1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker const m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 9*c8dee2aaSAndroid Build Coastguard Worker const m2: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 10*c8dee2aaSAndroid Build Coastguard Worker const m3: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 11*c8dee2aaSAndroid Build Coastguard Worker const m4: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); 12*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = ((m1 * m2) * mat2x2<f32>(m3 * m4)[0]).xyxy; 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 16*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 17*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 18*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 19*c8dee2aaSAndroid Build Coastguard Worker} 20