1 2out vec4 sk_FragColor; 3float userfunc_ff(float v) { 4 return v + 1.0; 5} 6vec4 main() { 7 float b = 2.0; 8 float c = 3.0; 9 b = 2.0; 10 b = c + 77.0; 11 b = sin(c + 77.0); 12 userfunc_ff(c + 77.0); 13 b = userfunc_ff(c + 77.0); 14 b = (b = cos(c)); 15 for (int x = 0;x < 1; ++x) { 16 continue; 17 } 18 float d = c; 19 b = 3.0; 20 d++; 21 return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); 22} 23