188 instructions 2 3[immutable slots] 4i0 = 0xBFA00000 (-1.25) 5i1 = 0 6i2 = 0x3F400000 (0.75) 7i3 = 0x40100000 (2.25) 8i4 = 0 9i5 = 0x3F800000 (1.0) 10i6 = 0 11i7 = 0x3F800000 (1.0) 12i8 = 0xBF800000 (-1.0) 13i9 = 0x3F800000 (1.0) 14i10 = 0 15i11 = 0 16i12 = 0x40A00000 (5.0) 17i13 = 0x40C00000 (6.0) 18i14 = 0x40A00000 (5.0) 19i15 = 0x40C00000 (6.0) 20 21store_src_rg coords = src.rg 22init_lane_masks CondMask = LoopMask = RetMask = true 23copy_constant ok = 0xFFFFFFFF 24copy_slot_unmasked $0 = ok 25copy_4_uniforms $1..4 = testInputs 26copy_4_immutables_unmasked $5..8 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] 27cmpeq_4_floats $1..4 = equal($1..4, $5..8) 28bitwise_and_2_ints $1..2 &= $3..4 29bitwise_and_int $1 &= $2 30bitwise_and_int $0 &= $1 31copy_slot_unmasked ok = $0 32copy_4_uniforms $1..4 = testInputs 33copy_4_immutables_unmasked $5..8 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] 34cmpeq_4_floats $1..4 = equal($1..4, $5..8) 35bitwise_and_2_ints $1..2 &= $3..4 36bitwise_and_int $1 &= $2 37bitwise_and_int $0 &= $1 38copy_slot_unmasked ok = $0 39copy_4_uniforms $1..4 = colorGreen 40copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 41cmpeq_4_floats $1..4 = equal($1..4, $5..8) 42bitwise_and_2_ints $1..2 &= $3..4 43bitwise_and_int $1 &= $2 44bitwise_and_int $0 &= $1 45copy_slot_unmasked ok = $0 46copy_4_uniforms $1..4 = colorGreen 47copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 48cmpeq_4_floats $1..4 = equal($1..4, $5..8) 49bitwise_and_2_ints $1..2 &= $3..4 50bitwise_and_int $1 &= $2 51bitwise_and_int $0 &= $1 52copy_slot_unmasked ok = $0 53copy_4_uniforms $1..4 = colorGreen 54cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) 55cast_to_float_from_4_ints $1..4 = IntToFloat($1..4) 56copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 57cmpeq_4_floats $1..4 = equal($1..4, $5..8) 58bitwise_and_2_ints $1..2 &= $3..4 59bitwise_and_int $1 &= $2 60bitwise_and_int $0 &= $1 61copy_slot_unmasked ok = $0 62copy_4_uniforms $1..4 = colorGreen 63copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 64cmpeq_4_floats $1..4 = equal($1..4, $5..8) 65bitwise_and_2_ints $1..2 &= $3..4 66bitwise_and_int $1 &= $2 67bitwise_and_int $0 &= $1 68copy_slot_unmasked ok = $0 69copy_4_uniforms $1..4 = colorGreen 70copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 71cmpeq_4_floats $1..4 = equal($1..4, $5..8) 72bitwise_and_2_ints $1..2 &= $3..4 73bitwise_and_int $1 &= $2 74bitwise_and_int $0 &= $1 75copy_slot_unmasked ok = $0 76copy_4_uniforms $1..4 = colorGreen 77splat_4_constants $5..8 = 0 78cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 79bitwise_and_imm_4_ints $1..4 &= 0x3F800000 (1.0) 80copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] 81cmpeq_4_floats $1..4 = equal($1..4, $5..8) 82bitwise_and_2_ints $1..2 &= $3..4 83bitwise_and_int $1 &= $2 84bitwise_and_int $0 &= $1 85copy_slot_unmasked ok = $0 86copy_4_uniforms $1..4 = colorGreen 87copy_4_uniforms $5..8 = colorRed 88sub_4_floats $1..4 -= $5..8 89copy_4_immutables_unmasked $5..8 = i8..11 [0xBF800000 (-1.0), 0x3F800000 (1.0), 0, 0] 90cmpeq_4_floats $1..4 = equal($1..4, $5..8) 91bitwise_and_2_ints $1..2 &= $3..4 92bitwise_and_int $1 &= $2 93bitwise_and_int $0 &= $1 94copy_slot_unmasked ok = $0 95copy_4_uniforms $1..4 = colorGreen 96splat_4_constants $5..8 = 0x40A00000 (5.0) 97add_4_floats $1..4 += $5..8 98copy_4_immutables_unmasked $5..8 = i12..15 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40A00000 (5.0), 0x40C00000 (6.0)] 99cmpeq_4_floats $1..4 = equal($1..4, $5..8) 100bitwise_and_2_ints $1..2 &= $3..4 101bitwise_and_int $1 &= $2 102bitwise_and_int $0 &= $1 103copy_slot_unmasked ok = $0 104swizzle_4 $0..3 = ($0..3).xxxx 105copy_4_uniforms $4..7 = colorRed 106copy_4_uniforms $8..11 = colorGreen 107mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 108load_src src.rgba = $0..3 109