1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6@group(0) @binding(10000) var tex_Sampler: sampler; 7@group(0) @binding(10001) var tex_Texture: texture_2d<f32>; 8fn _skslMain(_stageOut: ptr<function, FSOut>) { 9 { 10 let a: vec4<f32> = vec4<f32>(textureSample(tex_Texture, tex_Sampler, vec2<f32>(0.0))); 11 let _skTemp2 = vec3<f32>(0.0); 12 let b: vec4<f32> = vec4<f32>(textureSample(tex_Texture, tex_Sampler, _skTemp2.xy / _skTemp2.z)); 13 (*_stageOut).sk_FragColor = vec4<f32>(vec2<f32>(a.xy), vec2<f32>(b.zw)); 14 } 15} 16@fragment fn main() -> FSOut { 17 var _stageOut: FSOut; 18 _skslMain(&_stageOut); 19 return _stageOut; 20} 21