1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var x: f32 = 1.0; 14 var y: f32 = 1.0; 15 var _skTemp0: f32; 16 if x == y { 17 x = x + 1.0; 18 _skTemp0 = x; 19 } else { 20 y = y + 1.0; 21 _skTemp0 = y; 22 } 23 var _skTemp1: f32; 24 if x == y { 25 x = x + 3.0; 26 _skTemp1 = x; 27 } else { 28 y = y + 3.0; 29 _skTemp1 = y; 30 } 31 var _skTemp2: f32; 32 if x < y { 33 x = x + 5.0; 34 _skTemp2 = x; 35 } else { 36 y = y + 5.0; 37 _skTemp2 = y; 38 } 39 var _skTemp3: f32; 40 if y >= x { 41 x = x + 9.0; 42 _skTemp3 = x; 43 } else { 44 y = y + 9.0; 45 _skTemp3 = y; 46 } 47 var _skTemp4: f32; 48 if x != y { 49 x = x + 1.0; 50 _skTemp4 = x; 51 } else { 52 _skTemp4 = y; 53 } 54 var _skTemp5: f32; 55 if x == y { 56 x = x + 2.0; 57 _skTemp5 = x; 58 } else { 59 _skTemp5 = y; 60 } 61 var _skTemp6: f32; 62 if x != y { 63 _skTemp6 = x; 64 } else { 65 y = y + 3.0; 66 _skTemp6 = y; 67 } 68 var _skTemp7: f32; 69 if x == y { 70 _skTemp7 = x; 71 } else { 72 y = y + 4.0; 73 _skTemp7 = y; 74 } 75 var b: bool = true; 76 var _skTemp8: bool; 77 b = false; 78 if b { 79 _skTemp8 = false; 80 } else { 81 _skTemp8 = b; 82 } 83 let c: bool = _skTemp8; 84 var _skTemp9: vec4<f32>; 85 if c { 86 _skTemp9 = _globalUniforms.colorRed; 87 } else { 88 _skTemp9 = select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((x == 8.0) && (y == 17.0))); 89 } 90 return _skTemp9; 91 } 92} 93@fragment fn main() -> FSOut { 94 var _stageOut: FSOut; 95 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 96 return _stageOut; 97} 98