1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 15*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = mat2x2<f32>(_globalUniforms.testInputs[0], _globalUniforms.testInputs[1], _globalUniforms.testInputs[2], _globalUniforms.testInputs[3]); 16*c8dee2aaSAndroid Build Coastguard Worker const _skTemp1 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = vec4<f32>(_globalUniforms.testInputs); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = mat2x2<f32>(_skTemp2[0], _skTemp2[1], _skTemp2[2], _skTemp2[3]); 20*c8dee2aaSAndroid Build Coastguard Worker const _skTemp4 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); 21*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1])); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 23*c8dee2aaSAndroid Build Coastguard Worker const _skTemp6 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 26*c8dee2aaSAndroid Build Coastguard Worker const _skTemp8 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 27*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1])); 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = vec4<f32>(vec4<i32>(_globalUniforms.colorGreen)); 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = mat2x2<f32>(_skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3]); 30*c8dee2aaSAndroid Build Coastguard Worker const _skTemp11 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 31*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1])); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 33*c8dee2aaSAndroid Build Coastguard Worker const _skTemp13 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 34*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1])); 35*c8dee2aaSAndroid Build Coastguard Worker let _skTemp14 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 36*c8dee2aaSAndroid Build Coastguard Worker const _skTemp15 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1])); 38*c8dee2aaSAndroid Build Coastguard Worker let _skTemp16 = vec4<f32>(vec4<bool>(_globalUniforms.colorGreen)); 39*c8dee2aaSAndroid Build Coastguard Worker let _skTemp17 = mat2x2<f32>(_skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3]); 40*c8dee2aaSAndroid Build Coastguard Worker const _skTemp18 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 41*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp17[0] == _skTemp18[0]) && all(_skTemp17[1] == _skTemp18[1])); 42*c8dee2aaSAndroid Build Coastguard Worker let _skTemp19 = _globalUniforms.colorGreen - _globalUniforms.colorRed; 43*c8dee2aaSAndroid Build Coastguard Worker let _skTemp20 = mat2x2<f32>(_skTemp19[0], _skTemp19[1], _skTemp19[2], _skTemp19[3]); 44*c8dee2aaSAndroid Build Coastguard Worker const _skTemp21 = mat2x2<f32>(-1.0, 1.0, 0.0, 0.0); 45*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1])); 46*c8dee2aaSAndroid Build Coastguard Worker let _skTemp22 = _globalUniforms.colorGreen + 5.0; 47*c8dee2aaSAndroid Build Coastguard Worker let _skTemp23 = mat2x2<f32>(_skTemp22[0], _skTemp22[1], _skTemp22[2], _skTemp22[3]); 48*c8dee2aaSAndroid Build Coastguard Worker const _skTemp24 = mat2x2<f32>(5.0, 6.0, 5.0, 6.0); 49*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1])); 50*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 51*c8dee2aaSAndroid Build Coastguard Worker } 52*c8dee2aaSAndroid Build Coastguard Worker} 53*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 54*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 55*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 56*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 57*c8dee2aaSAndroid Build Coastguard Worker} 58