xref: /aosp_15_r20/external/skia/tests/sksl/shared/TextureSharpen.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workerlayout (binding = 0) uniform sampler2D s;
4*c8dee2aaSAndroid Build Coastguard Workervoid main() {
5*c8dee2aaSAndroid Build Coastguard Worker    vec4 a = texture(s, vec2(0.0), -0.475);
6*c8dee2aaSAndroid Build Coastguard Worker    vec4 b = textureProj(s, vec3(0.0), -0.475);
7*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = vec4(a.xy, b.xy);
8*c8dee2aaSAndroid Build Coastguard Worker}
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