1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 1.0; 14*c8dee2aaSAndroid Build Coastguard Worker var y: f32 = 1.0; 15*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: f32; 16*c8dee2aaSAndroid Build Coastguard Worker if x == y { 17*c8dee2aaSAndroid Build Coastguard Worker x = x + 1.0; 18*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = x; 19*c8dee2aaSAndroid Build Coastguard Worker } else { 20*c8dee2aaSAndroid Build Coastguard Worker y = y + 1.0; 21*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = y; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: f32; 24*c8dee2aaSAndroid Build Coastguard Worker if x == y { 25*c8dee2aaSAndroid Build Coastguard Worker x = x + 3.0; 26*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = x; 27*c8dee2aaSAndroid Build Coastguard Worker } else { 28*c8dee2aaSAndroid Build Coastguard Worker y = y + 3.0; 29*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = y; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: f32; 32*c8dee2aaSAndroid Build Coastguard Worker if x < y { 33*c8dee2aaSAndroid Build Coastguard Worker x = x + 5.0; 34*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = x; 35*c8dee2aaSAndroid Build Coastguard Worker } else { 36*c8dee2aaSAndroid Build Coastguard Worker y = y + 5.0; 37*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = y; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: f32; 40*c8dee2aaSAndroid Build Coastguard Worker if y >= x { 41*c8dee2aaSAndroid Build Coastguard Worker x = x + 9.0; 42*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = x; 43*c8dee2aaSAndroid Build Coastguard Worker } else { 44*c8dee2aaSAndroid Build Coastguard Worker y = y + 9.0; 45*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = y; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: f32; 48*c8dee2aaSAndroid Build Coastguard Worker if x != y { 49*c8dee2aaSAndroid Build Coastguard Worker x = x + 1.0; 50*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = x; 51*c8dee2aaSAndroid Build Coastguard Worker } else { 52*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = y; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker var _skTemp5: f32; 55*c8dee2aaSAndroid Build Coastguard Worker if x == y { 56*c8dee2aaSAndroid Build Coastguard Worker x = x + 2.0; 57*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = x; 58*c8dee2aaSAndroid Build Coastguard Worker } else { 59*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = y; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker var _skTemp6: f32; 62*c8dee2aaSAndroid Build Coastguard Worker if x != y { 63*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = x; 64*c8dee2aaSAndroid Build Coastguard Worker } else { 65*c8dee2aaSAndroid Build Coastguard Worker y = y + 3.0; 66*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = y; 67*c8dee2aaSAndroid Build Coastguard Worker } 68*c8dee2aaSAndroid Build Coastguard Worker var _skTemp7: f32; 69*c8dee2aaSAndroid Build Coastguard Worker if x == y { 70*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = x; 71*c8dee2aaSAndroid Build Coastguard Worker } else { 72*c8dee2aaSAndroid Build Coastguard Worker y = y + 4.0; 73*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = y; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker var b: bool = true; 76*c8dee2aaSAndroid Build Coastguard Worker var _skTemp8: bool; 77*c8dee2aaSAndroid Build Coastguard Worker b = false; 78*c8dee2aaSAndroid Build Coastguard Worker if b { 79*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = false; 80*c8dee2aaSAndroid Build Coastguard Worker } else { 81*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = b; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker let c: bool = _skTemp8; 84*c8dee2aaSAndroid Build Coastguard Worker var _skTemp9: vec4<f32>; 85*c8dee2aaSAndroid Build Coastguard Worker if c { 86*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = _globalUniforms.colorRed; 87*c8dee2aaSAndroid Build Coastguard Worker } else { 88*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((x == 8.0) && (y == 17.0))); 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker return _skTemp9; 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker} 93*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 94*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 95*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 96*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 97*c8dee2aaSAndroid Build Coastguard Worker} 98