xref: /aosp_15_r20/external/skia/tests/sksl/shared/VectorToMatrixCast.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  testInputs: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    var ok: bool = true;
15    let _skTemp0 = mat2x2<f32>(_globalUniforms.testInputs[0], _globalUniforms.testInputs[1], _globalUniforms.testInputs[2], _globalUniforms.testInputs[3]);
16    const _skTemp1 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25);
17    ok = ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1]));
18    let _skTemp2 = vec4<f32>(_globalUniforms.testInputs);
19    let _skTemp3 = mat2x2<f32>(_skTemp2[0], _skTemp2[1], _skTemp2[2], _skTemp2[3]);
20    const _skTemp4 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25);
21    ok = ok && (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1]));
22    let _skTemp5 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]);
23    const _skTemp6 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
24    ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]));
25    let _skTemp7 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]);
26    const _skTemp8 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
27    ok = ok && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]));
28    let _skTemp9 = vec4<f32>(vec4<i32>(_globalUniforms.colorGreen));
29    let _skTemp10 = mat2x2<f32>(_skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3]);
30    const _skTemp11 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
31    ok = ok && (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1]));
32    let _skTemp12 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]);
33    const _skTemp13 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
34    ok = ok && (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1]));
35    let _skTemp14 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]);
36    const _skTemp15 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
37    ok = ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1]));
38    let _skTemp16 = vec4<f32>(vec4<bool>(_globalUniforms.colorGreen));
39    let _skTemp17 = mat2x2<f32>(_skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3]);
40    const _skTemp18 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0);
41    ok = ok && (all(_skTemp17[0] == _skTemp18[0]) && all(_skTemp17[1] == _skTemp18[1]));
42    let _skTemp19 = _globalUniforms.colorGreen - _globalUniforms.colorRed;
43    let _skTemp20 = mat2x2<f32>(_skTemp19[0], _skTemp19[1], _skTemp19[2], _skTemp19[3]);
44    const _skTemp21 = mat2x2<f32>(-1.0, 1.0, 0.0, 0.0);
45    ok = ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1]));
46    let _skTemp22 = _globalUniforms.colorGreen + 5.0;
47    let _skTemp23 = mat2x2<f32>(_skTemp22[0], _skTemp22[1], _skTemp22[2], _skTemp22[3]);
48    const _skTemp24 = mat2x2<f32>(5.0, 6.0, 5.0, 6.0);
49    ok = ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1]));
50    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
51  }
52}
53@fragment fn main() -> FSOut {
54  var _stageOut: FSOut;
55  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
56  return _stageOut;
57}
58