137 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40800000 (4.0) 7i3 = 0x40A00000 (5.0) 8i4 = 0x3F800000 (1.0) 9i5 = 0x40000000 (2.0) 10i6 = 0 11i7 = 0x40800000 (4.0) 12i8 = 0x40A00000 (5.0) 13i9 = 0 14i10 = 0 15i11 = 0 16i12 = 0x3F800000 (1.0) 17 18store_src_rg coords = src.rg 19init_lane_masks CondMask = LoopMask = RetMask = true 20store_condition_mask $19 = CondMask 21branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 2 at #9) 22copy_4_uniforms $20..23 = testMatrix3x3(0..3) 23copy_4_uniforms $24..27 = testMatrix3x3(4..7) 24copy_uniform $28 = testMatrix3x3(8) 25shuffle $22..23 = ($22..23)[1 2] 26label label 0x00000002 27copy_4_immutables_unmasked $24..27 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40800000 (4.0), 0x40A00000 (5.0)] 28cmpeq_4_floats $20..23 = equal($20..23, $24..27) 29bitwise_and_2_ints $20..21 &= $22..23 30bitwise_and_int $20 &= $21 31copy_constant $0 = 0 32merge_condition_mask CondMask = $19 & $20 33branch_if_no_lanes_active branch_if_no_lanes_active +18 (label 1 at #34) 34copy_4_uniforms $1..4 = testMatrix3x3(0..3) 35copy_4_uniforms $5..8 = testMatrix3x3(4..7) 36copy_uniform $9 = testMatrix3x3(8) 37shuffle $3..4 = ($3..4)[1 2] 38label label 0x00000003 39copy_constant $5 = 0 40copy_constant $6 = 0x3F800000 (1.0) 41shuffle $3..9 = ($3..9)[2 0 1 2 2 2 3] 42copy_4_immutables_unmasked $10..13 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0, 0x40800000 (4.0)] 43copy_4_immutables_unmasked $14..17 = i8..11 [0x40A00000 (5.0), 0, 0, 0] 44copy_constant $18 = 0x3F800000 (1.0) 45cmpeq_n_floats $1..9 = equal($1..9, $10..18) 46bitwise_and_4_ints $2..5 &= $6..9 47bitwise_and_2_ints $2..3 &= $4..5 48bitwise_and_int $2 &= $3 49bitwise_and_int $1 &= $2 50copy_slot_masked $0 = Mask($1) 51label label 0x00000001 52load_condition_mask CondMask = $19 53swizzle_4 $0..3 = ($0..3).xxxx 54copy_4_uniforms $4..7 = colorRed 55copy_4_uniforms $8..11 = colorGreen 56mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 57load_src src.rgba = $0..3 58