xref: /aosp_15_r20/external/skia/tests/sksl/wgsl/FunctionCallDependencies.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn {
4*c8dee2aaSAndroid Build Coastguard Worker  @builtin(position) sk_FragCoord: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
7*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workerfn getColor_h4h(c: f32) -> vec4<f32> {
10*c8dee2aaSAndroid Build Coastguard Worker  {
11*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(c);
12*c8dee2aaSAndroid Build Coastguard Worker  }
13*c8dee2aaSAndroid Build Coastguard Worker}
14*c8dee2aaSAndroid Build Coastguard Workerfn getFragCoordAugmentedColor_h4h(_stageIn: FSIn, c: f32) -> vec4<f32> {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = getColor_h4h(c);
17*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(_stageIn.sk_FragCoord.xyxy * vec4<f32>(_skTemp0));
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Workerfn writeColorToOutput_vh(_stageOut: ptr<function, FSOut>, c: f32) {
21*c8dee2aaSAndroid Build Coastguard Worker  {
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = getColor_h4h(c);
23*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = _skTemp1;
24*c8dee2aaSAndroid Build Coastguard Worker  }
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfn writeToOutput_v(_stageOut: ptr<function, FSOut>) {
27*c8dee2aaSAndroid Build Coastguard Worker  {
28*c8dee2aaSAndroid Build Coastguard Worker    writeColorToOutput_vh(_stageOut, 1.0);
29*c8dee2aaSAndroid Build Coastguard Worker  }
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Workerfn modifyOutputColor_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
32*c8dee2aaSAndroid Build Coastguard Worker  {
33*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = getFragCoordAugmentedColor_h4h(_stageIn, 2.0);
34*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + _skTemp2;
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
38*c8dee2aaSAndroid Build Coastguard Worker  {
39*c8dee2aaSAndroid Build Coastguard Worker    writeToOutput_v(_stageOut);
40*c8dee2aaSAndroid Build Coastguard Worker    modifyOutputColor_v(_stageIn, _stageOut);
41*c8dee2aaSAndroid Build Coastguard Worker  }
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut {
44*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
45*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(_stageIn, &_stageOut);
46*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
47*c8dee2aaSAndroid Build Coastguard Worker}
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