1 2out vec4 sk_FragColor; 3layout (binding = 0) uniform sampler2D s; 4void main() { 5 vec4 a = texture(s, vec2(0.0), -0.475); 6 vec4 b = textureProj(s, vec3(0.0), -0.475); 7 sk_FragColor = vec4(a.xy, b.xy); 8} 9