xref: /aosp_15_r20/external/skia/tests/sksl/shared/UnusedVariables.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workerfloat userfunc_ff(float v) {
4*c8dee2aaSAndroid Build Coastguard Worker    return v + 1.0;
5*c8dee2aaSAndroid Build Coastguard Worker}
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    float b = 2.0;
8*c8dee2aaSAndroid Build Coastguard Worker    float c = 3.0;
9*c8dee2aaSAndroid Build Coastguard Worker    b = 2.0;
10*c8dee2aaSAndroid Build Coastguard Worker    b = c + 77.0;
11*c8dee2aaSAndroid Build Coastguard Worker    b = sin(c + 77.0);
12*c8dee2aaSAndroid Build Coastguard Worker    userfunc_ff(c + 77.0);
13*c8dee2aaSAndroid Build Coastguard Worker    b = userfunc_ff(c + 77.0);
14*c8dee2aaSAndroid Build Coastguard Worker    b = (b = cos(c));
15*c8dee2aaSAndroid Build Coastguard Worker    for (int x = 0;x < 1; ++x) {
16*c8dee2aaSAndroid Build Coastguard Worker        continue;
17*c8dee2aaSAndroid Build Coastguard Worker    }
18*c8dee2aaSAndroid Build Coastguard Worker    float d = c;
19*c8dee2aaSAndroid Build Coastguard Worker    b = 3.0;
20*c8dee2aaSAndroid Build Coastguard Worker    d++;
21*c8dee2aaSAndroid Build Coastguard Worker    return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
22*c8dee2aaSAndroid Build Coastguard Worker}
23