1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 row_major float3x3 _8_testMatrix3x3 : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c3); 5 float4 _8_colorRed : packoffset(c4); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float2x2 resizeMatrix_f22() 17{ 18 return float2x2(_8_testMatrix3x3[0].xy, _8_testMatrix3x3[1].xy); 19} 20 21float4 main(float2 _38) 22{ 23 float2x2 _42 = resizeMatrix_f22(); 24 float2 _50 = _42[0]; 25 float2 _53 = _42[1]; 26 bool _78 = false; 27 if (all(bool2(_50.x == float2(1.0f, 2.0f).x, _50.y == float2(1.0f, 2.0f).y)) && all(bool2(_53.x == float2(4.0f, 5.0f).x, _53.y == float2(4.0f, 5.0f).y))) 28 { 29 float2x2 _59 = resizeMatrix_f22(); 30 float3 _61 = float3(_59[0], 0.0f); 31 float3 _63 = float3(_59[1], 0.0f); 32 _78 = (all(bool3(_61.x == float3(1.0f, 2.0f, 0.0f).x, _61.y == float3(1.0f, 2.0f, 0.0f).y, _61.z == float3(1.0f, 2.0f, 0.0f).z)) && all(bool3(_63.x == float3(4.0f, 5.0f, 0.0f).x, _63.y == float3(4.0f, 5.0f, 0.0f).y, _63.z == float3(4.0f, 5.0f, 0.0f).z))) && all(bool3(float3(0.0f, 0.0f, 1.0f).x == float3(0.0f, 0.0f, 1.0f).x, float3(0.0f, 0.0f, 1.0f).y == float3(0.0f, 0.0f, 1.0f).y, float3(0.0f, 0.0f, 1.0f).z == float3(0.0f, 0.0f, 1.0f).z)); 33 } 34 else 35 { 36 _78 = false; 37 } 38 float4 _79 = 0.0f.xxxx; 39 if (_78) 40 { 41 _79 = _8_colorGreen; 42 } 43 else 44 { 45 _79 = _8_colorRed; 46 } 47 return _79; 48} 49 50void frag_main() 51{ 52 float2 _20 = 0.0f.xx; 53 sk_FragColor = main(_20); 54} 55 56SPIRV_Cross_Output main() 57{ 58 frag_main(); 59 SPIRV_Cross_Output stage_output; 60 stage_output.sk_FragColor = sk_FragColor; 61 return stage_output; 62} 63