1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSIn { 4 @builtin(position) sk_FragCoord: vec4<f32>, 5}; 6struct FSOut { 7 @location(0) sk_FragColor: vec4<f32>, 8}; 9fn getColor_h4h(c: f32) -> vec4<f32> { 10 { 11 return vec4<f32>(c); 12 } 13} 14fn getFragCoordAugmentedColor_h4h(_stageIn: FSIn, c: f32) -> vec4<f32> { 15 { 16 let _skTemp0 = getColor_h4h(c); 17 return vec4<f32>(_stageIn.sk_FragCoord.xyxy * vec4<f32>(_skTemp0)); 18 } 19} 20fn writeColorToOutput_vh(_stageOut: ptr<function, FSOut>, c: f32) { 21 { 22 let _skTemp1 = getColor_h4h(c); 23 (*_stageOut).sk_FragColor = _skTemp1; 24 } 25} 26fn writeToOutput_v(_stageOut: ptr<function, FSOut>) { 27 { 28 writeColorToOutput_vh(_stageOut, 1.0); 29 } 30} 31fn modifyOutputColor_v(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 32 { 33 let _skTemp2 = getFragCoordAugmentedColor_h4h(_stageIn, 2.0); 34 (*_stageOut).sk_FragColor = (*_stageOut).sk_FragColor + _skTemp2; 35 } 36} 37fn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 38 { 39 writeToOutput_v(_stageOut); 40 modifyOutputColor_v(_stageIn, _stageOut); 41 } 42} 43@fragment fn main(_stageIn: FSIn) -> FSOut { 44 var _stageOut: FSOut; 45 _skslMain(_stageIn, &_stageOut); 46 return _stageOut; 47} 48