xref: /aosp_15_r20/external/skia/tests/sksl/wgsl/CastVec4ToMat2x2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
7*c8dee2aaSAndroid Build Coastguard Worker  {
8*c8dee2aaSAndroid Build Coastguard Worker    const m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
9*c8dee2aaSAndroid Build Coastguard Worker    const m2: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
10*c8dee2aaSAndroid Build Coastguard Worker    const m3: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
11*c8dee2aaSAndroid Build Coastguard Worker    const m4: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
12*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = ((m1 * m2) * mat2x2<f32>(m3 * m4)[0]).xyxy;
13*c8dee2aaSAndroid Build Coastguard Worker  }
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
16*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
17*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
18*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
19*c8dee2aaSAndroid Build Coastguard Worker}
20