1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workerfloat userfunc_ff(float v) { 4*c8dee2aaSAndroid Build Coastguard Worker return v + 1.0; 5*c8dee2aaSAndroid Build Coastguard Worker} 6*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 7*c8dee2aaSAndroid Build Coastguard Worker float b = 2.0; 8*c8dee2aaSAndroid Build Coastguard Worker float c = 3.0; 9*c8dee2aaSAndroid Build Coastguard Worker b = 2.0; 10*c8dee2aaSAndroid Build Coastguard Worker b = c + 77.0; 11*c8dee2aaSAndroid Build Coastguard Worker b = sin(c + 77.0); 12*c8dee2aaSAndroid Build Coastguard Worker userfunc_ff(c + 77.0); 13*c8dee2aaSAndroid Build Coastguard Worker b = userfunc_ff(c + 77.0); 14*c8dee2aaSAndroid Build Coastguard Worker b = (b = cos(c)); 15*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0;x < 1; ++x) { 16*c8dee2aaSAndroid Build Coastguard Worker continue; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker float d = c; 19*c8dee2aaSAndroid Build Coastguard Worker b = 3.0; 20*c8dee2aaSAndroid Build Coastguard Worker d++; 21*c8dee2aaSAndroid Build Coastguard Worker return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); 22*c8dee2aaSAndroid Build Coastguard Worker} 23