1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor 5 OpExecutionMode %_entrypoint_v OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %_UniformBuffer "_UniformBuffer" 8 OpMemberName %_UniformBuffer 0 "colorGreen" 9 OpName %_entrypoint_v "_entrypoint_v" 10 OpName %main "main" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpMemberDecorate %_UniformBuffer 0 Offset 0 15 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16 OpDecorate %_UniformBuffer Block 17 OpDecorate %7 Binding 0 18 OpDecorate %7 DescriptorSet 0 19 OpDecorate %27 RelaxedPrecision 20 %float = OpTypeFloat 32 21 %v4float = OpTypeVector %float 4 22%_ptr_Output_v4float = OpTypePointer Output %v4float 23%sk_FragColor = OpVariable %_ptr_Output_v4float Output 24%_UniformBuffer = OpTypeStruct %v4float 25%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 26 %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 27 %void = OpTypeVoid 28 %12 = OpTypeFunction %void 29 %float_0 = OpConstant %float 0 30 %v2float = OpTypeVector %float 2 31 %16 = OpConstantComposite %v2float %float_0 %float_0 32%_ptr_Function_v2float = OpTypePointer Function %v2float 33 %20 = OpTypeFunction %v4float %_ptr_Function_v2float 34%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 35 %int = OpTypeInt 32 1 36 %int_0 = OpConstant %int 0 37%_entrypoint_v = OpFunction %void None %12 38 %13 = OpLabel 39 %17 = OpVariable %_ptr_Function_v2float Function 40 OpStore %17 %16 41 %19 = OpFunctionCall %v4float %main %17 42 OpStore %sk_FragColor %19 43 OpReturn 44 OpFunctionEnd 45 %main = OpFunction %v4float None %20 46 %21 = OpFunctionParameter %_ptr_Function_v2float 47 %22 = OpLabel 48 %23 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 49 %27 = OpLoad %v4float %23 50 OpReturnValue %27 51 OpFunctionEnd 52