1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9 testInputs: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 var ok: bool = true; 15 let _skTemp0 = mat2x2<f32>(_globalUniforms.testInputs[0], _globalUniforms.testInputs[1], _globalUniforms.testInputs[2], _globalUniforms.testInputs[3]); 16 const _skTemp1 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); 17 ok = ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])); 18 let _skTemp2 = vec4<f32>(_globalUniforms.testInputs); 19 let _skTemp3 = mat2x2<f32>(_skTemp2[0], _skTemp2[1], _skTemp2[2], _skTemp2[3]); 20 const _skTemp4 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); 21 ok = ok && (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1])); 22 let _skTemp5 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 23 const _skTemp6 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 24 ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); 25 let _skTemp7 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 26 const _skTemp8 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 27 ok = ok && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1])); 28 let _skTemp9 = vec4<f32>(vec4<i32>(_globalUniforms.colorGreen)); 29 let _skTemp10 = mat2x2<f32>(_skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3]); 30 const _skTemp11 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 31 ok = ok && (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1])); 32 let _skTemp12 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 33 const _skTemp13 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 34 ok = ok && (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1])); 35 let _skTemp14 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); 36 const _skTemp15 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 37 ok = ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1])); 38 let _skTemp16 = vec4<f32>(vec4<bool>(_globalUniforms.colorGreen)); 39 let _skTemp17 = mat2x2<f32>(_skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3]); 40 const _skTemp18 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); 41 ok = ok && (all(_skTemp17[0] == _skTemp18[0]) && all(_skTemp17[1] == _skTemp18[1])); 42 let _skTemp19 = _globalUniforms.colorGreen - _globalUniforms.colorRed; 43 let _skTemp20 = mat2x2<f32>(_skTemp19[0], _skTemp19[1], _skTemp19[2], _skTemp19[3]); 44 const _skTemp21 = mat2x2<f32>(-1.0, 1.0, 0.0, 0.0); 45 ok = ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1])); 46 let _skTemp22 = _globalUniforms.colorGreen + 5.0; 47 let _skTemp23 = mat2x2<f32>(_skTemp22[0], _skTemp22[1], _skTemp22[2], _skTemp22[3]); 48 const _skTemp24 = mat2x2<f32>(5.0, 6.0, 5.0, 6.0); 49 ok = ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1])); 50 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 51 } 52} 53@fragment fn main() -> FSOut { 54 var _stageOut: FSOut; 55 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 56 return _stageOut; 57} 58