xref: /aosp_15_r20/external/skia/tests/sksl/shared/Texture2D.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> tex : register(t0, space0);
2*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _tex_sampler : register(s0, space0);
3*c8dee2aaSAndroid Build Coastguard Worker
4*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
7*c8dee2aaSAndroid Build Coastguard Worker{
8*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 _16 = tex.Sample(_tex_sampler, 0.0f.xx);
14*c8dee2aaSAndroid Build Coastguard Worker    float4 a = _16;
15*c8dee2aaSAndroid Build Coastguard Worker    float4 _22 = tex.Sample(_tex_sampler, 0.0f.xxx.xy / 0.0f.xxx.z);
16*c8dee2aaSAndroid Build Coastguard Worker    float4 b = _22;
17*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = float4(_16.xy, _22.zw);
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
23*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
24*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
25*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
26*c8dee2aaSAndroid Build Coastguard Worker}
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