xref: /aosp_15_r20/external/skia/tests/sksl/shared/Texture2D.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7
8struct sampler2D {
9    texture2d<half> tex;
10    sampler smp;
11};
12half4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); }
13half4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); }
14half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); }
15half4 sampleLod(sampler2D i, float3 p, float lod) {
16    return i.tex.sample(i.smp, p.xy / p.z, level(lod));
17}
18half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) {
19    return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy));
20}
21
22struct Inputs {
23};
24struct Outputs {
25    half4 sk_FragColor [[color(0)]];
26};
27struct Globals {
28    sampler2D tex;
29};
30fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> tex_Tex [[texture(0)]], sampler tex_Smplr [[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
31    Globals _globals{{tex_Tex, tex_Smplr}};
32    (void)_globals;
33    Outputs _out;
34    (void)_out;
35    float4 a = float4(sample(_globals.tex, float2(0.0)));
36    float4 b = float4(sample(_globals.tex, float3(0.0)));
37    _out.sk_FragColor = half4(half2(a.xy), half2(b.zw));
38    return _out;
39}
40