1Texture2D<float4> tex : register(t0, space0); 2SamplerState _tex_sampler : register(s0, space0); 3 4static float4 sk_FragColor; 5 6struct SPIRV_Cross_Output 7{ 8 float4 sk_FragColor : SV_Target0; 9}; 10 11void frag_main() 12{ 13 float4 _16 = tex.Sample(_tex_sampler, 0.0f.xx); 14 float4 a = _16; 15 float4 _22 = tex.Sample(_tex_sampler, 0.0f.xxx.xy / 0.0f.xxx.z); 16 float4 b = _22; 17 sk_FragColor = float4(_16.xy, _22.zw); 18} 19 20SPIRV_Cross_Output main() 21{ 22 frag_main(); 23 SPIRV_Cross_Output stage_output; 24 stage_output.sk_FragColor = sk_FragColor; 25 return stage_output; 26} 27