1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17 Outputs _out; 18 (void)_out; 19 half x = 1.0h; 20 half y = 1.0h; 21 x == y ? (x += 1.0h) : (y += 1.0h); 22 x == y ? (x += 3.0h) : (y += 3.0h); 23 x < y ? (x += 5.0h) : (y += 5.0h); 24 y >= x ? (x += 9.0h) : (y += 9.0h); 25 x != y ? (x += 1.0h) : y; 26 x == y ? (x += 2.0h) : y; 27 x != y ? x : (y += 3.0h); 28 x == y ? x : (y += 4.0h); 29 bool b = true; 30 bool c = (b = false) ? false : b; 31 _out.sk_FragColor = c ? _uniforms.colorRed : (x == 8.0h && y == 17.0h ? _uniforms.colorGreen : _uniforms.colorRed); 32 return _out; 33} 34