1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(position) sk_FragCoord: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 7*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerfn getColor_h4h(c: f32) -> vec4<f32> { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(c); 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Workerfn getFragCoordAugmentedColor_h4h(_stageIn: FSIn, c: f32) -> vec4<f32> { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = getColor_h4h(c); 17*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(_stageIn.sk_FragCoord.xyxy * vec4<f32>(_skTemp0)); 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Workerfn writeColorToOutput_vh(_stageOut: ptr<function, FSOut>, c: f32) { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = getColor_h4h(c); 23*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = _skTemp1; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Workerfn writeToOutput_v(_stageOut: ptr<function, FSOut>) { 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker writeColorToOutput_vh(_stageOut, 1.0); 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Workerfn modifyOutputColor_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = getFragCoordAugmentedColor_h4h(_stageIn, 2.0); 34*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + _skTemp2; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker writeToOutput_v(_stageOut); 40*c8dee2aaSAndroid Build Coastguard Worker modifyOutputColor_v(_stageIn, _stageOut); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut { 44*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 45*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn, &_stageOut); 46*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 47*c8dee2aaSAndroid Build Coastguard Worker} 48