1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %_entrypoint_v OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "colorGreen" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %_entrypoint_v "_entrypoint_v" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %27 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 21*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 22*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 23*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 24*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float 25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 26*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 27*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 28*c8dee2aaSAndroid Build Coastguard Worker %12 = OpTypeFunction %void 29*c8dee2aaSAndroid Build Coastguard Worker %float_0 = OpConstant %float 0 30*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 31*c8dee2aaSAndroid Build Coastguard Worker %16 = OpConstantComposite %v2float %float_0 %float_0 32*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v2float = OpTypePointer Function %v2float 33*c8dee2aaSAndroid Build Coastguard Worker %20 = OpTypeFunction %v4float %_ptr_Function_v2float 34*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 35*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 36*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 37*c8dee2aaSAndroid Build Coastguard Worker%_entrypoint_v = OpFunction %void None %12 38*c8dee2aaSAndroid Build Coastguard Worker %13 = OpLabel 39*c8dee2aaSAndroid Build Coastguard Worker %17 = OpVariable %_ptr_Function_v2float Function 40*c8dee2aaSAndroid Build Coastguard Worker OpStore %17 %16 41*c8dee2aaSAndroid Build Coastguard Worker %19 = OpFunctionCall %v4float %main %17 42*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %19 43*c8dee2aaSAndroid Build Coastguard Worker OpReturn 44*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 45*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %v4float None %20 46*c8dee2aaSAndroid Build Coastguard Worker %21 = OpFunctionParameter %_ptr_Function_v2float 47*c8dee2aaSAndroid Build Coastguard Worker %22 = OpLabel 48*c8dee2aaSAndroid Build Coastguard Worker %23 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 49*c8dee2aaSAndroid Build Coastguard Worker %27 = OpLoad %v4float %23 50*c8dee2aaSAndroid Build Coastguard Worker OpReturnValue %27 51*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 52