1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn unbraced_v(_stageOut: ptr<function, FSOut>) { 12 { 13 if _globalUniforms.colorGreen.y == 1.0 { 14 (*_stageOut).sk_FragColor = _globalUniforms.colorGreen; 15 } else { 16 if _globalUniforms.colorRed.x == 1.0 { 17 if _globalUniforms.colorRed.y == 0.0 { 18 (*_stageOut).sk_FragColor = _globalUniforms.colorGreen; 19 } else { 20 (*_stageOut).sk_FragColor = _globalUniforms.colorRed; 21 } 22 } else { 23 (*_stageOut).sk_FragColor = _globalUniforms.colorRed; 24 } 25 } 26 } 27} 28fn braced_v(_stageOut: ptr<function, FSOut>) { 29 { 30 if _globalUniforms.colorGreen.y == 1.0 { 31 { 32 (*_stageOut).sk_FragColor = _globalUniforms.colorGreen; 33 } 34 } else { 35 if _globalUniforms.colorRed.x == 1.0 { 36 { 37 if _globalUniforms.colorRed.y == 0.0 { 38 { 39 (*_stageOut).sk_FragColor = _globalUniforms.colorGreen; 40 } 41 } else { 42 { 43 (*_stageOut).sk_FragColor = _globalUniforms.colorRed; 44 } 45 } 46 } 47 } else { 48 { 49 (*_stageOut).sk_FragColor = _globalUniforms.colorRed; 50 } 51 } 52 } 53 } 54} 55fn _skslMain(_stageOut: ptr<function, FSOut>) { 56 { 57 unbraced_v(_stageOut); 58 braced_v(_stageOut); 59 } 60} 61@fragment fn main() -> FSOut { 62 var _stageOut: FSOut; 63 _skslMain(&_stageOut); 64 return _stageOut; 65} 66