1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8float userfunc_ff(float _20) 9{ 10 return _20 + 1.0f; 11} 12 13float4 main(float2 _26) 14{ 15 float b = 2.0f; 16 float c = 3.0f; 17 b = 2.0f; 18 b = 3.0f + 77.0f; 19 b = sin(3.0f + 77.0f); 20 float _37 = 3.0f + 77.0f; 21 float _40 = 3.0f + 77.0f; 22 b = userfunc_ff(_40); 23 float _42 = cos(3.0f); 24 b = _42; 25 b = _42; 26 for (int x = 0; x < 1; x++) 27 { 28 } 29 float d = c; 30 b = 3.0f; 31 float _60 = c + 1.0f; 32 d = _60; 33 return float4(float(3.0f == 2.0f), float(true), float(_60 == 5.0f), float(_60 == 4.0f)); 34} 35 36void frag_main() 37{ 38 float2 _15 = 0.0f.xx; 39 sk_FragColor = main(_15); 40} 41 42SPIRV_Cross_Output main() 43{ 44 frag_main(); 45 SPIRV_Cross_Output stage_output; 46 stage_output.sk_FragColor = sk_FragColor; 47 return stage_output; 48} 49