_globalUniforms.R_array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_skTemp0]), f32(_globalUniforms.matrix[_globalUniforms.idx][_skTemp1]), 1.0);
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
21*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
22*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain();
23*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
24*c8dee2aaSAndroid Build Coastguard Worker}
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