xref: /aosp_15_r20/external/skia/tests/sksl/wgsl/IfStatement.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn unbraced_v(_stageOut: ptr<function, FSOut>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    if _globalUniforms.colorGreen.y == 1.0 {
14*c8dee2aaSAndroid Build Coastguard Worker      (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
15*c8dee2aaSAndroid Build Coastguard Worker    } else {
16*c8dee2aaSAndroid Build Coastguard Worker      if _globalUniforms.colorRed.x == 1.0 {
17*c8dee2aaSAndroid Build Coastguard Worker        if _globalUniforms.colorRed.y == 0.0 {
18*c8dee2aaSAndroid Build Coastguard Worker          (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
19*c8dee2aaSAndroid Build Coastguard Worker        } else {
20*c8dee2aaSAndroid Build Coastguard Worker          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
21*c8dee2aaSAndroid Build Coastguard Worker        }
22*c8dee2aaSAndroid Build Coastguard Worker      } else {
23*c8dee2aaSAndroid Build Coastguard Worker        (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
24*c8dee2aaSAndroid Build Coastguard Worker      }
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Workerfn braced_v(_stageOut: ptr<function, FSOut>) {
29*c8dee2aaSAndroid Build Coastguard Worker  {
30*c8dee2aaSAndroid Build Coastguard Worker    if _globalUniforms.colorGreen.y == 1.0 {
31*c8dee2aaSAndroid Build Coastguard Worker      {
32*c8dee2aaSAndroid Build Coastguard Worker        (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
33*c8dee2aaSAndroid Build Coastguard Worker      }
34*c8dee2aaSAndroid Build Coastguard Worker    } else {
35*c8dee2aaSAndroid Build Coastguard Worker      if _globalUniforms.colorRed.x == 1.0 {
36*c8dee2aaSAndroid Build Coastguard Worker        {
37*c8dee2aaSAndroid Build Coastguard Worker          if _globalUniforms.colorRed.y == 0.0 {
38*c8dee2aaSAndroid Build Coastguard Worker            {
39*c8dee2aaSAndroid Build Coastguard Worker              (*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
40*c8dee2aaSAndroid Build Coastguard Worker            }
41*c8dee2aaSAndroid Build Coastguard Worker          } else {
42*c8dee2aaSAndroid Build Coastguard Worker            {
43*c8dee2aaSAndroid Build Coastguard Worker              (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
44*c8dee2aaSAndroid Build Coastguard Worker            }
45*c8dee2aaSAndroid Build Coastguard Worker          }
46*c8dee2aaSAndroid Build Coastguard Worker        }
47*c8dee2aaSAndroid Build Coastguard Worker      } else {
48*c8dee2aaSAndroid Build Coastguard Worker        {
49*c8dee2aaSAndroid Build Coastguard Worker          (*_stageOut).sk_FragColor = _globalUniforms.colorRed;
50*c8dee2aaSAndroid Build Coastguard Worker        }
51*c8dee2aaSAndroid Build Coastguard Worker      }
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker  }
54*c8dee2aaSAndroid Build Coastguard Worker}
55*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
56*c8dee2aaSAndroid Build Coastguard Worker  {
57*c8dee2aaSAndroid Build Coastguard Worker    unbraced_v(_stageOut);
58*c8dee2aaSAndroid Build Coastguard Worker    braced_v(_stageOut);
59*c8dee2aaSAndroid Build Coastguard Worker  }
60*c8dee2aaSAndroid Build Coastguard Worker}
61*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
62*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
63*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
64*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
65*c8dee2aaSAndroid Build Coastguard Worker}
66