1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix3x3: mat3x3<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn resizeMatrix_f22() -> mat2x2<f32> { 13 { 14 return mat2x2<f32>(_globalUniforms.testMatrix3x3[0][0], _globalUniforms.testMatrix3x3[0][1], _globalUniforms.testMatrix3x3[1][0], _globalUniforms.testMatrix3x3[1][1]); 15 } 16} 17fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 18 { 19 var _skTemp0: vec4<f32>; 20 var _skTemp1: bool; 21 let _skTemp2 = resizeMatrix_f22(); 22 let _skTemp3 = _skTemp2; 23 const _skTemp4 = mat2x2<f32>(1.0, 2.0, 4.0, 5.0); 24 if (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1])) { 25 let _skTemp5 = resizeMatrix_f22(); 26 let _skTemp6 = _skTemp5; 27 let _skTemp7 = mat3x3<f32>(_skTemp6[0][0], _skTemp6[0][1], 0.0, _skTemp6[1][0], _skTemp6[1][1], 0.0, 0.0, 0.0, 1.0); 28 const _skTemp8 = mat3x3<f32>(1.0, 2.0, 0.0, 4.0, 5.0, 0.0, 0.0, 0.0, 1.0); 29 _skTemp1 = (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]) && all(_skTemp7[2] == _skTemp8[2])); 30 } else { 31 _skTemp1 = false; 32 } 33 if _skTemp1 { 34 _skTemp0 = _globalUniforms.colorGreen; 35 } else { 36 _skTemp0 = _globalUniforms.colorRed; 37 } 38 return _skTemp0; 39 } 40} 41@fragment fn main() -> FSOut { 42 var _stageOut: FSOut; 43 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 44 return _stageOut; 45} 46