xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernarySideEffects.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var x: f32 = 1.0;
14*c8dee2aaSAndroid Build Coastguard Worker    var y: f32 = 1.0;
15*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: f32;
16*c8dee2aaSAndroid Build Coastguard Worker    if x == y {
17*c8dee2aaSAndroid Build Coastguard Worker      x = x + 1.0;
18*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = x;
19*c8dee2aaSAndroid Build Coastguard Worker    } else {
20*c8dee2aaSAndroid Build Coastguard Worker      y = y + 1.0;
21*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = y;
22*c8dee2aaSAndroid Build Coastguard Worker    }
23*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: f32;
24*c8dee2aaSAndroid Build Coastguard Worker    if x == y {
25*c8dee2aaSAndroid Build Coastguard Worker      x = x + 3.0;
26*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = x;
27*c8dee2aaSAndroid Build Coastguard Worker    } else {
28*c8dee2aaSAndroid Build Coastguard Worker      y = y + 3.0;
29*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = y;
30*c8dee2aaSAndroid Build Coastguard Worker    }
31*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: f32;
32*c8dee2aaSAndroid Build Coastguard Worker    if x < y {
33*c8dee2aaSAndroid Build Coastguard Worker      x = x + 5.0;
34*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = x;
35*c8dee2aaSAndroid Build Coastguard Worker    } else {
36*c8dee2aaSAndroid Build Coastguard Worker      y = y + 5.0;
37*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = y;
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: f32;
40*c8dee2aaSAndroid Build Coastguard Worker    if y >= x {
41*c8dee2aaSAndroid Build Coastguard Worker      x = x + 9.0;
42*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = x;
43*c8dee2aaSAndroid Build Coastguard Worker    } else {
44*c8dee2aaSAndroid Build Coastguard Worker      y = y + 9.0;
45*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = y;
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: f32;
48*c8dee2aaSAndroid Build Coastguard Worker    if x != y {
49*c8dee2aaSAndroid Build Coastguard Worker      x = x + 1.0;
50*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = x;
51*c8dee2aaSAndroid Build Coastguard Worker    } else {
52*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = y;
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: f32;
55*c8dee2aaSAndroid Build Coastguard Worker    if x == y {
56*c8dee2aaSAndroid Build Coastguard Worker      x = x + 2.0;
57*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = x;
58*c8dee2aaSAndroid Build Coastguard Worker    } else {
59*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = y;
60*c8dee2aaSAndroid Build Coastguard Worker    }
61*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: f32;
62*c8dee2aaSAndroid Build Coastguard Worker    if x != y {
63*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = x;
64*c8dee2aaSAndroid Build Coastguard Worker    } else {
65*c8dee2aaSAndroid Build Coastguard Worker      y = y + 3.0;
66*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = y;
67*c8dee2aaSAndroid Build Coastguard Worker    }
68*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: f32;
69*c8dee2aaSAndroid Build Coastguard Worker    if x == y {
70*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = x;
71*c8dee2aaSAndroid Build Coastguard Worker    } else {
72*c8dee2aaSAndroid Build Coastguard Worker      y = y + 4.0;
73*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = y;
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    var b: bool = true;
76*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
77*c8dee2aaSAndroid Build Coastguard Worker    b = false;
78*c8dee2aaSAndroid Build Coastguard Worker    if b {
79*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
80*c8dee2aaSAndroid Build Coastguard Worker    } else {
81*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = b;
82*c8dee2aaSAndroid Build Coastguard Worker    }
83*c8dee2aaSAndroid Build Coastguard Worker    let c: bool = _skTemp8;
84*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: vec4<f32>;
85*c8dee2aaSAndroid Build Coastguard Worker    if c {
86*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = _globalUniforms.colorRed;
87*c8dee2aaSAndroid Build Coastguard Worker    } else {
88*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((x == 8.0) && (y == 17.0)));
89*c8dee2aaSAndroid Build Coastguard Worker    }
90*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp9;
91*c8dee2aaSAndroid Build Coastguard Worker  }
92*c8dee2aaSAndroid Build Coastguard Worker}
93*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
94*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
95*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
96*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
97*c8dee2aaSAndroid Build Coastguard Worker}
98